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Line 64: |
Line 64: |
| * Sever the connection between [[Linsella]] and [[Barnabus]] | | * Sever the connection between [[Linsella]] and [[Barnabus]] |
| On the roof: | | On the roof: |
| * Tell [[Ketheric]] you can help him if he lets you. Or tell him, it isn't too late and his story doesn't end here. | | * After passing the persuasion check, and a second set of dialogue, tell [[Ketheric]] either: |
| | ** That you can help him if he lets you. |
| | ** That it isn't too late and his story doesn't end here. |
| | ** To come quietly and he'll be spared. |
| * Tell the Nightsong / [[Aylin]] to stand down, [[Ketheric]] has surrendered. | | * Tell the Nightsong / [[Aylin]] to stand down, [[Ketheric]] has surrendered. |
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Revision as of 03:55, 6 March 2024
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab
Halsin dislikes any decisions that might involve hurting the natural world or supporting the existence and corruption of the shadow lands.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Halsin may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
Medium approval (20+)[Needs Verification]
High approval (40+)[Needs Verification]
Very High approval (60+)[Needs Verification]
Exceptional approval (80+)[Needs Verification]
- "Oak Father preserve you."
Romanced
- "What word, my love?"
- "You truly are a feast for my eyes - nature outdid itself with you. Did you wish to speak?"
- "I have longed to hear your voice. Speak to me."
- "Nature has been most kind to let me share in your heart. What do you need?"
Approval
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- Tell Oliver you know who he really is +1
Reithwin Town
Reithwin Tollhouse
The Waning Moon
Gauntlet of Shar
Moonrise Towers
On the roof:
- After passing the persuasion check, and a second set of dialogue, tell Ketheric either:
- That you can help him if he lets you.
- That it isn't too late and his story doesn't end here.
- To come quietly and he'll be spared.
- Tell the Nightsong / Aylin to stand down, Ketheric has surrendered.
Mind Flayer Colony
- Use the Neural Apparatus to release everyone in the Tadpoling Centre +5
- When interrogating the "Fresh Mind" with Gortash's invention, tell the kid to "Go back to sleep" +1
- Tell Jaheira she's welcome in your camp. +1
Camp/Conversation
- Say you wished he joined earlier when asking about what happens after the shadow curse lifted
- Say you are sorry for his loss when asking about his family
- Thank him for sharing with you
- Tell him you are afraid of krakens
- Give the Githyanki reply when asked about yourself
- Say "It hurts, I know it does." when talking to Arabella in camp
- Tell Arabella her parents would be proud of her.
- After the second battle with Ketheric, talk to Thaniel, and tell him you're glad to have been able to help. +20
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Disapproval
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
House in Deep Shadows
- Playing Hide and seek with Oliver
Gauntlet of Shar
- Lick the spider carcass
- With Mother Dearest in your inventory, ask "What happened to your mother?"
- Say "Actually, I have your mother."
- Say "No, I think I'll keep her." (Disapproves even if not in the party). -1
Moonrise Towers
- Free the goblins when Z'rell prompts you to kill them
- When entering Moonrise Towers, tell the guards you infiltrated Last Light
Last Light Inn
- Call Wulbren a prick when talking to him and Barcus at Last Light Inn
Camp
- At camp, when asked if you have anything to share about yourself in return, tell him, "I really don't know very much about myself to tell."
- As the Dark Urge at camp, when asked if you have anything to share about yourself in return, tell him, "Nothing half as charming as that...it's all crimson and rot."
Act Three