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Find Dribbles the Clown

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Find Dribbles the Clown is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Lucretious Lucretious in the Circus of the Last Days.

Objectives

Investigate the Circus.
  • Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. He's likely dead, but that doesn't seem to bother her.
Find Dribbles.
  • We spoke to the doppelganger who impersonated the clown. He admitted he killed the real Dribbles the Clown.
  • Ringmaster Lucretious asked us to find the corpse of her star - Dribbles the Clown. Or what's left of him, at least.
Collect Dribbles' body parts.
  • A part of Dribbles has been used to create a gruesome art piece. We should continue searching for his body parts.
  • The dead doppelganger revealed that their mistress wanted the clown's body parts for her 'art'.
  • We found a severed hand in the circus shop run by Popper the kobold. It looks like it belonged to Dribbles the Clown.
  • We found Dribbles' torso.
  • We found Dribbles' pelvis.
  • Based on how Dribbles has been cut up, it looks like we've found about half of his corpse.
  • We found Dribbles' arm.
  • We found Dribbles' leg.
  • We found Dribbles' foot.
  • We need just one final piece to complete Dribbles.
  • We found Dribbles' head.
Return to Ringmaster Lucretious.
  • We have all of Dribbles' body parts. We should bring them to Ringmaster Lucretious.
Quest Complete
  • Lucretious thanked us for our help. She intends to raise Dribbles from the dead - with some improvements. The circus will soon leave Wyrm's Crossing.
  • We left without helping Ringmaster Lucretious and Dribbles the Clown.
  • Lucretious has been defeated.
  • The circus vanished. Dribbles the Clown will never perform again.

Walkthrough

Entering the Circus

Front Gate

Klaus and Benji the ghoul guard the gate.

The Front gate is guarded by circus performer Klaus Klaus and his tamed ghoul, Benji Benji. The party can attempt to enter the Circus by speaking with them. Klaus stops them, stating that he is checking every visitor to see if they are a vicious murderer. He will have Benji sniff the active party member, and the ghoul reacts accordingly.

  • Brain juice smells like PISS and IRON. NO. LIKE. (if Illithid)
  • BLOOD. TASTY BLOOD. SO DELICIOUS. AHAHAHA. (if visually bloodied or Dark Urge)
  • Urgh. Smells like a MUD FART. (if visually dirty)

Whatever the result is, Klaus will deny entry, surprised with Benji's reaction, but intent to stick to the rules. However, he can be bribed or reasoned with:

  • Surely we can come to an agreement? (200)
  • [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it. (DC 15)
  • [DARK URGE] [PERSUASION] I used to be a killer, but I've reformed my ways. (DC 10 Advantage Icon.png)
  • [DARK URGE] [DECEPTION] I used to be a killer, but I've reformed my ways. (DC 10 Disadvantage Icon.png) (if the character became the Slayer Slayer)
  • [INTIMIDATION] Let me in, or I snap you in two. (DC 18)
  • [BARBARIAN] [INTIMIDATION] You can smell the blood of my enemies, that's all. Want to join my smell? (DC 18 Advantage Icon.png)
  • [BERSERKER] [BARBARIAN] [INTIMIDATION] I'LL MAKE YOU SMELL OF DEAD MEAT. MOVE. (DC 18 Advantage Icon.png)
  • [WIZARD] [SORCERER] [ROGUE] [MONK] [BARD] [DECEPTION] I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this... (DC 18)
  • [ARCHFEY] [INTIMIDATION] Unless you seek the wrath of the Seelie Court, you will let me pass. (DC 18 Advantage Icon.png)
  • [WARLOCK] [WIZARD] [DECEPTION] I've actually just been hired. I do a magic show. (DC 10)
  • [MONK] [DECEPTION] I've actually just been hired. I do martial arts. (DC 10)
  • [BARD] [DECEPTION] I've actually just been hired. Meet your new bard! (DC 10)
  • [ROGUE] [DECEPTION] I've actually just been hired. I juggle knives. (DC 10)
  • [WILD MAGIC] [SORCERER] [DECEPTION] I've actually just been hired to do a magic show. Fingers crossed no one blows up this time! (DC 10)
  • [DRACONIC BLOODLINE] [SORCERER] [DECEPTION] I've just been hired as a firebreather. Let's hope nothing catches light. (DC 10)
  • [SORCERER] [DECEPTION] It can probably smell the Weave within me. Just magical potential, that's all. (DC 10)

Successfully passing a check allows entry into the circus grounds.

Gap in the lattice fence

The gatekeeping duo can easily be bypassed by walking further down the fence towards a group of children X: -22 Y: -34. Here, there is a gap in the fence that can be jumped over.

