Ad placeholder

Gather Your Allies (quest): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(Populate with pictures, tested and filled in missing abilities. (While siding with Zhentarim, did not get an ability, despite getting a journal entry))
Line 1: Line 1:
[[File:High Hall Allies Quest.jpg|thumb|The party's allies have gathered to fight the Absolute.]]
[[File:High Hall Allies Quest.jpg|thumb|The party's allies have gathered to fight the Absolute.]]
{{SpoilerWarning}}
{{SpoilerWarning}}
:
[[File:Call_forth_the_Allies_Icon.webp|left|70px]]
[[File:Call_forth_the_Allies_Icon.webp|left|70px]]
'''Gather Your Allies''' is a main [[Quest]] spanning all three Acts of Baldur's Gate 3. It is obtained in [[Act One]] and completed in [[Act Three]]. Its objectives are completed as various quests are completed during the campaign.
'''Gather Your Allies''' is a main [[Quest]] spanning all three Acts of Baldur's Gate 3. It is obtained in [[Act One]] and completed in [[Act Three]]. Its objectives are completed as various quests are completed during the campaign.
 
<br><br/>
<br><br/>
<br><br/>
<br><br/>
{{TOC|limit=2}}
{{TOC|limit=2}}
== Objectives ==
== Objectives ==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
Line 78: Line 76:
* The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.
* The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.
</div></div>
</div></div>
== Walkthrough ==
== Walkthrough ==
Note that objectives for this quest are often mutually exclusive (ie, those who choose to side with Minthara over Halsin would not receive these objectives in their quest log.)
Note that objectives for this quest are often mutually exclusive (ie, those who choose to side with Minthara over Halsin would not receive these objectives in their quest log.)
Line 84: Line 81:
=== Companions ===
=== Companions ===
For all companions, they must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.
For all companions, they must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.
 
<br><br/>
=== Volo ===
=== Volo ===
To recruit [[Volo]] as an ally:
<div style="padding 10px;">
* During Act One, complete [[Rescue Volo]] to free him from the goblins at the [[Goblin Camp]].
[[File:Volo's Guide to Monsters Icon.webp|thumb|130px|'''Volo's Guide to Monsters''':<br> +2 to Attack Rolls, Saving Throws and Ability Checks.]]
* During Act Three, Volo is encountered again near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp.
[[File:Portrait Volo.png|left|thumb|130px|<p class="center">[[Volo]]]]</p>
 
===To recruit [[Volo]] as an ally:===
Volo provides a passive buff during the final fight:
*During Act One, complete [[Rescue Volo]] to free him from the goblins at the [[Goblin Camp]].
* '''Volo's Guide to Monsters''': +2 to Attack Rolls, Saving Throws and Ability Checks.
*During Act Three, Volo is encountered again near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp.
</div>
{{clear}}
{{clear}}
=== Auntie Ethel ===
=== Auntie Ethel ===
[[File:Action EndGame HagInvisibility.png|100px|right]]
<div style="padding 10px;">
To recruit [[Auntie Ethel]] as an ally:
[[File:Action EndGame HagInvisibility.png|thumb|130px|'''Veil of the Weird:'''<br>Channel Auntie Ethel's magic to render 5 creatures withing range Invisible.]]
[[File:Auntie Ethel.jpg|left|thumb|130px|<p class="center">[[Auntie Ethel]]]]</p>
===To recruit [[Auntie Ethel]] as an ally:===
* Complete [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
* Complete [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
* If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.  
* If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.
</div>
{{clear}}
=== Rolan ===
<div style="padding 10px;">
[[File:Action EndGame RolanArtillery.png|thumb|130px|'''Rolan's Firestorm''':<br>Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage.]]
[[File:Rolan.png|left|thumb|130px|<p class="center">[[Rolan]]]]</p>
===To recruit [[Rolan]] as an ally:===
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]], then complete [[Find Rolan in the Shadows]] by saving Rolan.
* In Act Three, Rolan is found in [[Sorcerous Sundries]]. Complete [[Find the Nightsong]] by siding with [[Dame Aylin]] against [[Lorroakan]] to have Rolan take over [[Ramazith's Tower]].
</div>
{{clear}}
{{clear}}
=== Halsin ===
=== Halsin ===
To recruit [[Halsin]] as an ally:
<div style="padding 10px;">
[[File:Spirit of the Land Icon.webp|thumb|130px|'''Spirit of the Land''':<br>Affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]].]]
[[File:Portrait Halsin.png|left|thumb|130px|<p class="center">[[Halsin]]]]</p>
===To recruit [[Halsin]] as an ally:===
* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive.
* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive.
* In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]].
* In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]].
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]].
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]].
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]] then visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] and [[Lift the Shadow Curse]] must be completed. Halsin will then join your party as a permanent companion.
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]] then visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] and [[Lift the Shadow Curse]] must be completed. Halsin will then join your party as a permanent companion.
 
