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'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Gain entrance to the village by intimidating the guard at the South gate. ({{Approval|Wyll|+1}})
* Attack [[Fezzerk]] and his gang. ({{Approval|Wyll|+1}})
* Attack [[Fezzerk]] and his gang. ({{Approval|Wyll|+1}})
* Deliver the final blow to Goblin [[Fezzerk]].
* Deliver the final blow to Goblin [[Fezzerk]].

Revision as of 00:09, 19 September 2023

Template:Up to date

A Living Legend
Wyll Ravengard
Wyll.png
Stats
Level 1

STR

8
(-1)

DEX

13
(+1)

CON

14
(+2)

INT

13
(+1)

WIS

10

CHA

17
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race [[Human Human|Human Human]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 10
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Character information
Class Fiend
Background Folk Hero
Location Druid Grove
Allies Ulder Ravengard (father)
Enemies Mizora
In-game
Wyll in EA

Wyll is an Origin character and Companion in Baldur's Gate 3. He is a Human Warlock with the Folk Hero background. His patron is Mizora.

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

Can be spoken to with Speak with Dead.

I didn't become the Blade of Frontiers overnight.
Wyll motivating children.


Gameplay

As a Warlock of The Fiend subclass, Wyll gains access to powerful destructive Spells as he levels up. He gains fewer Spell Slots per day than traditional spellcasters, but in exchange, he regains use of them on a Short Rest and his spells are always cast at the highest level possible, making even his low level spells quite potent.

Wyll can use his versatile Eldritch Blast cantrip and Eldritch Invocations to help fill the gaps created by his limited spell slots.

Passive Features

File:Action PactOfTheBlade Rapier.png The Blade of Frontiers

The Champion of the Sword Coast, renowned for his heroic deeds, unusual stone eye, and notable distaste for Goblins.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

Level 1 Spells Known
Cantrips Known


Recruitment

Wyll can be recruited in Act One.

  • Wyll is first encountered when approaching the Druid Grove in the Wilderness. On approach, Goblins will attack the grove and Wyll will participate in the battle, announcing himself as the Blade of Frontiers, and defending the grove. Afterwards, he can be found in the The Hollow training Tiefling children to fight. If the player speaks with him there and agrees to join forces with him, he will join the party.
  • If you complete the Druid's Grove quest, Wyll cannot be found within The Hollow. He will appear after recruiting Karlach and completing the quest at The Risen Road, upon taking a long rest.


Background

At a young age, Wyll stumbled across a dark ritual that would bring a great evil into Faerûn if left unchecked. With little time left, Wyll felt left without a choice and he signed and accepted the deal of an opportunistic devil, Mizora, who arrived at the scene to offer Wyll power. With his new powers as a Warlock, Wyll was able to stop the ritual, but was wounded and lost his right eye in the ensuing battle.

Bound by pact to serve Mizora, Wyll's dealings with the devil left him estranged from his influential noble family in Baldur's Gate. He left his home and gained fame as The Blade of Frontiers, renowned for his swordsmanship and monster-slaying.

Now Wyll is on the hunt for Karlach, the latest target his patron Mizora has demanded he kill for her. He must obey, or suffer great consequences. The hunt has taken to Wyll to Avernus, in the Hells themselves.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Wyll's Pact

During the course of the story, you can learn some of the clauses of Wyll's pact with Mizora.

Clause F § 9: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfillment of related obligation.'

Clause G § 9: 'Targets shall be limited to the infernal, the demonic, the heartless, and the soulless.'

Clause Z § 13: 'Should the promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised in Avernus as a lemure.'

Clause Z § 13: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'

Personal Quest

Wyll's Companion Quest is: The Blade of Frontiers

Personality

Wyll actively seeks to do the right thing and live up to his ideal vision of a hero, even if at times he considers himself undeserving of the title. When few options remain, Wyll is willing to resort to brutal methods if in his eyes the ends justify the means. He is desperate to free himself from the shame of his past and be recognized as something greater. Because of this, his deeds can at times appear reckless. He enjoys his title as the Blade of Frontiers even though he regrets what it cost him to obtain it.

