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Water Elemental: Difference between revisions

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{{Infobox statistics
{{PageSeo
| description = Fire Elemental is a type of Elemental creature in Baldur's Gate 3.
| image = Fire Elemental Art.png
}}
 
{{Infobox creature
| name = Water Elemental
| name = Water Elemental
| image = Water Elemental Art.png
| image = Water Elemental Art.png
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| type = Elemental
| type = Elemental
| armour_class = 14
| armour_class = 14
| hit_points = 114
| e hp = 228
| movement_speed_meters = 9
| hp = 114
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 118
| movement ft = 30
| weight_lb = 260
| weight kg = 118
| weight lb = 260
| level = 9
| level = 9
| str = 18
| str = 18
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| cha = 8
| cha = 8


| resistant1 = Piercing
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full
| resistant2 = Slashing
| passives = Opportunity Attack
| resistant3 = Acid
 
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Water Elementals''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be found via the spell {{SAI|Conjure Elemental}}.
'''Water Elementals''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be created via the spell {{SAI|Conjure Elemental}}. They can be found in [[Sorcerous Sundries]] and the [[Wyrmway]].


== Attacks and abilities ==
== Attacks and abilities ==
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== Notes ==
== Notes ==
*If thrown into a water chasm, the Water Elemental will float back into safety.
*If thrown into a water chasm, the Water Elemental will float back to safety.


== Gallery ==
== Gallery ==

Revision as of 06:16, 14 June 2024

Water Elementals are a type of Elemental creature that can be created via the spell Conjure Elemental Conjure Elemental. They can be found in Sorcerous Sundries and the Wyrmway.

Attacks and abilities

Slam Water Elemental.webp
Slam Slam ()
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Slam into a foe and create a puddle of water around the impact site.

 Melee: 1.5 m / 5  ft
AoE: 1 m / 3 ft (Radius)
Winter's Breath.webp
Winter's Breath Winter's Breath ()
D6 Cold.png 4d6 (4~24) Damage TypesCold

Exhale a freezing torrent of ice. Burning Burning creatures undergo rapid cooling and become Brittle Brittle. Has no effect on inanimate objects.

CON Save
 Range: Self
AoE: 6 m / 20 ft (Cone)
Multiattack Water Elemental.webp
Multiattack Multiattack ()
D4 Bludgeoning.png 2d4 + 4 (6~12) Damage TypesBludgeoning
+
D4 Cold.png 2d4 (2~8) Damage TypesCold
+
D4 Bludgeoning.png 2d4 + 4 (6~12) Damage TypesBludgeoning
+
D4 Cold.png 2d4 (2~8) Damage TypesCold

Descend on a creature to buffet it with your hardy aqueous fists.

Chilled Chilled targets take double damage.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notes

  • If thrown into a water chasm, the Water Elemental will float back to safety.

Gallery

External links