</div>
Halsin provides a passive buff in the final fight:
* '''Spirit of the Land''': affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]].
{{clear}}
{{clear}}
=== Rolan ===
[[File:Action EndGame RolanArtillery.png|100px|right]]
To recruit [[Rolan]] as an ally:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]], then complete [[Find Rolan in the Shadows]] by saving Rolan.
* In Act Three, Rolan is found in [[Sorcerous Sundries]]. Complete [[Find the Nightsong]] by siding with [[Dame Aylin]] against [[Lorroakan]] to have Rolan take over [[Ramazith's Tower]].
Rolan aids the party in the final fight:
* '''Rolan's Firestorm''': Calls down a massive fire attack.
{{clear}}
=== Arabella ===
=== Arabella ===
To recruit [[Arabella]] as an ally:
<div style="padding 10px;">
[[File:Freedom of Movement Icon.png|thumb|130px|'''Weavewalker''':<br>One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities [[Freedom of Movement]].]]
[[File:Arabella.png|left|thumb|130px|<p class="center">[[Arabella]]]]</p>
===To recruit [[Arabella]] as an ally:===
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, complete [[Find Arabella's Parents]].
* In Act Two, complete [[Find Arabella's Parents]].
* In Act Three, find Arabella in the [[Lower City Sewers]], where she agrees to help the party.
* In Act Three, find Arabella in the [[Lower City Sewers]], where she agrees to help the party.
 
</div>
Arabella offers a passive buff in the final fight:
* '''Weavewalker'''
{{clear}}
{{clear}}
=== Dammon ===
=== Dammon ===
[[File:Action EndGameAlly OwlbearCubSummon.png|100px|right]]
<div style="padding 10px;">
To recruit [[Dammon]] as an ally:
[[File:Action EndGameAlly OwlbearCubSummon.png|thumb|130px|'''Battle-Ready Owlbear''':<br>Summon your owlbear cub, all grown up and ready to rage; in full armour.]]
[[File:Dammon.png|left|thumb|130px|<p class="center">[[Dammon]]]]</p>
===To recruit [[Dammon]] as an ally:===
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, the [[Owlbear Cub]] from the [[Owlbear Nest]] must join your camp.
* In Act One, the [[Owlbear Cub]] from the [[Owlbear Nest]] must join your camp.
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]].
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]].
 
</div>
Dammon appears in [[High Hall]] with the Owlbear Cub juiced up on potions and fitted with a suit of armour.
{{clear}}
{{clear}}
=== Mol ===
=== Mol ===
To recruit [[Mol]] as an ally:
<div style="padding 10px;">
[[File:Rays of Fire Full Icon.png|thumb|130px|'''Fetcher's Favour''':<br>Affected entities can cast [[Rays of Fire]], reduce all {{DamageType|Fire}} damage by 5 and gain additional 1d4 to [[Charisma]] checks and [[Saving Throw]]s.]]
[[File:Mol.png|left|thumb|130px|<p class="center">[[Mol]]]]</p>
===To recruit [[Mol]] as an ally:===
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Three, find Mol in the Guildhall and learn about her contract with [[Raphael]]. If her contract is stolen from the [[House of Hope]], she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death can not be mentioned, and a successfull Persuasion Check must be passed.
* In Act Three, find Mol in the Guildhall and learn about her contract with [[Raphael]]. If her contract is stolen from the [[House of Hope]], she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death can not be mentioned, and a successfull Persuasion Check must be passed.
 
</div>
Mol offers a passive buff in the final fight:
* '''Fetcher's Favour''': Affected entities can cast [[Rays of Fire]], reduce all Fire damage by 5 and gain additional 1d4 to [[Charisma]] checks and [[Saving Throw]]s.
{{clear}}
{{clear}}
=== Yurgir ===
=== Yurgir ===
[[File:Action_EndGameAlly_OrthonSummon.png|100px|right]]
<div style="padding 10px;">
To recruit [[Yurgir]] as an ally:
[[File:Action_EndGameAlly_OrthonSummon.png|thumb|130px|'''Hellstalker Yurgir''':<br>Summon Yurgir to join your side in battle.]]
* In Act Three, complete [[Deal with the Devil]] by breaking into the [[House of Hope]]. Yurgir's willingness to help the party depends on whether [[Break Yurgir's Contract]] was completed by in Act Two by defeating the Dark Justiciar [[Lyrthindor]]. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight.
[[File:Yurgir Contract.png|left|thumb|130px|<p class="center">[[Yurgir]]]]</p>
 
===To recruit [[Yurgir]] as an ally:===
Yurgir can be summoned in the final fight.
* In Act Three, complete [[Deal with the Devil]] by breaking into the [[House of Hope]]. Yurgir's willingness to help the party depends on whether [[Break Yurgir's Contract]] was completed by in Act Two by defeating the Dark Justiciar [[Lyrthindor]].
*He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight.
</div>
{{clear}}
{{clear}}
=== Mizora ===
=== Mizora ===
[[File:Action EndGameAlly_Mizora.png|100px|right]]
<div style="padding 10px;">
To recruit [[Mizora]] as an ally:
[[File:Action EndGameAlly_Mizora.png|thumb|130px|'''Mizora, Agent of Avernus''':<br>Summon Mizora to join your side in battle.]]
[[File:Mizoracambion.jpg|left|thumb|130px|<p class="center">[[Mizora]]]]</p>
===To recruit [[Mizora]] as an ally:===
* In Act Two, complete [[The Blade of Frontiers]] by saving Mizora in the [[Mind Flayer Colony]].
* In Act Two, complete [[The Blade of Frontiers]] by saving Mizora in the [[Mind Flayer Colony]].
* In Act Three, speak with Mizora at [[Wyrm's Rock]] as part of [[The Grand Duke]]. She will then appear at your camp during the next long rest, and will remain there for the rest of the game. Speak to her and choose "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight.
* In Act Three, speak with Mizora at [[Wyrm's Rock]] as part of [[The Grand Duke]]. She will then appear at your camp during the next long rest, and will remain there for the rest of the game. Speak to her and choose "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight.
 