Interactions

Approval

Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.

The following story and dialogue choices will cause Wyll to gain approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One Approval

Ravaged Beach

Roadside Cliffs

  • Deceive or peacefully persuade the tieflings to leave (Bard, Monk, Paladin have extra options.) (Wyll approves +1)

Chapel Entrance

  • Talk Gimblebock and his crew into leaving OR choose the 'attack' dialogue option. (Wyll approves +1)

Druid Grove

  • Use Athletics/Insight or Detect Thoughts to help Guex train. (Wyll approves +1)
  • Tell Guex to not shout out his moves after helping him train. (Wyll approves +1)
  • Order Lae'zel to stand down when talking to Zorru. (Wyll approves +1)
  • Let Arka shoot Sazza. (Wyll approves +1)
  • Talk about Rolan and his wizard master Lorroakan and agree to set up an introduction (requires Gale in party) (Wyll approves +1)
  • Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin) (Wyll approves +5)
  • While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine.
  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them (Wyll approves +1)
  • Persuade Kagha to free Arabella. (Wyll approves +5)
  • Call Kagha a monster. (Wyll approves +1)
  • Persuade Kagha to fight against the Shadow Druids.
  • Agree with Zevlor to kill the goblin horde's leaders. (Wyll approves +5)
  • Play with Alfira or convince her to finish her song. (Wyll approves +1)

Forest

Blighted Village

  • Gain entrance to the village by intimidating the guard at the South gate. (Wyll approves +1)
  • Attack Fezzerk and his gang. (Wyll approves +1)
  • Deliver the final blow to Goblin Fezzerk.

Sunlit Wetlands

Goblin Camp

  • Successfully deceive the goblins, and fling poo at them.
  • Demand that Crusher kiss your foot.(Wyll approves +1)
  • Make Crusher kiss your foot after defeating him in a fight.. (Wyll approves +1)
  • Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile. (Wyll approves +1)
  • Successfully pass a check to take the Owlbear Cub from Goblin Krolla.
  • Successfully deceive Minthara by misleading her when ordered for directions to the Emerald Grove.
  • Convince the spiders in the pit that goblins taste better than you.
  • Stop the goblin children from throwing stones at the bear.
  • Recruiting Halsin into the party after rescuing him.
  • Telling Halsin to stay at where he's at after recruiting him into the party.

The Risen Road

Waukeen's Rest

  • Agree to rescue Duke Ravenguard when prompted by Counsellor Florrick. (Wyll approves +10)
  • Saving Benryn in the burning building.
  • Successfully intimidate the guard guarding the hatch to the Zhentarim Basement.
  • Agree to purchase the artist in the Zhentarim Basement.
  • Agree to pay the extra 200 gold to the artist after you free him.

Crèche Y'llek

  • Ask the Inquisitor how he knows so much about the player character.

Myconid Colony

  • Successfully persuade the Myconid Colony that you are a traveller seeking adventure.
  • Agree to help the trapped Baelen Bonecloak in the field of Bibberbang mushrooms.

Grymforge

  • Agree to do what you can to find Philomeen and her explosives.
  • Bow your head in respect to the fallen deep gnomes.
  • Tell True Soul Nere that no more innocents will die today.
  • Wish Barcus Wroot luck with his search for his friend.

Camp/Conversation

  • Ask him how he came to be the Blade of Frontiers. (Wyll approves +5)
    • Tell him that he must have been proud of saving a little boy from goblins. (Wyll approves +2)
  • Tell Lae'zel that "No one is dying tonight. We still have time." (Wyll approves +5)
  • Tell Wyll that we should rescue Duke Ravenguard. (Wyll approves +3)
  • Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing Karlach. (Wyll approves +2)
  • When asking what is like being the Duke son, say "Good wine? I'll toast to that"
  • Pet Scratch.
  • Feed the Owlbear Cub when it arrives at the Camp.
  • Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.

