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Find Mystic Carrion's Servant: Difference between revisions
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<div style="font-weight: bold; line-height: 1.6;">Find Thrumbo for Mystic Carrion.</div> | <div style="font-weight: bold; line-height: 1.6;">Find Thrumbo for Mystic Carrion.</div> | ||
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* We met Mystic Carrion, who promised to reward us if we bring back the body of one of his zombie servants, [[Thrumbo]]. He believes Thrumbo will still be somewhere in the Lower City. | |||
* We agreed to bring Thrumbo's body back to Mystic Carrion. He told us that Thrumbo has three other zombie companions. If we find them, they might be able to tell us where Thrumbo went. | |||
* We found a hidden note from Thrumbo addressed to his fellow zombie servants. He plans to buy a boat and row them all to freedom. They are to meet at the beach. | |||
* We found the zombie Morbus. He told us that Thrumbo's meeting point for them was 'down the stairs, across the sand'. | |||
* We found the zombie Lumbar. He told us that Thrumbo was going to get a boat. He must be hiding somewhere near the water. | |||
* We found the zombie Sacrum. He told us that Thrumbo was looking for an abandoned house for them to hide in. Thrumbo told him that wardrobes are good hiding places. | |||
* We killed Mystic Carrion. We should let Thrumbo know he is no longer being pursued. | |||
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<div style="font-weight: bold; line-height: 1.6;">Talk to Thrumbo.</div> | <div style="font-weight: bold; line-height: 1.6;">Talk to Thrumbo.</div> | ||
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* We found Thrumbo, the zombie whose body Mystic Carrion asked us to bring him. Maybe we should talk to him. | |||
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<div style="font-weight: bold; line-height: 1.6;">Decide Thrumbo's fate.</div> | <div style="font-weight: bold; line-height: 1.6;">Decide Thrumbo's fate.</div> | ||
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* Thrumbo asked us to turn against Mystic Carrion. He warned us that the mystic will keep resurrecting unless we find a jar with his heart inside it and destroy it. | |||
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<div style="font-weight: bold; line-height: 1.6;">Deliver Thrumbo's body to Mystic Carrion.</div> | <div style="font-weight: bold; line-height: 1.6;">Deliver Thrumbo's body to Mystic Carrion.</div> | ||
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* We killed Thrumbo. We may want to bring his body to Mystic Carrion, as requested. | |||
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<div style="font-weight: bold; line-height: 1.6;">Kill Mystic Carrion for good.</div> | <div style="font-weight: bold; line-height: 1.6;">Kill Mystic Carrion for good.</div> | ||
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* Our deal with Mystic Carrion fell through and he became hostile. We have no choice but to deal with him. | |||
* Mystic Carrion is dead, but Thrumbo warned us that he will just resurrect. He suggested that the resurrection will take place wherever Carrion's heart is. We should find his heart. | |||
* Mystic Carrion resurrected, killing Thrumbo in the process. | |||
* Mystic Carrion's heart is destroyed. If we kill him now, he will die for good. | |||
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Revision as of 17:34, 19 October 2023
Find Mystic Carrion's Servant is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Mystic Carrion in Philgrave's Mansion.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
- We met Mystic Carrion, who promised to reward us if we bring back the body of one of his zombie servants, Thrumbo. He believes Thrumbo will still be somewhere in the Lower City.
- We agreed to bring Thrumbo's body back to Mystic Carrion. He told us that Thrumbo has three other zombie companions. If we find them, they might be able to tell us where Thrumbo went.
- We found a hidden note from Thrumbo addressed to his fellow zombie servants. He plans to buy a boat and row them all to freedom. They are to meet at the beach.
- We found the zombie Morbus. He told us that Thrumbo's meeting point for them was 'down the stairs, across the sand'.
- We found the zombie Lumbar. He told us that Thrumbo was going to get a boat. He must be hiding somewhere near the water.
- We found the zombie Sacrum. He told us that Thrumbo was looking for an abandoned house for them to hide in. Thrumbo told him that wardrobes are good hiding places.
- We killed Mystic Carrion. We should let Thrumbo know he is no longer being pursued.
- We found Thrumbo, the zombie whose body Mystic Carrion asked us to bring him. Maybe we should talk to him.
- Thrumbo asked us to turn against Mystic Carrion. He warned us that the mystic will keep resurrecting unless we find a jar with his heart inside it and destroy it.
- We killed Thrumbo. We may want to bring his body to Mystic Carrion, as requested.
- Our deal with Mystic Carrion fell through and he became hostile. We have no choice but to deal with him.
- Mystic Carrion is dead, but Thrumbo warned us that he will just resurrect. He suggested that the resurrection will take place wherever Carrion's heart is. We should find his heart.
- Mystic Carrion resurrected, killing Thrumbo in the process.
- Mystic Carrion's heart is destroyed. If we kill him now, he will die for good.
- We managed to lay Mystic Carrion to rest once and for all.
- We gave Thrumbo's body to Mystic Carrion, as requested.
