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Slam (Water Elemental)
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See also: Slam (disambiguation)
Slam is a class action unique to the Water Elemental.
Description
Slam into a foe and create a puddle of water around the impact site.
Properties
- Cost:
- Action
- Damage:
- + 2d6 (2~12) Cold
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- AoE: 1 m / 3 ft (Radius)
- Creates Area: Water
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
Area: Water
Water
AoE: 1 m / 3 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
How to learn
Used by creatures: Water Elemental
Notes
- This ability is not a single target attack like the in-game tooltip might describe. It has a small 1 m / 3 ft radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself.
- There is no saving throw to avoid the condition. As long as the attack hits, the condition will be applied.