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Hellish Sphere (Condition)

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  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Damage TypesFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Properties

Stack ID Stack ID: FLAMING_SPHERE

Loses duration Loses duration: end of turn

More properties More properties:

Sources of Hellish Sphere