</div>
* Mizora, Agent of Avernus
{{clear}}
{{clear}}
=== Isobel ===
=== Isobel ===
[[File:Action EndGame IsobelHeal.png|100px|right]]
<div style="padding 10px;">
To recruit [[Isobel]] as an ally:
[[File:Action EndGame IsobelHeal.png|thumb|130px|'''Balm of the Moonmaiden''':<br>Heal 14d6 up to 6 nearby allies.]]
[[File:Isobel.png|left|thumb|130px|<p class="center">[[Isobel]]]]</p>
===To recruit [[Isobel]] as an ally:===
* In Act Two, complete [[Resolve the Abduction]] without Isobel's death.
* In Act Two, complete [[Resolve the Abduction]] without Isobel's death.
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Three, complete Find the Nightsong with Dame Aylin free.
* In Act Three, complete Find the Nightsong with Dame Aylin free.
 
</div>
Isobel has the skill '''Balm of the Moonmaiden''', which heals multiple allies.
{{clear}}
{{clear}}
=== Dame Aylin ===
=== Dame Aylin ===
[[File:Action EndGameAlly_NightsongSummon.png|100px|right]]
<div style="padding 10px;">
To recruit [[Dame Aylin]] as an ally:
[[File:Action EndGameAlly_NightsongSummon.png|thumb|130px|'''Sword of the Silverlight''':<br>Summon Dame Aylin, to join your side in battle.]]
[[File:Portrait Dame Aylin.png|left|thumb|130px|<p class="center">[[Dame Aylin]]]]</p>
===To recruit [[Dame Aylin]] as an ally:===
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Three, complete Find the Nightsong with Dame Aylin free.
* In Act Three, complete Find the Nightsong with Dame Aylin free.
 
</div>
Aylin can be summoned to fight alongside the party in the final battle.
{{clear}}
{{clear}}
=== Jaheira ===
=== Jaheira ===
[[File:Action EndGameAlly_HarperSummon.png|100px|right]]
<div style="padding 10px;">
To recruit [[Jaheira]] as an ally:
[[File:Action EndGameAlly_HarperSummon.png|thumb|130px| '''Silver Harp Squadron''':<br>Summon 3 elite Harper archers, to join your side in battle.]]
[[File:Portrait Jaheira.png|left|thumb|130px|<p class="center">[[Jaheira]]]]</p>
===To recruit [[Jaheira]] as an ally:===
* In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party.
* In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party.
 
</div>
Jaheira summons elite Harpers during the final fight.
{{clear}}
{{clear}}
=== Valeria ===
=== Valeria ===
[[File:Action EndGameAlly_WatchSummon.png|100px|right]]
<div style="padding 10px;">
To recruit [[Valeria]] as an ally:
[[File:Action EndGameAlly WatchSummon.png|thumb|130px|'''The Watch''':<br>Summon two City Watch great weapon fighters.]]
[[File:Valeria.jpg|left|thumb|130px|<p class="center">[[Valeria]]]]</p>
===To recruit [[Valeria]] as an ally:===
* In Act Three complete [[Solve the Open Hand Temple Murders]] and [[Investigate the Murders]], and reject the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued.
* In Act Three complete [[Solve the Open Hand Temple Murders]] and [[Investigate the Murders]], and reject the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued.
 
</div>
If Valeria is recruited as an ally, several members of Valeria's City Watch can be summoned during the final fight.
{{clear}}
{{clear}}
=== Lorroakan ===
=== Lorroakan ===
To recruit [[Lorroakan]] as an ally:
<div style="padding 10px;">
[[File:Action EndGame RolanArtillery.png|thumb|130px|'''Lorroakan's Firestorm''':<br>Lorroakan uses all the arcane might Ramazith's Tower, 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage.]]
[[File:Lorroakan.png|left|thumb|130px|<p class="center">[[Lorroakan]]]]</p>
===To recruit [[Lorroakan]] as an ally:===
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
* In Act Three, complete [[Find the Nightsong]] by helping Lorroakan capture [[Dame Aylin]].
* In Act Three, complete [[Find the Nightsong]] by helping Lorroakan capture [[Dame Aylin]].
</div>
{{clear}}
{{clear}}
 
=== Ulder Ravengard ===
=== Duke Ravenguard ===
<div style="padding 10px;">
To recruit [[Ulder Ravengard|Duke Ravenguard]] as an ally:
[[File:Rally Icon.png|thumb|130px|'''Rallied''':<br>Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.]]
[[File:Duke Ulder Ravengard.png|left|thumb|130px|<p class="center">[[Ulder Ravengard]]]]</p>
===To recruit [[Ulder Ravengard]] as an ally:===
* In Act Three, find the Duke alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison.
* In Act Three, find the Duke alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison.
 
