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Steel Watcher (creature): Difference between revisions
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{{SmIconLink | Surprised Condition Icon.webp | Surprised (Condition) | Surprised }}<br> | {{SmIconLink | Surprised Condition Icon.webp | Surprised (Condition) | Surprised }}<br> | ||
{{SmIconLink | Poisoned Condition Icon.webp | Poisoned (Condition) | Poisoned }} | {{SmIconLink | Poisoned Condition Icon.webp | Poisoned (Condition) | Poisoned }} | ||
=== {{IconText | Target MainHandAttack.png | Main Hand Attack }}=== | |||
Despite being a melee attack, this attack has a range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]]. | |||
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}} | |||
{{Action}}<br> | |||
{{Attack Roll}}<br> | |||
{{Range|m=3|ft=10}}<br> | |||
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br> | |||
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}} | |||
{{DamageInfo | 3d12+4 | type = Slashing}} | |||
=== {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} === | |||
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}} | |||
{{Action}}<br> | |||
{{Attack Roll}}<br> | |||
{{Range|m=18|ft=60}}<br> | |||
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}} | |||
{{DamageInfo|3d10+6|type=Piercing}} | |||
=== {{IconText | Generic Utility Icon.png | Reposition Malefactor}} === | |||
Pulls the target close to the Steel Watcher. | |||
{{Description | Pull a miscreant towards you for more thorough correction.}} | |||
{{Action}}<br> | |||
{{SavingThrow|DEX}}<br> | |||
{{Range|m=14|ft=45}}<br> | |||
{{DamageInfo|3d8|type=Bludgeoning}} | |||
=== {{IconText | PassiveFeature Failsafe Protocol.png | Self-Detonate}} === | |||
Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}. | |||
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}} | |||
{{SavingThrow|DEX}}<br> | |||
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }} | |||
== Noteable Loot == | == Noteable Loot == |
Revision as of 15:22, 24 September 2023
Steel Watcher | |||||||
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Stats | |||||||
Level 11 | |||||||
| |||||||
Race | Steel Watcher | ||||||
Type | Construct | ||||||
HP | 206 | ||||||
AC | 16 | ||||||
Size | Large | ||||||
Weight | 750kg / 1653lbs | ||||||
Proficiency Bonus | +4 | ||||||
Initiative | 6 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Rivington,Baldur's Gate | ||||||
Allies | Enver Gortash | ||||||
Experience on kill | 510 | ||||||
Model | |||||||
“ | I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Envor Gortash. |
„ |
— Steel Watcher |
Steel Watchers are NPCs mainly found in the city of Baldur's Gate. They were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.
Attacks and Abilities
Each Steel Watcher wields a Watcher Greatsword or a Heavy Crossbow akin to Hellfire Engine Crossbow. The weapon does not drop when the Steel Watcher dies. Steel Watchers are immune to becoming:
Despite being a melee attack, this attack has a range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked Prone and Maimed.
Strike with a colossal blade to knock the target Prone and Maim them.
Action
Attack roll
Range: 3 m / 10 ft
Duration: 1 turn
Duration: 2 turns
Fire a hefty ballista bolt that may Pin Down the target.
Action
Attack roll
Range: 18 m / 60 ft
Duration: 1 turn
Pulls the target close to the Steel Watcher.
Pull a miscreant towards you for more thorough correction.
Action
Dexterity saving throw
Range: 14 m / 45 ft
Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores resistance and immunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.
Noteable Loot
Related Quests
Notes
- When a Steel Watcher is about to die it will self-destruct as a result of the passive feature Failsafe Protocol. The explosion will deal 4d12+26Fire damage[Needs Verification] in an area around the Watcher. The fire damage will penetrate immunities and resistances. A Dexterity saving throw can be made to receive half the damage dealt.
- Steel Watchers are immune to
- During the quest Disable the Steel Watch, several Hellfire Watchers and a special Steel Watcher Titan can be found in Steel Watch Foundry.
- Karlach's heart is a prototype engine for the Steel Watchers.
See also
Gallery
- Constructs
- Resistant to Non-Magical Slashing
- Resistant to all Piercing
- Resistant to Non-Magical Bludgeoning
- Resistant to all Fire
- Vulnerable to Lightning
- Immune to all Psychic
- Immune to all Poison
- Articles using deprecated templates
- Resistant to Non-Magical Fire
- Immune to all Fire
- Articles needing verification
- Steel Watchers
- Creatures