Ad placeholder
Greymon: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(add trade uid) |
||
Line 41: | Line 41: | ||
|alt-file = | |alt-file = | ||
}} | }} | ||
'''Corsair Greymon''' is a [[Duergar]] trader who can be found at the [[Grymforge]]. | '''Corsair Greymon''' is a [[Duergar]] [[trader]] who can be found at the [[Grymforge]]. | ||
== Act One == | == Act One == | ||
Line 49: | Line 49: | ||
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. | If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. | ||
== Notable | == Notable items sold == | ||
* {{mdRarityItem|Jorgoral's Greatsword}} | * {{mdRarityItem|Jorgoral's Greatsword}} | ||
* {{mdRarityItem|Bow of the Banshee}} | * {{mdRarityItem|Bow of the Banshee}} | ||
* {{mdRarityItem|Shining Staver-of-Skulls}} | * {{mdRarityItem|Shining Staver-of-Skulls}} | ||
== Shop == | |||
''Corresponds to {{c|UND_KC_Trader_Weapons}}.'' | |||
{{NavUnderdark}} | {{NavUnderdark}} |
Revision as of 12:14, 2 November 2023
Novice of the Absolute | |||||||
Corsair Greymon | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 5 | |||||||
| |||||||
Race | |||||||
Type | Humanoid | ||||||
HP | 75 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Grymforge | ||||||
Faction | Cult of the Absolute | ||||||
Corsair Greymon is a Duergar trader who can be found at the Grymforge.
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player will have to pass a check or attack Greymon and his crew. Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergars; this will also garner approval from Lae'zel and Astarion.
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere.
Notable items sold
Shop
Corresponds to UND_KC_Trader_Weapons
.