Raphael's deal

  • Meeting Raphael
    • "You're mad if you think I'll make a deal with a devil." (Wyll approves +5)
    • "Then fix it. Or die by my hand!" (Wyll approves +1)
  • Say you are not taking Raphael's deal (Wyll approves +1)

Pact with Mizora If Karlach was spared

  • Tell Mizora not to lay a finger on Karlach during her first appearance. (Wyll approves +5)
  • Ask him about how it feels to be a devil. (Wyll approves +3)
    • Tell him he looks like a handsome as a devil OR You see the Blade of Frontier (Wyll approves +3)

Pact talk

  • Encourage him to get of out his pact with Mizora. (Wyll approves +5)
    • Encourage him further with promising to do it together. (Wyll approves +3)
  • Ask about how he ended up with the pact. (Wyll approves +5)

Act Two Approval

Ruined Battlefield

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver.

Reithwin Town

Moonrise Towers

  • Tell Mizora you'll help her if she releases Wyll from his pact (Perception check may be required).
  • Pass any skill check in response to Mizora asking why she should let her pet go.
  • Tell Araj Oblodra that Astarion is his own person

Camp / Exclamation Mark Conversation

  • After talking to Mol and Raphael at Last Light Inn, say you need to warn her away from Raphael. (Wyll approves +3)
  • After talking to Counsellor Florrick at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard.
  • Invite Halsin to join your party.

Disapproval

Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.

The following story and dialogue choices will cause Wyll to lose approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One Disapproval

Ravaged Beach

  • Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground. (Wyll disapproves -1)

Druid Grove

  • Tell the Tielfling kids trained by Asharak that they are going to die (Wyll disapproves -1)
  • Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza (Wyll disapproves -1)
  • Tell Sazza that you will free her from her cage (Wyll disapproves -1)
  • Free Sazza from her cage and tell her to follow you (Wyll disapproves -1)
  • Tell Zevlor that you have other things to do.
  • Help the Goblins assault the Druid Grove.
  • After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return. (Wyll disapproves -1)

Blighted Village

  • Request to be compensated by Barcus Wroot after saving him.(Wyll disapproves -1)
  • Interrupt the bugbear and ogre lovers in the barn. (Wyll disapproves -1)

Riverside Teahouse

  • Agree to Auntie Ethel's deal.
  • Let Auntie Ethel do her magic on your eye.

Goblin Camp

  • Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners. (Wyll disapproves -1)
  • Kiss Crusher's foot. (Wyll disapproves -1)
  • Help up Crusher after defeating him in a fight. (Wyll disapproves -1)

Camp/Conversation

  • Be dismissive of him saving a little boy from goblins (Wyll disapproves -2)
  • At camp, when Astarion reveals to the party he is a vampire, say that Astarion can stay in the party because you trust him, or say to the party if they don't like [having a vampire in the party] that they can leave.
  • As the Dark Urge: Confess to murdering the bard (Wyll disapproves -1)

Raphael's deal

  • "I'll do anything to get rid of the tadpole." (Wyll disapproves -1)
  • Say you are considering Raphael's deal (Wyll disapproves -1)

Pact with Mizora

If Karlach was spared
  • Ask Mizora if she will leave if you turn on Karlach. (Wyll disapproves -1)
  • While asking what it is like to be a devil, tell him he looks like a freak. (Wyll disapproves -3)

Act Two Disapproval

Moonrise Towers

Gauntlet of Shar

  • Lick the spider meat.

Romance

Wyll can be romanced.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

In Chapter One, during the party and only if the player sided with the tieflings and has at least High approval. the player can share a kiss with Wyll. There is no additional scene with Wyll when resting at the party.

Achievements

A-Loophole.jpg

Loophole
Break Wyll's pact with Mizora.

Trivia

  • Wyll is voiced by Theo Solomon.
  • Wyll's story was almost entirely rewritten for full release after fan feedback.
  • In Multiplayer, if Wyll is chosen as an Origin by one player, Karlach cannot be chosen by any other players, and vice versa.

Gallery

External Links