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* Sever the connection between [[Linsella]] and [[Barnabus]]
* Sever the connection between [[Linsella]] and [[Barnabus]]
On the roof:
On the roof:
* Tell [[Ketheric]] you can help him if he lets you. Or tell him, it isn't too late and his story doesn't end here.
* After passing the persuasion check, and a second set of dialogue, tell [[Ketheric]] either:
** That you can help him if he lets you.  
** That it isn't too late and his story doesn't end here.
** To come quietly and he'll be spared.
* Tell the Nightsong / [[Aylin]] to stand down, [[Ketheric]] has surrendered.
* Tell the Nightsong / [[Aylin]] to stand down, [[Ketheric]] has surrendered.



Revision as of 03:55, 6 March 2024

Template:CompanionTab Halsin dislikes any decisions that might involve hurting the natural world or supporting the existence and corruption of the shadow lands.

The actions and choices listed on this page will raise or lower Halsin's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Halsin may greet the player with:

Very Low (-40 or less)[Needs Verification]

Low (-20 or less)[Needs Verification]

Neutral (-19 - 20)

Medium approval (20+)[Needs Verification]

High approval (40+)[Needs Verification]

Very High approval (60+)[Needs Verification]

Exceptional approval (80+)[Needs Verification]

  • "Oak Father preserve you."

Romanced

  • "What word, my love?"
  • "You truly are a feast for my eyes - nature outdid itself with you. Did you wish to speak?"
  • "I have longed to hear your voice. Speak to me."
  • "Nature has been most kind to let me share in your heart. What do you need?"

Approval

As a Companion character, the interactions listed below will cause Halsin to gain approval.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • Tell Oliver you know who he really is Halsin approves +1

Reithwin Town

  • Let Halsin persuade Oliver. Halsin approves +10
  • Reunite Oliver with Thaniel Halsin approves +40

Reithwin Tollhouse

The Waning Moon

Gauntlet of Shar

Moonrise Towers

On the roof:

  • After passing the persuasion check, and a second set of dialogue, tell Ketheric either:
    • That you can help him if he lets you.
    • That it isn't too late and his story doesn't end here.
    • To come quietly and he'll be spared.
  • Tell the Nightsong / Aylin to stand down, Ketheric has surrendered.

Mind Flayer Colony

  • Use the Neural Apparatus to release everyone in the Tadpoling Centre Halsin approves +5
  • When interrogating the "Fresh Mind" with Gortash's invention, tell the kid to "Go back to sleep" Halsin approves +1
  • Tell Jaheira she's welcome in your camp. Halsin approves +1

Camp/Conversation

  • Say you wished he joined earlier when asking about what happens after the shadow curse lifted
  • Say you are sorry for his loss when asking about his family
  • Thank him for sharing with you
  • Tell him you are afraid of krakens
  • Give the Githyanki reply when asked about yourself
  • Say "It hurts, I know it does." when talking to Arabella in camp
  • Tell Arabella her parents would be proud of her.
  • After the second battle with Ketheric, talk to Thaniel, and tell him you're glad to have been able to help.Halsin approves +20

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Camp/Conversation

  • Tell Isobel that you will help Aylin take down Lorroakan Halsin approves +1
  • Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
  • Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
  • Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah Halsin approves +1

Rivington

Circus of the Last Days

  • Reassure Halsin after choosing him to go on stage with Dribbles the Clown ("Go on, Halsin!"). Halsin approves +1
  • Break the lock of the displacer beast's cage.Halsin approves +1

Wyrm's Crossing

  • Agree with Adventurer Drim at the Fraygo's Flophouse that people don't respect adventurers anymore.
  • Reject the Deal with the Gnomes quest from Manip Falcäo Halsin approves +1
  • Get into Wyrm's Rock via the gate by either: showing the Admission Pass, getting Investigator Valeria's permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. Halsin approves +1

Sharess' Caress

  • Invite Halsin to join an orgy with the Drow twins Halsin approves +1

Open Hand Temple

Wyrm's Rock Fortress

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Halsin approves +1
  • Say that you should not trust the Steel Watchers because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. Halsin approves +1
  • Tell the Steel Watcher that confronts you at the coronation "Point taken" Halsin approves +1
  • Agree to slay Orin and become allies with Gortash
  • Use the Baldurian option when talking to Duke Ravengard right after Gortash's inauguration, wondering what has befallen the city's great hero.
  • Give Fist Reynash 300 gold to flee Halsin approves +1

Lower City

  • Pay or persuade the Captain at the Grey Harbour Docks to keep the Brislen family together
  • Offer a prayer to Flood Tide Allandra Grey at Holli's funderal
  • (Requires Jaheira) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. Halsin approves +1
  • X: -166 Y: -75 Play with the children.
  • Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". Halsin approves +1
  • Allow Punkins to scan you. Halsin approves +1
  • Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. Halsin approves +1
  • Tell Havkelaag at the Society of Brilliance his experiment with the githyanki egg is barbaric and refuse to sell the egg. Halsin approves +1

The Counting House

  • Give Rags Deelarma begging outside the entrance a handful of coins. Halsin approves +1

Sorcerous Sundries

  • Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) Halsin approves +1

Disapproval

As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

House in Deep Shadows

  • Playing Hide and seek with Oliver

Gauntlet of Shar

  • Lick the spider carcass
  • With Mother Dearest in your inventory, ask "What happened to your mother?"
    • Say "Actually, I have your mother."
      • Say "No, I think I'll keep her." (Disapproves even if not in the party). Halsin disapproves -1

Moonrise Towers

  • Free the goblins when Z'rell prompts you to kill them
  • When entering Moonrise Towers, tell the guards you infiltrated Last Light

Last Light Inn

  • Call Wulbren a prick when talking to him and Barcus at Last Light Inn

Camp

  • At camp, when asked if you have anything to share about yourself in return, tell him, "I really don't know very much about myself to tell."
  • As the Dark Urge at camp, when asked if you have anything to share about yourself in return, tell him, "Nothing half as charming as that...it's all crimson and rot."

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Tell Wulbren you'll take the bomb but only use it as a last resort. Halsin disapproves -1

Circus of the Last Days

  • Boo Dribbles the Clown.
  • After passing the Animal Handling check, tell the displacer beast, "Kill them all, kitty."

Wyrm's Crossing

Cazador's Dungeon

  • Help Astarion become a Vampire Ascendant