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Kur: Difference between revisions

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== Related Quests ==
== Related Quests ==
* [[Blind the Absolute]]
* {{Quest|Blind the Absolute}}
* [[Deliver Nere's Head]]
* {{Quest|Deliver Nere's Head}}
* [[Free True Soul Nere]]
* {{Quest|Free True Soul Nere}}
* [[Save the Grymforge Gnomes]]
* {{Quest|Save the Grymforge Gnomes}}
* [[Rescue the Gnomes in Moonrise Towers]]
* {{Quest|Rescue the Gnomes in Moonrise Towers}}


== Gallery ==
== Gallery ==
Line 60: Line 60:
[[Category:Characters in Grymforge]]
[[Category:Characters in Grymforge]]
[[Category:Characters in Act One]]
[[Category:Characters in Act One]]
[[Category:Members of Clan Flameshade]]

Revision as of 23:07, 9 July 2024

Stone Guard Kur is a Duergar Ranger who can be found at the Grymforge during Act One.

Involvement

Kur is found standing near Brithvar talking to elder Duergar. She seems to be his lieutenant.

Stone Guard Kur is a loyal member of the Clan Flameshade. Should the party conspire with Elder Brithvar against Nere, she would join them against the drow and Duergar cult novices.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Heavy Crossbow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Hunter's Mark.webp
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft

Tactician only

Shove.webp
Shove Shove ()

Try to push your target away.

Your success depends on your Athletics, and the target's Athletics or Acrobatics. You have Advantage Icon.png Advantage if you're Hidden Hidden or Invisible Invisible.

The shove distance depends on your Strength and the target's weight.

 Range: 1.5 m / 5 ft

Related Quests

Gallery