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Greymon
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Corsair Greymon | |||||||||||||
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Medium humanoid | |||||||||||||
Level 5 Duergar | |||||||||||||
Stats | |||||||||||||
Armour Class | 12 | ||||||||||||
Hit points |
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Weight | 75 kg (150 lb) | ||||||||||||
Initiative | 1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | 3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Poison | ||||||||||||
Features | |||||||||||||
| Advantage against Illusions, Charmed, and Paralysed | ||||||||||||
| Advantage against Poison & Resistance to Poison damage | ||||||||||||
| Make an extra attack | ||||||||||||
| Automatically attack an enemy moving out of reach | ||||||||||||
| While in sunlight, Disadvantage on Attack Rolls and Perception Checks | ||||||||||||
| See in the dark up to 24m/80ft |
Corsair Greymon is a Duergar trader who can be found at the Grymforge.
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player will have to pass a check or attack Greymon and his crew. Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergars; this will also garner approval from Lae'zel and Astarion.
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere.
Notable items sold
Shop
Corresponds to UND_KC_Trader_Weapons
.