From the Open Hand Temple

There are also two other points of entry: an iron fence door leading from a courtyard in the Open Hand Temple at X: -74 Y: -13 ( DC 15 Sleight of Hand check to lockpick); and an iron gate leading from the Temple's graveyard at X: -101 Y: -41 ( DC 10 Sleight of Hand check to lockpick).

Dribbles' Show

Dribbles needs a volunteer for his last act

Approaching Dribbles' stage X: -41 Y: -36 ( or X: -33 Y: -39 if the party entered through the fence breach) automatically starts a cutscene where Dribbles, accompanied with a dog called Bitey Buddy Bitey Buddy, begins performing a comedy show full of terrible puns. Towards the end of the show, he states he plans to perform a magic trick, but needs a volunteer with "nerves of steel and the heart of a lion". In doing this, he singles out the player character. They may agree to go up, or may encourage any other party member to do it. The cutscene plays out for any currently active party member, though all but the player character won't have an option to volunteer their mates.

  • What are you going to do?
  • Approach the stage.
  • I think my friend Shadowheart will make a far better assistant.
  • This is your time to shine, Lae'zel - up you go.
  • Go on, Karlach, up you go.
  • Minsc would be honoured.
  • You love the spotlight, don't you Astarion? Here's your big change.
  • I think this is a job for the Blade of Frontiers, don't you, Wyll?
  • Gale, you're good at tricks, right? Up you go.
  • Lend him a hand, Halsin.
  • Well, Jaheira? Care to make your debut?
  • My good friend Minthara is the funniest person I know.
  • [FIEND] [INSIGHT] Fix the clown with your patron's fiendish gaze. (DC 25 Advantage Icon.png)
  • [GREAT OLD ONE] [INSIGHT] Gaze through the clown with your patron's eldritch sight. (DC 25 Advantage Icon.png)
  • [ARCHFEY] [INSIGHT] Look at the clown through your patron's faerie eyes. (DC 25 Advantage Icon.png)
  • [ROGUE] [INSIGHT] This clown's looking at you funny. What's his deal? (DC 25 Advantage Icon.png)
  • I'm good.

Denying the offer results in a random crowd member volunteering. Either way, Dribbles and his dog suddenly attacks, along with two other doppelgangers who disguised themselves as circus beast keepers[1]. If the random crowd member came on stage, he is instantly murdered by the dog.

After defeating Dribbles, it turns out that he, too, was a doppelganger. His corpse can be spoken to with Speak with Dead Speak with Dead spell and grant some information on the attack:

  • Who are you? - I am called… Fumm…
  • What type of creature are you? - A shapechanger… People call us… doppelgangers…
  • You singled me out from the crowd. Why? - I saw in your eyes… what I see in my own… death.
  • Why did you attack? - To sow chaos… it is His will…
  • It is 'His will'? What are you talking about? - *You feel a rush of power, dark and insidious - something prevents the corpse from answering.*
  • What happened to Dribbles the Clown? - I killed him… bathed in his blood… a death worthy of the list… of the Tribunal.
  • What's the Tribunal? - The greatest honour… of them all.
  • Where is Dribbles' corpse? - Mistress needed his body parts… for her art…

After the battle has been resolved, Lucretious Lucretious moves from her tent closer to the stage area. Speaking with her might actually start the quest, as she asks the player to find what is left of Dribbles in exchange for fabulous rewards. As a necromancer, Lucretious even preferres the dead-and-raised clown to a living employee.

Collecting Dribbles' remains

Clown's Severed Hand

The hand in Popper's tent.

Dribbles' hand is on a plate in Popper Popper's store inside the Circus of the Last Days X: -89 Y: -52. It can either be stealthily stolen like any other object, or the party can attempt to simply go up and grab it. If the party attempts the latter, they are stopped by Popper, who says it is his "special hand."

If Popper is asked why the hand is so special, he would explain the hand has artisanal rat bite marks, and therefore it costs 10,000 gold. To counter the cheeky kobold, the talking party member will have a variety of lines to attempt to get the severed hand from him for free:

  • [PERSUASION] I think that belongs to Dribbles. I need it - your ringmaster needs it. (DC 15)
  • [DECEPTION] You know, I can get a hand for much cheaper elsewhere. (DC 15)
  • [WIZARD] [WARLOCK] [SORCERER] [DECEPTION] I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell. (DC 15 Advantage Icon.png)
  • [INTIMIDATION] Give it to me now, or I'll cut off your hands. (DC 15)
  • [DROW] [INTIMIDATION] You will give me that hand or I will grind you beneath my heel, you insufferable gnat. (DC 10 Advantage Icon.png)
  • [HALF-ORC] [INTIMIDATION] I could crush you with one finger. Give me the hand - now. (DC 15 Advantage Icon.png)
  • [DRAGONBORN] [INTIMIDATION] I will rip out your claws and peel the scales from your flesh. Give it to me - now. (DC 10 Advantage Icon.png)

Alternatively, If the party has found the Note from BUSINESSLORD POPPER (in a wooden chest buried behind the Dribbles' stage, X: -27 Y: -30), they can simply confront Popper about the hand in conversation.

