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Kansif: Difference between revisions

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| wis save prof = y
| wis save prof = y
| passives = Opportunity Attack, Dark Devotion, Sculpt Spells, Arcane Ashes @ Thermoarcanic Gloves
| passives = Opportunity Attack, Dark Devotion, Sculpt Spells, Arcane Ashes @ Thermoarcanic Gloves
| athletics = 4
| acrobatics = 0
| perception = 0
}}
}}
'''Kansif''' is a stoic [[half-orc]] [[wizard]] and devoted member of the [[Cult of the Absolute]] encountered in [[Act Two]]. He is initially found in the outskirts of the [[Ruined Battlefield]], nearby the entrance from the [[Mountain Pass]], on a mission to escort a [[True Soul]] to [[Moonrise Towers]].
'''Kansif''' is a stoic [[half-orc]] [[wizard]] and devoted member of the [[Cult of the Absolute]] encountered in [[Act Two]]. He is initially found in the outskirts of the [[Ruined Battlefield]], nearby the entrance from the [[Mountain Pass]], on a mission to escort a [[True Soul]] to [[Moonrise Towers]].

Latest revision as of 07:36, 11 November 2024

Kansif is a stoic half-orc wizard and devoted member of the Cult of the Absolute encountered in Act Two. He is initially found in the outskirts of the Ruined Battlefield, nearby the entrance from the Mountain Pass, on a mission to escort a True Soul to Moonrise Towers.

Portrait Kansif.png
You will die here - the Absolute wills it so!
Kansif's warcry.

Involvement[edit | edit source]

Follow the Convoy[edit | edit source]

Main article: Follow the Convoy

If the party reached the Shadow-Cursed Lands through the Mountain Pass, Kansif can be found a short jog away from the entry point, idly waiting for the arrival of a True Soul, and leading a small group of Absolutists composed of fellow half-orc Bedi, and the goblins Brawler Vez, Warrior Gronag, and Sharp-Eye Lora.

Speaking with Kansif will have him remark on the party leader being a True Soul, and will grant the opportunity to initiate Follow the Convoy by playing the Spider's Lyre, which will summon Kar'niss. The party can then attack Kansif and the cultists, or follow the convoy to Moonrise Towers.

Ambush[edit | edit source]

Following the cultists will take them and the party through the Ruined Battlefield, where a nearby group of Harpers lay in wait to ambush the convoy in an attempt to acquire Kar'niss' Moonlantern. The Harpers will immediately attack the convoy on sight, but will momentarily give the party a chance to change sides and attack Kansif and the other cultists. Siding with Kansif will allow the party to Infiltrate Moonrise Towers, while siding with the Harpers will lead to Kansif's death and have Branthos refer the party to Last Light Inn.

Alternatively, if the party reached the Shadow-Cursed Lands through Grymforge instead, they can encounter Kansif and his convoy for the first time mid-transit, with or without a Harper escort. The party can subsequently either ambush the convoy and seize the Moonlantern for themselves, let them pass, or convince Kar'niss to give them the Moonlantern. If the party waits a little longer before attacking, Kar'niss will slay Lora for venturing towards where the party and Harpers are hiding, to which Kansif will call for the drider to stop, to no avail.

Convincing the cultists to part with the Moonlantern will have them walk into the Shadow Curse, only to be found later in the center of Reithwin as enemy Shadow-Cursed Undead Shadow-Cursed Undead. They are automatically hostile to the party in this form and cannot be interacted with other than by attacking.

Arriving at Moonrise Towers[edit | edit source]

If sided with and alive, Kansif will be led alongside the party to Moonrise Towers, where Kar'niss will depart. Kansif will remain in the towers' quarters, alongside Bedi and the goblins. Talking with Kansif will him mention his mission to bring the party to Moonrise as successful, and jokingly asking them to not forget him as they move up the ranks.[1]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Cloud of Daggers.webp
Cloud of Daggers Cloud of Daggers ()
D4 Slashing.png 4d4 (4~16) Damage TypesSlashing

Conjure a cloud of spinning daggers that attack anyone inside.

 Range: 18 m / 60 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft

Allies[edit | edit source]

Notable loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Grants 75 experience when killed.
  • Kansif's portrait portrays him with lush, long hair, while his in-game model has short, shaved hair.
  • Devnotes denote Kansif as a solemn leader, and as a stoic, honourable half-orc. This is in contrast to Bedi, which is said to be a relatively new recruit that doesn't guard his tongue well, and Vez, who is described as a mouthy female goblin.[2][3]

References[edit | edit source]

  1. "Delivered, safe and sound. Don't forget us as you claw your way up the ranks, True Soul."
  2. Devnotes:
    Kansif is the solemn leaderm, the other half orc is a relatively new recruit and doesn't guard his tongue too well.
  3. Devnotes:
    Player approaches Kansif (a stoic, honourable male half-orc) and Brawler Vez (a mouthy female goblin) after clearing a checkpoint and entering their camp in the Shadowcurse.