</div>
Duke Ravengard provides a passive buff during the final fight:
* '''Rallied''': 30 temporary hit points.
{{clear}}
{{clear}}
=== Counsellor Florrick ===
=== Counsellor Florrick ===
[[File:Action EndGameAlly_FlamingFistSummon.png|100px|right]]
<div style="padding 10px;">
To recruit [[Counsellor Florrick]] as an ally:
[[File:Action EndGameAlly FlamingFistSummon.png|thumb|130px|'''Florrick's Cohort''':<br>Summon 3 highly defensive melee fighters that utilize reach.]]
[[File:Counsellor Florrick.png|left|thumb|130px|<p class="center">[[Counsellor Florrick]]]]</p>
===To recruit [[Counsellor Florrick]] as an ally:===
* In Act One, rescued her from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]].
* In Act One, rescued her from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]].
* In Act Three, free her from [[Wrym's Rock Prison]] to complete [[Free Counsellor Florrick]].
* In Act Three, free her from [[Wrym's Rock Prison]] to complete [[Free Counsellor Florrick]].
 
</div>
* Florrick's Cohort (3 guards)
{{clear}}
{{clear}}
=== Nine-Fingers Keene ===
=== Nine-Fingers Keene ===
[[File:Action EndGameAlly_KeeneSummon.png|100px|right]]
<div style="padding 10px;">
To recruit [[Nine-Fingers Keene]] as an ally:
[[File:Action EndGameAlly_KeeneSummon.png|thumb|130px|'''Guildmaster Keene's Fixers''':<br>Summon two elite assassin mercenaries.]]
[[File:Nine Fingers Keene.png|left|thumb|130px|<p class="center">[[Nine-Fingers Keene]]]]</p>
===To recruit [[Nine-Fingers Keene]] as an ally:===
* In Act Three, during [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene.
* In Act Three, during [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene.
 
</div>
Nine-Fingers Keene lends the player her two bodyguards during the final fight:
* '''Guildmaster Keene's Fixers''': summon two elite assassin mercenaries.
{{clear}}
{{clear}}
=== Zhentarim ===  
=== Zhentarim ===  
[[File:Action EndGameAlly_ZhentarimUnits.png|100px|right]]
<div style="padding 10px;">
To recruit the [[Zhentarim]] as an ally:
[[File:Action EndGameAlly_ZhentarimUnits.png|thumb|130px]]
[[File:Zhentarim.webp|left|thumb|130px|<p class="center">[[Zhentarim]]]]</p>
===To recruit the [[Zhentarim]] as an ally:===
* In Act Three, overthrow the Guild during [[Aid the Underduke]].
* In Act Three, overthrow the Guild during [[Aid the Underduke]].
</div>
{{clear}}
{{clear}}
=== Wulbren ===
=== Wulbren ===
[[File:Action EndGameAlly GrenadiersSummon.png|100px|right]]
<div style="padding 10px;">
To recruit [[Wulbren]] and the Ironhand Gnomes as allies:
[[File:Action EndGameAlly GrenadiersSummon.png|thumb|130px|'''Ironhands Grenadiers''':<br>Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.]]
[[File:Wulbren Bongle.png|left|thumb|130px|<p class="center">[[Wulbren]]]]</p>
===To recruit [[Wulbren]] as an ally:===
* In Act Two, complete [[Rescue Wulbren]] with Wulbren saved.
* In Act Two, complete [[Rescue Wulbren]] with Wulbren saved.
* In Act Three, complete [[Deal with the Gnomes]] and [[Avenge the Ironhands]] with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated.
* In Act Three, complete [[Deal with the Gnomes]] and [[Avenge the Ironhands]] with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated.
</div>
{{clear}}
{{clear}}
=== Barcus ===
=== Barcus ===
[[File:Action EndGameAlly SteelWatcherSummon.png|100px|right]]
<div style="padding 10px;">
To recruit [[Barcus Wroot]] as an ally:
[[File:Action EndGameAlly SteelWatcherSummon.png|thumb|130px|'''Ironhand Grenadiers''':<br>Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.]]
[[File:BarcusWroot-face.jpg|left|thumb|130px|<p class="center">[[Barcus]]]]</p>
===To recruit [[Barcus]] as an ally:===
* In Act One, complete [[Rescue the Gnome]] with Barcus left alive.
* In Act One, complete [[Rescue the Gnome]] with Barcus left alive.
* In Act Two, complete [[Save the Grymforge Gnomes]] and [[Rescue Wulbren]] with Wulbren saved.
* In Act Two, complete [[Save the Grymforge Gnomes]] and [[Rescue Wulbren]] with Wulbren saved.
* In Act Three, complete [[Deal with the Gnomes]], [[Avenge the Ironhands]], and [[Save the Gondians]] with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader.
* In Act Three, complete [[Deal with the Gnomes]], [[Avenge the Ironhands]], and [[Save the Gondians]] with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader.
 
