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Illithid Arcanist: Difference between revisions
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(Updated formatting. Added attacks and abilities + notes) |
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| armour_class = 15 | | armour_class = 15 | ||
| hit_points = 55 | | hit_points = 55 | ||
| hit_points_tactician = 71 | |||
| movement_speed_meters = 9 | | movement_speed_meters = 9 | ||
| movement_speed_feet = 30 | | movement_speed_feet = 30 | ||
| weight_kg = | | weight_kg = 60 | ||
| weight_lb = | | weight_lb = 120 | ||
| level = 8 | | level = 8 | ||
| str = 11 | | str = 11 | ||
Line 22: | Line 23: | ||
| wis_save_proficiency = yes | | wis_save_proficiency = yes | ||
| cha_save_proficiency = yes | | cha_save_proficiency = yes | ||
| resistant1 = Fire | | resistant1 = Fire, Cold | ||
| condition1_name = Fire Shield: Warm | | condition1_name = Fire Shield: Warm | ||
| condition1_description = Resistance to Cold, deal 2d8 Fire to melee attackers. | | condition1_description = Resistance to Cold, deal {{DamageText|2d8|Fire}} to melee attackers. | ||
| condition2_name = Fire Shield: Chill | | condition2_name = Fire Shield: Chill | ||
| condition2_description = Resistance to Fire, deal 2d8 Cold to melee attackers. | | condition2_description = Resistance to Fire, deal {{DamageText|2d8|Cold}} to melee attackers. | ||
| feature1_name = Empowered Evocation | | feature1_name = Empowered Evocation | ||
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| feature3_description = Automatically attack an enemy moving out of your reach. | | feature3_description = Automatically attack an enemy moving out of your reach. | ||
}} | }} | ||
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', | '''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', many of which appear during several combat encounters at the [[High Hall]] and [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]]. | ||
== | ==Attacks and Abilities== | ||
{{Feature box|name=Magic Missile|image name=Magic Missile.webp|* Shoot '''six''' darts of magical force, each dealing {{DamageText|6d4 + 6|Force}} damage to its target. The darts always hit their target. | |||
== | {{Range|m=30|ft=100}} | ||
{{ | {{Action}}}} | ||
{{Feature box|name=Shield|* When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn. | |||
{{Action}}}} | |||
{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted. | |||
{{Range|m=18|ft=60}} | |||
{{Concentration}} | |||
{{Action}}}} | |||
==Notes== | |||
* Illithid Arcanists have 2 variants: one with [[Fire Shield: Chill]] and Fire resistance, and another with [[Fire Shield: Warm]] and Cold resistance. | |||
* Their version of [[Magic Missile]] deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly. | |||
==Loot== | |||
*{{RarityItem|Onyx}} | |||
{{Creatures}} |
Revision as of 02:16, 5 March 2024
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Illithid Arcanist | |||||||||||||
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Medium Aberration | |||||||||||||
Level 8 Mind Flayer | |||||||||||||
Stats | |||||||||||||
Armour Class | 15 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 60 kg (120 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Fire, Cold | ||||||||||||
Conditions | |||||||||||||
| Resistance to Cold, deal 2d8Fire to melee attackers. | ||||||||||||
| Resistance to Fire, deal 2d8Cold to melee attackers. | ||||||||||||
Features | |||||||||||||
| Add your INT Modifier to damage rolls with any evocation spells. | ||||||||||||
| Advantage on saving throws against spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Illithid Arcanist is a type of hostile Aberration character in Baldur's Gate 3, many of which appear during several combat encounters at the High Hall and Atop the Netherbrain.
Attacks and Abilities
[[* When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from . These effects last until the start of your next turn.
Action]]
Notes
- Illithid Arcanists have 2 variants: one with Fire Shield: Chill and Fire resistance, and another with Fire Shield: Warm and Cold resistance.
- Their version of Magic Missile deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.