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Ulma: Difference between revisions
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[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters in Rivington]] | |||
[[Category:Characters in Szarr Palace]] | [[Category:Characters in Szarr Palace]] | ||
[[Category:Characters in Act Three]] | [[Category:Characters in Act Three]] | ||
[[Category:Gur]] | [[Category:Gur]] |
Revision as of 06:42, 4 June 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Ulma | |||||||||||||
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Level 9 | |||||||||||||
Voiced by | Gina Murray | ||||||||||||
Information | |||||||||||||
Title | Gur Leader | ||||||||||||
Race | Human | ||||||||||||
Class | Barbarian | ||||||||||||
Faction | The Gur | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 14 | ||||||||||||
Hit points | 88 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| When you land a Critical Hit, roll extra damage die as well as the normal additional critical die. | ||||||||||||
| Advantage on DEX saving throws against traps, spells and surfaces. Cannot be Blind or Incapacitated. | ||||||||||||
| Make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| +3m (10ft) to movement while not wearing heavy armour. | ||||||||||||
| +3 to Initiative and can't be Surprised. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Score a Critical Hit when you health is lower than 40%. | ||||||||||||
| Deal an +4d8 Slashing damage when your hit points are at 20% or lower. | ||||||||||||
| Your attacks may apply Prone if your hit points are less than 90%. | ||||||||||||
| +1d6 Slashing to Fiends and Undead. | ||||||||||||
| +2 to AC when unarmoured. |
Ulma is the human leader of the Gur. She can be found in the Gur Camp in Rivington in Act 3.
Overview
Background
Ulma leads the Gur, a group of monster hunters. Their children have been kidnapped by Cazador's spawn, and they have been camped in Rivington trying to mount a rescue or seek revenge.
Quests
Involvement
Ulma and her fellow Gur can be found in the Gur Camp attending a funeral for the fallen from a recent offence on Cazador's palace. She will ask the party to help in defeating Cazador and discovering the fate of their stolen children.
Once Cazador is defeated, Ulma and the Gur can be found near the waypoint in Cazador's Dungeon. She will thank the party for their assistance and provide her support for the final battle if the ritual was not completed, or attack if it was.