- We gave the jar containing Mystic Carrion's heart back to him.
- We gave the jar containing Mystic Carrion's heart back to him and successfully negotiated a better deal for it.
Walkthrough
Mystic Carrion is encountered by entering Philgrave's Mansion - either by lock-picking the stone wall, or using the hole in the wall (X:29 Y:-166) to sneak in. You can also use the secret passphrase that is found in a letter inside the hidden room of the Atelier in the Jannath Estate. Carrion asks the party what they are doing because they do not have an appointment. He explains that he is a spirit medium who works with wealthy clients in the Upper City. Carrion believes the party is too poor to seek his services, but asking "Is there anything I can do for you?" gets his attention. He does indeed have a job - seeking out his lost servant, Thrumbo.
Make sure to buy the Hood of the Weave from him, it will not drop if he is attacked later. The other two items for sale can be looted from Carrion's corpse.
Finding Thrumbo
Going upstairs in the mansion, there is an additional floor that a creature warns the party not to go up to, as it's dangerous. However, the party can walk right past him to the next floor. If they are spotted, a creature named Ligus stops the party and state they cannot be on the floor. However, he can be persuaded, deceived, or intimidated into letting the party stay. A locked room in the northwest corner of the floor has a beggar's portrait (X:5, Y:-150) that contains a note from Thrumbo, indicating they are going to meet by the beach.
- Lumbar (X:125, Y:-28) is in an alley north of the Basilisk Gate. He reveals the group was planning to escape by boat, so Thrumbo is probably by the water.
- Morbus (X:2, Y:17) is in the graveyard north of the Forge of the Nine. He only remembers that Thrumbo told him 'down the stairs, across the sand'.
- Sacrum (X:-78, Y:-98) is north of Beehive General Goods. He mentioned that wardrobes are good hiding places.
Thrumbo's location is in a house by the docks that are east of Philgrave's Mansion. He is hiding in a wardrobe in the beach house (X:56, Y:-120). Interacting with the wardrobe causes Thrumbo to come out.
Telling Thrumbo that Mystic Carrion is seeking him causes Thrumbo to panic. He tells the party his side of the story if they ask. Thrumbo says that he and his companions were normal beggars until they were killed by Mystic Carrion and unwillingly turned into his undead servants. He believes that Mystic Carrion is a mummy lord and that finding his heart is the key to stopping him. The party can then continue working for Mystic Carrion, or change sides and aid Thrumbo in his liberation from Carrion.
Siding with Mystic Carrion
Thrumbo can be attacked at any point after finding him. The party needs to kill him and pick up his body, then take it back to Mystic Carrion. Mystic Carrion instantly recognizes the scent of Thrumbo and take his body. Choosing "Not so fast. First, tell me about the reward you promised." then "Is that the going rate for canopic jars these days? I expected more." opens Carrion up to potential bargaining. Passing the intimidation or persuasion check (DC 20) makes Carrion add in some gold to sweeten the deal.
Siding with Thrumbo
Siding with Thrumbo initiates End Mystic Carrion's Immortality. To kill Mystic Carrion for good, his heart must be destroyed. See the quest page for details on how to destroy his heart.
Mystic Carrion's has also placed three of his other organs in jars around the Lower City. Destroying these three canopic jars will weaken Mystic Carrion, but are not necessary to permanently defeat him:
- Jar of Mystic Carrion's Lungs is in the Graveyard's Mortuary basement
- Jar of Mystic Carrion's Liver is in a Gilded Chest in the Ancient Lair
- Jar of Mystic Carrion's Brain is on a table in the Ancient Lair
After destroying the heart, Mystic Carrion can be destroyed permanently. Return to the mansion and face off against him to free Thrumbo and his friends once and for all. After killing Mystic Carrion, Thrumbo and his three friends will move in to the mansion. Thrumbo picks up where Carrion left off as a medium and merchant, selling the same items as his former master. Template:Bugs
Finally, read the Acquisitions Record and take the Torch of Revocation from the Guilded Chest at the back of the room to progress Free the Artist.
Quest Rewards
- Torch of Revocation - Either given by Mystic Carrion if they were side with, or found in the Gilded Chest in the back of the room if they were killed.
- Crypt Lord Ring - Given by Thrumbo if he was sided with.
If Mystic Carrion is killed, they drop:
- Staff of Cherished Necromancy
- Armour of the Sporekeeper
- Veil of the Morning
- Rusty Key, used to unlock the Gilded Chest in the back of the room
Notes
- As of 4.1.1.3686210 if you have found Thrumbo through exploring before ever meeting Carrion and try a second conversation, Carrion assumes you are hostile and attacks. During the first conversation either immediately trade with him using the icon in the bottom left or ask to trade and do not ask about the job. The trade option ends the conversation and he assumes you accepted the quest.
Bugs
- After completing the quest by siding with Thrumbo, if you head to the top floor and initiate combat with the ghouls, Thrumbo and his friends will also turn hostile.