Subclass features
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Unique cantrips and spells
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Common cantrips and spells
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Blight |
Necromancy |
Druid Sorcerer Warlock Wizard |
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9m |
|
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Deals 8d8Necrotic to a target. Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it. |
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Confusion |
Enchantment |
Bard Druid Sorcerer Wizard |
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18m |
6m |
|
Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. |
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Conjure Minor Elemental |
Conjuration |
Druid Wizard |
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18m |
|
|
Conjure a minor elemental to fight alongside you. |
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Conjure Woodland Being |
Conjuration |
Druid |
|
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18m |
|
|
Conjure a Dryad to fight alongside you.
She can use Nature's Step, Entangle enemies, and summon a Wood Woad. |
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Dominate Beast |
Enchantment |
Druid Sorcerer |
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|
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18m |
|
|
Make a Beast fight alongside you. Every time the Beast takes damage, it makes a Wisdom Saving throw against your domination. |
|
Freedom of Movement |
Abjuration |
Bard Cleric Druid |
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1.5m |
|
|
Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained. |
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Grasping Vine |
Conjuration |
Druid |
|
|
|
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9m |
|
|
Summon a giant vine capable of dragging creatures toward itself.
Duration: 10 turns |
|
Ice Storm |
Evocation |
Druid Sorcerer Wizard |
|
|
|
|
|
18m |
6m |
|
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice surface that lasts 2 turns. |
|
Polymorph |
Transmutation |
Bard Druid Sorcerer Wizard |
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18m |
|
|
Transform a creature into a harmless sheep. |
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Stoneskin |
Abjuration |
Druid Sorcerer Wizard |
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|
|
|
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1.5m |
|
|
Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage. |
|
Wall of Fire |
Evocation |
Druid Sorcerer Wizard |
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|
|
|
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18m |
|
|
Create a blazing wall of fire, Burning anyone who dares stand too close. Deals Fire to anything that moves into or starts it's turn in the area. |
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Conjure Elemental |
Conjuration |
Druid Wizard |
|
|
|
|
|
18m |
|
|
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. |
|
Contagion |
Necromancy |
Cleric Druid |
|
|
|
|
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1.5m |
|
|
Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster. |
|
Greater Restoration |
Abjuration |
Bard Cleric Druid |
|
|
|
|
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1.5m |
|
|
Touch a creature and negate any Charm, Petrification, Stun, or Cursed. |
|
Insect Plague |
Conjuration |
Cleric Druid Sorcerer |
|
|
|
|
|
18m |
6m |
|
Locusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. |
|
Mass Cure Wounds |
Evocation |
Bard Cleric Druid |
|
|
|
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18m |
|
|
Unleash a soothing hum of energy that heals you and nearby allies. |
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Planar Binding |
Abjuration |
Bard Cleric Druid Wizard |
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|
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18m |
|
|
Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. |
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Wall of Stone |
Evocation |
Druid Sorcerer Wizard |
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|
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|
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18m |
|
|
Raise a wall of non-magical, solid stone.
The wall can be created between any two points within range as long as there is a clear path between them. It is made up of Stone Pillars with 30 HP each, immune to Psychic and vulnerable to Force and Thunder damage. Pillars block movement and line of sight. |
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Subclass cantrips and spells
Cantrips and spells that are only available for a speficic subclass of Druid class.
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Self notes
Good stuffs
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