</div>
* '''Ironhand Grenadier''': summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.
{{clear}}
{{clear}}
=== Ulma ===
=== Ulma ===
[[File:Action EndGameAlly_GurReinforcement.png|100px|right]]
<div style="padding 10px;">
To recruit [[Ulma]] and the Gur as allies:
[[File:Action EndGameAlly_GurReinforcement.png|thumb|130px|'''Gur Huntwardens''':<br>Summon two Gur warriors and a Sharpshooter.]]
[[File:Ulma.png|left|thumb|130px|<p class="center">[[Ulma]]]]</p>
===To recruit [[Ulma]] as an ally:===
* In Act Three, complete [[Investigate Cazador's Palace]] by defeating Cazador and stopping the Black Mass ritual stopped. The Gur are grateful and agree to help during the final fight.
* In Act Three, complete [[Investigate Cazador's Palace]] by defeating Cazador and stopping the Black Mass ritual stopped. The Gur are grateful and agree to help during the final fight.
 
</div>
Several Gur hunters can be summoned in the final fight.
{{clear}}
{{clear}}
=== Astarion ===
=== Astarion ===
[[File:Action EndGameAlly_VampireCreatures.png|100px|right]]
<div style="padding 10px;">
To recruit [[Astarion]] as an ally:
[[File:Action EndGameAlly_VampireCreatures.png|thumb|130px|'''Retinue of the Vampire Lord''':<br>Summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]] and a [[Werewolf]].]]
[[File:Portrait Astarion.png|left|thumb|130px|<p class="center">[[Astarion]]]]</p>
===To recruit [[Astarion]] as an ally:===
* In [[Act Three]], defeat [[Cazador]] and complete the Black Mass ritual to help Astarion become an ascended vampire.
* In [[Act Three]], defeat [[Cazador]] and complete the Black Mass ritual to help Astarion become an ascended vampire.
 
</div>
Astarion's undead horde can be summoned to help during the final fight:
* '''Retinue of the Vampire Lord''': summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]] and a [[Werewolf]].
{{clear}}
{{clear}}
=== Kith'rak Voss ===
=== Kith'rak Voss ===
To recruit [[Kith'rak Voss]] as an ally:
<div style="padding 10px;">
[[File:Wall of Fire Icon.png|thumb|130px|'''Kirh'raki Inferno''':<br>Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 {{DamageType|Fire}} dmg.]]
[[File:Voss.webp|left|thumb|130px|<p class="center">[[Kith'rak Voss]]]]</p>
===To recruit [[Kith'rak Voss]] as an ally:===
* In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]].
* In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]].
 
</div>
Voss aids the party in the final battle:
* '''Kirh'raki Inferno''': command the red dragon of Kith'rak Voss to breathe a wall of fire onto the battlefield.
{{clear}}
{{clear}}
=== Viconia ===
=== Viconia ===
[[File:Action EndGameAlly ShadowAdepts.png|100px|right]]
<div style="padding 10px;">
To recruit [[Viconia DeVir]] as an ally:
[[File:Action EndGameAlly ShadowAdepts.png|thumb|130px|'''Nightbringer's Shadow Adepts''':<br>Summon two Sharran Novices and two Sharran Fidelian's.]]
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
[[File:Viconia.png|left|thumb|130px|<p class="center">[[Viconia]]]]</p>
===To recruit [[Viconia]] as an ally:===
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]]. '''Test this.'''
* In Act Three, complete [[Investigate the House of Grief]] and [[Surrender Shadowheart to Viconia]] by betraying Shadowheart and turning her over to Viconia.
* In Act Three, complete [[Investigate the House of Grief]] and [[Surrender Shadowheart to Viconia]] by betraying Shadowheart and turning her over to Viconia.
 
</div>
Viconia and her Sharran forces agree to help in the final fight.
{{clear}}
{{clear}}
=== Shadowheart ===
=== Shadowheart ===
To recruit [[Shadowheart]] as an ally:
<div style="padding 10px;">
[[File:Action EndGameAlly ShadowAdepts.png|thumb|130px|'''Nightbringer's Shadow Adepts''':<br>Summon two Sharran Novices and two Sharran Fidelian's.]]
[[File:Portrait Shadowheart.png|left|thumb|130px|<p class="center">[[Shadowheart]]]]</p>
===To recruit [[Shadowheart]] as an ally:===
* In Act Two, don't let [[Shadowheart]] spare [[Dame Aylin]] during [[Find the Nightsong]].
* In Act Two, don't let [[Shadowheart]] spare [[Dame Aylin]] during [[Find the Nightsong]].
* In Act Three, complete [[Investigate the House of Grief]] by helping Shadowheart overthrow [[Viconia DeVir]] to become the leader of the Sharran cloister.
* In Act Three, complete [[Investigate the House of Grief]] by helping Shadowheart overthrow [[Viconia DeVir]] to become the leader of the Sharran cloister.
 
