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Ghoul (Animate Dead): Difference between revisions

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(→‎Notes: Changed from 'Flying Ghouls are immune' to 'Ghouls are immune')
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==Spells and abilities==
==Spells and abilities==
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp
{{Feature box|Claws (Ghoul)}}
|* Lash out with deadly claws dealing {{DamageText|3d6 + Strength Modifier|Slashing}} damage and possibly {{Cond|Paralysed|Paralyse}} the target.
 
{{action}}
{{Feature box|Devour (Ghoul)}}
}}


{{Feature box|name=Devour|link=Devour (Ghoul)|image name=Generic Damage.webp
|* Bite a knocked out, prone, or sleeping target, and deal {{DamageText|3d10 + Strength Modifier|Slashing}} damage. Heal that many hit points.
{{action}}
}}
== Notes ==
== Notes ==
*Ghouls are immune to {{Cond|Demonspirit Madness}}. This prevents them from being driven {{Cond|Demonspirit Madness|Mad}} due to a failed Wisdom saving throw when the summoner wears [[Abyss Beckoners]].
*Ghouls are immune to {{Cond|Demonspirit Madness}}. This prevents them from being driven {{Cond|Demonspirit Madness|Mad}} due to a failed Wisdom saving throw when the summoner wears [[Abyss Beckoners]].


{{NavCreatures}}
{{NavCreatures}}

Revision as of 06:10, 29 April 2024

For the non-playable Race and enemy see Ghoul.

Ghouls are an Undead creature in Baldur's Gate 3. This particular Ghoul type can be created through the level five variant of the Animate Dead spell, Animate Dead: Ghoul.

Spells and abilities

Generic Physical.webp
Claws Claws ()

Lash out with deadly claws and possibly Paralyse Paralyse the target.

CON Save
 Melee: 1.5 m / 5  ft
Bite.webp
Devour Devour ()
Devour a Downed Downed creature, killing it instantly.
 Melee: 1.5 m / 5  ft
Recharge: Per turn

Notes