Clown's Severed Torso

The torso's location

Dribbles' torso can be found during Solve the Open Hand Temple Murders Solve the Open Hand Temple Murders, or simply when exploring the Open Hand Temple. To get to the torso's location, the party should use a hatch in the kitchen X: -62 Y: 3. There are pools of blood which can be followed to the actual murder site. However, bloody puddles abruptly stop in front of what appears to be a solid stone wall.

There are two ways to get past it and into the secret tunnels beyond. The first is to go into the adjoining room to the south and jump over the breach in the wall X: 16 Y: -1026. Still, the 'proper' way to enter the tunnels is by locating the secret buttons in the crypt. These buttons are obscured by heraldry X: 17 Y: -1000 and X: 18 Y: -1015 on the walls to the left and right of the stone wall.

Once inside the secret tunnels, three doppelgangers (Muzz Muzz, Rudd Rudd, and Zomm Zomm) immediately become hostile. After defeating the doppelgangers, Dribbles' torso can be looted off the dead body of Penela Lumpensicks X: 63 Y: -1028, alongside with the first of Orin's Ritual Notes.

Clown's Severed Arm

The arm's location

Dribbles' arm is in Peartree House X: 32 Y: -96 located southeast of Sorcerous Sundries. The entrance to Peartree House is boarded-up, so the barricade needs to be destroyed before entering. It is declared a restricted area, so breaking into it will make the nearest Flaming Fist patrol hostile.

After the boards have been destroyed, the party will find a hatch hidden under a Traveller's Chest. After moving the chest aside they may descend the hatch to find another murder scene. Looting the corpse of Courageous Little Kimmabeth grants the severed arm and another ritual note.

Clown's Severed Leg

The leg's location

Dribbles' leg is in Lavernica's Home X: -76 Y: -70 which hovers above Araj Oblodra's Crimson Draughts, southwest of the Lower City Central Wall waypoint in the Lower City. After lockpicking the front door, use the hatch to get inside the house basement. There are many dead spiders in the upper room and dead drow and duergar in the basement. Looting the corpse of the dead Drow named Incontinentia Figgin in the neighboring cave provides the leg and subsequent ritual note from Orin. A copy of this letter can be found on the body of a drow named Danfora of the Kingfish.

Clown's Severed Foot

The foot's location

Dribbles' foot is in the basement of Rainforest's Home X: -93 Y: -109 located between Beehive General Goods and The Bibliophile shops, southeast of The Blushing Mermaid tavern. It can be entered by either lockpicking the front door, or taking the rear side: from the balcony or through the door under it, using spells like Grant Flight Grant Flight or Misty Step Misty Step, shooting an Arrow of Transposition or simply jumping high enough. The front door is red-outlined, and the street is patrolled by a group of Flaming Fist.

The hatch to the basement is under the stairs on the ground floor. In the basement, the foot is straight ahead on the corpse of a blue dragonborn Winslow Reginol, along with yet another Orin's note.

Clown's Severed Pelvis

The pelvis' location

Dribbles' pelvis is in an empty lodging northwest of Basilisk Gate Barracks X: 123 Y: 4, behind Stormshore Tabernacle. Looting the body of Gohumberry Tresp grants the clown's pelvis and next note from Orin.

Clown's Severed Head

The head's location

Dribbles' head is in the Undercity Ruins. To open the unpickable door at X: -135 Y: 934, attack one of the two hanging corpses near the Undercity Ruins waypoint. Six corpses chained together, with each corpse stacking atop a Blast Mine, can be found slighty north of the Temple of Bhaal waypoint X: -65 Y: 1041. Loot the corpse of Wilting Alex to find the head, and gain a final Orin's note.

Returning the Body Parts

When the party returns to the Circus of Last Days, Lucretious is delighted to have all the parts of Dribbles back, even if those have been bitten by rats a little bit. She thanks the party and informs them that she's going to raise the corpse as one of her star performers.

Upon completing the quest all circus personnel will leave the premises after the next Long Rest, so the party should be sure to visit any traders or characters they would like beforehand.

Quest Rewards

Notes

  1. There are two beasts in cages (X: -61 Y: -36) near Dribbles's stage: a displacer beast named Shadow-Whiskers Shadow-Whiskers and a dinosaur called Crimson Crimson. When the battle starts, false beast keepers shall set both animals loose, and they join the fight, siding with doppelgangers. However, both beasts can be dealt with before the cutscene starts via Speak with Animals Speak with Animals, each in its way (see relevant pages). In that case both remain neutral.