</div>
Shadowheart's Sharran forces help during the final fight:
* '''Nightbringer's Shadow Adepts'''
{{clear}}
{{clear}}
=== Bhaal ===
=== Bhaal ===
To recruit [[Bhaal]] as an ally:
<div style="padding 10px;">
[[File:A Most Bloody Inheritance Condition Icon.webp|thumb|130px|'''A Most Bloody Inheritance''':<br>The Dread Lord Bhaal looks favourably on his chosen. You can cast {{SmIconLink|Generic Intent Control Icon.png|Stunning Gaze}} and your [[Critical Hit]] [[Attack Roll]] requirement is reduced by 2. This effect can stack.]]
[[File:Bhaal Symbol Cinematic.webp|left|thumb|130px|<p class="center">[[Bhaal]]]]</p>
===To recruit [[Bhaal]] as an ally:===
* In Act Three, complete [[Impress the Murder Tribunal]] by impressing the Murder Tribunal to become a Bhaalist worshipper.
* In Act Three, complete [[Impress the Murder Tribunal]] by impressing the Murder Tribunal to become a Bhaalist worshipper.
 
* Must be a Dark Urge Origin.
Bhaal provides a passive buff to the full party during the final fight:
</div>
* {{Condition|A Most Bloody Inheritance}}
{{clear}}
{{clear}}
=== Zevlor ===
=== Zevlor ===
[[File:Action EndGameAlly VeteranSummon.png|100px|right]]
<div style="padding 10px;">
To recruit [[Zevlor]] as an ally:
[[File:Action EndGameAlly VeteranSummon.png|thumb|130px|'''The Hellrider Platoon''':<br>Summon Zevlor and a Paladin and a Cleric.]]
[[File:Zevlor-looks.png|left|thumb|130px|<p class="center">[[Zevlor]]]]</p>
===To recruit [[Zevlor]] as an ally:===
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, complete [[Find Zevlor]] by freeing him from the pod in the [[Mind Flayer Colony]].
* In Act Two, complete [[Find Zevlor]] by freeing him from the pod in the [[Mind Flayer Colony]].
 
* This currently has no journal entry.
The Hellrider Platoon can be summoned during the final fight. This currently has no journal entry.
</div>
{{clear}}
{{clear}}
=== Strange Ox ===
=== Strange Ox ===
To recruit the [[Strange Ox]] as an ally:
<div style="padding 10px;">
[[File:GenericIcon Intent Summon.png|thumb|130px|'''An Apple a Day''':<br>Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters.]]
[[File:Strange Ox.png|left|thumb|130px|<p class="center">[[Strange Ox]]]]</p>
===To recruit [[Strange Ox]] as an ally:===
* Don't attack it during Act One or Two.
* Don't attack it during Act One or Two.
* In Act Three, complete [[Help the Devilish Ox]] by smuggling the ox into the [[Lower City]].
* In Act Three, complete [[Help the Devilish Ox]] by smuggling the ox into the [[Lower City]].
 
</div>
The Strange Ox can be summoned in the final battle:
* '''An Apple a Day'''
 
{{clear}}
{{clear}}
== Results ==
== Results ==
[[File:Action_EndGame_NethereseOrbBlast.png|100px|thumb|Gale can also blow himself up]]After completing [[Free Orpheus]], the final battle begins to [[Confront the Elder Brain]]. The player receives the special skill '''Call Forth Allies''' which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the [[High Hall]], where they give a short dialogue line of support.
[[File:Action_EndGame_NethereseOrbBlast.png|130px|thumb|Gale can also blow himself up]]


*After completing [[Free Orpheus]], the final battle begins to [[Confront the Elder Brain]]. The player receives the special skill '''Call Forth Allies''' which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the [[High Hall]], where they give a short dialogue line of support.
:
== Trivia ==
== Trivia ==
* Volo's passive buff, '''Volo's Guide to Monsters''', is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game.
* Volo's passive buff, '''Volo's Guide to Monsters''', is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game.
:
{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]

Revision as of 03:10, 4 October 2023

The party's allies have gathered to fight the Absolute.

Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.





Objectives

Objectives and journal entries may vary pending player decisions and outcomes.

