Ad placeholder

Hell Sphere: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(cond)
Line 17: Line 17:
|race=Elemental
|race=Elemental
|type=Elemental
|type=Elemental
|HP=199
|HP=199; 258{{tactician}}
|AC=16
|AC=16
|speed=9m / 30ft
|speed=9m / 30ft
|size=Medium
|size=Medium
|weight=180kg / 398lbs
|weight=199kg / 398lbs
|proficiency=4
|proficiency=4
|initiative=+0
|initiative=+0
Line 44: Line 44:
|poison=Immune
|poison=Immune
|radiant=double
|radiant=double
|conditions = {{CON|Hellish Sphere}}
|passive = {{PAS|Opportunity Attack}}
|passive = {{PAS|Opportunity Attack}}
}}
}}
Line 52: Line 53:
{{Condition|Hellish Sphere}}
{{Condition|Hellish Sphere}}


== Skills and Abilities ==  
== Skills and abilities ==  


{{Feature box|name=Ram|link=Ram (Hell Sphere)|image name=Ram.webp
{{Feature box|name=Ram|link=Ram (Hell Sphere)|image name=Ram.webp

Revision as of 00:46, 14 December 2023

Hell Sphere
Stats
Level 12

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Elemental
Creature Type Icon.png  Type Elemental
HP Icon.png  HP 199; 258TTactician
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 199kg / 398lbs
Proficiency Icon.png  Proficiency Bonus +4
Initiative Icon.png  Initiative +0
Conditions
Passive features
Resistances
Resistant to all SlashingResistant to all PiercingResistant to all BludgeoningResistant to all AcidImmune to all NecroticImmune to all FireResistant to all LightningImmune to all PsychicImmune to all PoisonResistant to all Radiant
Character information
Location House of Hope


Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.

Conditions

Hellish Sphere Hellish Sphere
  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Damage TypesFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Skills and abilities

Ram.webp
Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

DEX Save
 Melee: 1.5 m / 5  ft