Recruit allies in the fight against the cult
  • Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come.
  • Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come.
  • Auntie Ethel is grateful for us letting her keep the child. We can rely on her help in the trials ahead.
  • Halsin is grateful for our help protecting the sanctity of life. We can count on his formidable druidic powers, should the need arise.
  • Yurgir, pleased to be free of his contract, will lend us the hellish might of an orthon in the trials to come.
  • Mizora is sure to seek revenge for her abduction to Moonrise Towers. When the time comes to face the Absolute, we'll find her on our side.
  • Isobel is grateful that, thanks to us, her beloved is safe. We are sure to have the light of Selûne guiding us in the darkness to come.
  • Dame Aylin, the fearsome aasimar, is now our sworn ally. She'll have our backs in any fight - no matter the enemy.
  • Lorroakan is more powerful than ever with the Nightsong in his possession, thanks to us. The might of Ramazith's Tower will be at our backs, should we ever need it.
  • Rolan is grateful for our help securing his position in Ramazith's Tower. We can rely on the tower's full power, should we ever need it.
  • Arabella is back from learning how to control her powers. We can trust that her magic will be there to help us when we need it most.
  • The strange creature is thankful that we helped it enter the city. No doubt we'll have a powerful ally when we need it most.
  • Valeria feels indebted to us for having saved her from an untimely death. She and her City Watch are prepared to support us in the final battle.
  • Dammon the weaponsmith has become a staunch ally. We can rely on his ingenuity and the owlbear cub's might in our final battle.
  • Wulbren and the Ironhand Gnomes no longer have to contend with the Gondians. We can rely on their aid, should we ever need it.
  • The Gondians' lives were saved with our help. We've made loyal allies in them, should we ever need their aid.
  • Barcus won't forget that we helped him become the new leader of the Ironhand Gnomes. We can count on his support should we ever need it.
  • Grand Duke Ravengard is grateful for us saving him from the Absolute's clutches. He will stand by our side in the final battle.
  • Florrick is immensely grateful that we freed her and helped with the threat at Moonrise. We are sure to have her and the Flaming Fist by our side when we need it most.
  • The Zhentarim don't like to be in anyone's debt - it's bad for business. For helping them, we are sure to have their blades on our side, should it come to protecting the city. It's their new home, after all.
  • Nine-Fingers is grateful that we helped her retain control of the Guild - she's not one to give away what's hers. We can count on her and her Lady's Court in the final battle.
  • Mol isn't one to forget those who have helped her along the way. She'll have our back in the fight to come.
  • We've made an ally of Kith'rak Voss. He and his mighty steed will aid us when the time comes.
  • Astarion is grateful for us helping him become Vampire Ascendant. We can count on his dark magic in the final battle.
  • The Gur people are grateful for our role in taking down Cazador Szarr. We are sure to have them by our side, come what may.
  • Shadowheart is thankful that we helped her gain her rightful position in the Sharran Cloister. We can count on the dark power of the Sharrans in the battle to come.
  • Viconia is grateful that we helped her establish her rightful position. We can count on Viconia and Lady Shar's faithful in the fight to come.
  • Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come.
  • Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead.
Updates for Deceased/Abandoned Characters

The following objectives are added for characters who leave or are killed:

  • Halsin has left, forging his own path. He won't help us in the fight to come.
  • We killed Dammon, so he and the owlbear cub can no longer aid us in the battle to come.
  • Shadowheart has left, so we will be without her aid in the battle to come.
  • We killed Viconia, so have lost the aid of her and Lady Shar's faithful.
  • Auntie Ethel would have lent us her aid, but we killed her before she could.
  • We killed Ulma, so we will no longer have the help of the Gur people in the final battle.
  • Astarion is gone, so we will be without his aid in the fight to come.
  • Counsellor Florrick was ready to support us in battle, but we killed her before she could.
  • The Guild are leaderless. They're in no condition to help us in our fight.
  • The Zhentarim are newly victorious, but leaderless. They will be busy with matters of their own, so will not be able to aid us.
  • Jaheira has left us - and with her, any chance of aid from the Harpers in the fight to come.
  • With Wyll dead, Mizora has little interest in helping us.
  • We sent Yurgir, who could have been a powerful ally in our final battle, back to the Hells.
  • We killed the owlbear cub, despite how far it had come. We will no longer have its support in the battle to come.
  • The phasm would have aided us in battle, no matter how formidable our foe, but we killed it.
  • We killed Grand Duke Ravengard, who can no longer help us in the fight to come.
  • We killed Isobel despite all we did for her and Dame Aylin. She can no longer help us in the final battle.
  • We killed Dame Aylin despite all we did for her and Isobel. She can no longer help us in the final battle.
  • We killed Lorroakan, so no longer have his support from the heights of Ramazith's Tower.
  • We killed Rolan, despite having helped him accomplish his goals. He can no longer aid us when the time comes.
  • We killed Wulbren. He can no longer aid us in our final battle.
  • We killed Barcus, an unfortunate gnome until the end. He can no longer aid us in our final battle.
  • We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle.
  • We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come.
Quest Compete
  • The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.

Walkthrough

Note that objectives for this quest are often mutually exclusive (ie, those who choose to side with Minthara over Halsin would not receive these objectives in their quest log.)

Companions

For all companions, they must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.

Volo

Volo's Guide to Monsters:
+2 to Attack Rolls, Saving Throws and Ability Checks.

To recruit Volo as an ally:

  • During Act One, complete Rescue Volo to free him from the goblins at the Goblin Camp.
  • During Act Three, Volo is encountered again near the Steel Watch Foundry in the Lower City, tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp.

Auntie Ethel

Veil of the Weird:
Channel Auntie Ethel's magic to render 5 creatures withing range Invisible.

To recruit Auntie Ethel as an ally:

  • Complete Get Help from Auntie Ethel and following part of the Save Mayrina questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
  • If the party killed Ethel, they can still work with her by finding her disguised as Captain Grisly during Save Vanra. If the party kills Lora, then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.

Rolan

Rolan's Firestorm:
Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 Damage TypesFire + 10d6 Damage TypesForce damage.

To recruit Rolan as an ally:

Halsin

Spirit of the Land:
Affected entities gain +1 to all Ability Scores, +2m Movement Speed.

To recruit Halsin as an ally:

Arabella

Weavewalker:
One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities Freedom of Movement.

To recruit Arabella as an ally:

Dammon

Battle-Ready Owlbear:
Summon your owlbear cub, all grown up and ready to rage; in full armour.

To recruit Dammon as an ally:

Mol

Fetcher's Favour:
Affected entities can cast Rays of Fire, reduce all Damage TypesFire damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws.

To recruit Mol as an ally:

  • In Act One, complete Save the Refugees by siding with the Tieflings.
  • In Act Three, find Mol in the Guildhall and learn about her contract with Raphael. If her contract is stolen from the House of Hope, she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death can not be mentioned, and a successfull Persuasion Check must be passed.

Yurgir

Hellstalker Yurgir:
Summon Yurgir to join your side in battle.

To recruit Yurgir as an ally:

  • In Act Three, complete Deal with the Devil by breaking into the House of Hope. Yurgir's willingness to help the party depends on whether Break Yurgir's Contract was completed by in Act Two by defeating the Dark Justiciar Lyrthindor.
  • He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during Kill Raphael's Old Enemy. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight.

Mizora

Mizora, Agent of Avernus:
Summon Mizora to join your side in battle.

To recruit Mizora as an ally:

  • In Act Two, complete The Blade of Frontiers by saving Mizora in the Mind Flayer Colony.
  • In Act Three, speak with Mizora at Wyrm's Rock as part of The Grand Duke. She will then appear at your camp during the next long rest, and will remain there for the rest of the game. Speak to her and choose "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight.

Isobel

Balm of the Moonmaiden:
Heal 14d6 up to 6 nearby allies.

To recruit Isobel as an ally:

Dame Aylin

Sword of the Silverlight:
Summon Dame Aylin, to join your side in battle.

To recruit Dame Aylin as an ally:

Jaheira

Silver Harp Squadron:
Summon 3 elite Harper archers, to join your side in battle.

To recruit Jaheira as an ally:

  • In Act Three, complete The High Harper with Minsc left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a companion and Jaheira counts herself as a loyal ally to the party.

Valeria

The Watch:
Summon two City Watch great weapon fighters.

To recruit Valeria as an ally:

Lorroakan

Lorroakan's Firestorm:
Lorroakan uses all the arcane might Ramazith's Tower, 10d6 Damage TypesFire + 10d6 Damage TypesForce damage.

To recruit Lorroakan as an ally:

Ulder Ravengard

Rallied:
Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.

To recruit Ulder Ravengard as an ally:

  • In Act Three, find the Duke alive at the end of Rescue the Grand Duke. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the Save the Gondians quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison.

Counsellor Florrick

Florrick's Cohort:
Summon 3 highly defensive melee fighters that utilize reach.

To recruit Counsellor Florrick as an ally:

Nine-Fingers Keene

Guildmaster Keene's Fixers:
Summon two elite assassin mercenaries.

To recruit Nine-Fingers Keene as an ally:

  • In Act Three, during Aid the Underduke, the Guild is invaded by the Zhentarim, who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene.

Zhentarim

Action EndGameAlly ZhentarimUnits.png

To recruit the Zhentarim as an ally:

Wulbren

Ironhands Grenadiers:
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.

To recruit Wulbren as an ally:

Barcus

Ironhand Grenadiers:
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.

To recruit Barcus as an ally:

Ulma

Gur Huntwardens:
Summon two Gur warriors and a Sharpshooter.

To recruit Ulma as an ally:

  • In Act Three, complete Investigate Cazador's Palace by defeating Cazador and stopping the Black Mass ritual stopped. The Gur are grateful and agree to help during the final fight.

Astarion

Retinue of the Vampire Lord:
Summon 2 Shadows, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf.

To recruit Astarion as an ally:

  • In Act Three, defeat Cazador and complete the Black Mass ritual to help Astarion become an ascended vampire.

Kith'rak Voss

Kirh'raki Inferno:
Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 Damage TypesFire dmg.

To recruit Kith'rak Voss as an ally:

Viconia

Nightbringer's Shadow Adepts:
Summon two Sharran Novices and two Sharran Fidelian's.

To recruit Viconia as an ally:

Shadowheart

Nightbringer's Shadow Adepts:
Summon two Sharran Novices and two Sharran Fidelian's.

To recruit Shadowheart as an ally:

Bhaal

A Most Bloody Inheritance:
The Dread Lord Bhaal looks favourably on his chosen. You can cast Stunning Gaze Stunning Gaze and your Critical Hit Attack Roll requirement is reduced by 2. This effect can stack.

To recruit Bhaal as an ally:

  • In Act Three, complete Impress the Murder Tribunal by impressing the Murder Tribunal to become a Bhaalist worshipper.
  • Must be a Dark Urge Origin.

Zevlor

The Hellrider Platoon:
Summon Zevlor and a Paladin and a Cleric.

To recruit Zevlor as an ally:

Strange Ox

An Apple a Day:
Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters.

To recruit Strange Ox as an ally:

Results

Gale can also blow himself up
  • After completing Free Orpheus, the final battle begins to Confront the Elder Brain. The player receives the special skill Call Forth Allies which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.

Trivia

  • Volo's passive buff, Volo's Guide to Monsters, is also a manual for the Dungeons and Dragons tabletop game.