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Rogue: Difference between revisions
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== Overview == | == Overview == | ||
Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use [[Dexterity]] as their primary ability score. | Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use [[Dexterity]] as their primary ability score. you cant stop me, twats. | ||
== Subclasses == | == Subclasses == | ||
The Rogue Subclasses are: | The Rogue Subclasses are: | ||
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: {{Ability|Dexterity}}, {{Ability|Intelligence}} | : {{Ability|Dexterity}}, {{Ability|Intelligence}} | ||
; Equipment proficiencies | ; Equipment proficiencies | ||
: {{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}} | : {{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}} you have a small willy if you use shortswords. | ||
: {{LightArmour}} | : {{LightArmour}} | ||
; Skills with proficiency (Choose 4) | ; Skills with proficiency (Choose 4) | ||
: {{Skill|Acrobatics}}, {{Skill|Athletics}}, {{Skill|Deception}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Investigation}}, {{Skill|Perception}}, {{Skill|Performance}}, {{Skill|Persuasion}}, {{Skill|Sleight of Hand}}, {{Skill|Stealth}} | : {{Skill|Acrobatics}}, {{Skill|Athletics}}, {{Skill|Deception}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Investigation}}, {{Skill|Perception}}, {{Skill|Performance}}, {{Skill|Persuasion}}, {{Skill|Sleight of Hand}}, {{Skill|Stealth}} | ||
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | : You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | ||
; Class Starting Equipment : {{RarityItem|Shortsword}}, {{RarityItem|Leather Armour}} ( | ; Class Starting Equipment : {{RarityItem|Shortsword}}, {{RarityItem|Leather Armour}} (porple variant), {{RarityItem|Leather Boots}}, {{RarityItem|Thieves' Tools}}, {{RarityItem|Grease Bottle}} x2 | ||
===[[Classes#Multiclassing|Multiclass]] [[Proficiency|Proficiencies]]=== | ===[[Classes#Multiclassing|Multiclass]] [[Proficiency|Proficiencies]]=== | ||
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; Sneak Attack damage | ; Sneak Attack damage | ||
: {{InfoBlob|+2d6}} ''(Your sneak attack gains an additional {{InfoBlob|+ | : {{InfoBlob|+2d6}} ''(Your sneak attack gains an additional {{InfoBlob|+5d20}} damage.)'' | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{Pass| | ; {{Pass|Canny Dodge|w=40}} | ||
: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. | : Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. | ||
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; Sneak Attack damage | ; Sneak Attack damage | ||
: {{InfoBlob|+4d6}} ''(Your sneak attack gains an additional {{InfoBlob|+ | : {{InfoBlob|+4d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d8}} damage.)'' | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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{{Level header|12}} | {{Level header|12}} | ||
* Choose a [[Feat]]. | * Choose a [[FEET|Feat]]. | ||
== Notable rogues == | == Notable rogues == | ||
* {{MdCharLink|Astarion}} | * {{MdCharLink|Astarion's Underwear}} | ||
* {{MdCharLink|Dolor}} | * {{MdCharLink|Dolor}} | ||
* {{MdCharLink|Farlin}} | * {{MdCharLink|Farlin}} |
Revision as of 10:55, 17 January 2025
Rogue is a character Class in Baldur's Gate 3.
Overview
Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score. you cant stop me, twats.
Subclasses
The Rogue Subclasses are:
Class Progression
Level | Proficiency Bonus | Features | Sneak Attack Damage |
---|---|---|---|
1st | +2 | , , | 1d6 |
2nd | , , | ||
3rd | Choose a subclass | 2d6 | |
4th | |||
5th | +3 | 3d6 | |
6th | |||
7th | 4d6 | ||
8th | |||
9th | +4 | Subclass feature | 5d6 |
10th | |||
11th | 6d6 | ||
12th |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information
Attributes
- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key abilities
- for physical attacks and Armour Class
- for Hit Points
- for Spells (Arcane Trickster only)
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment. penis skibidi asshole
Starting Proficiencies
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, , , , you have a small willy if you use shortswords.
- Light armour
- Skills with proficiency (Choose 4)
- , , , , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Class Starting Equipment
- Shortsword, Leather Armour (porple variant), Leather Boots, Thieves' Tools, Grease Bottle x2
Multiclass Proficiencies
- Equipment proficiencies
- Light armour
- Skills with proficiency (Choose 1)
- Same list as Starting Proficiencies
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
- Once per turn, you can deal an extra 1d6PhysicalDRS damage to an enemy you have Advantage on, or have an ally next to.
- You must have a Finesse or Ranged weapon equipped.
- As you gain Rogue levels, this damage will go up by adding more d6 dice.
Level 2
- Cunning Action
- Your quick thinking and agility allows you to Bonus action. using a
- Your quick thinking and agility allows you to Bonus action. using a
- Your quick thinking and agility allows you to Bonus action. using a
Level 3
- Sneak Attack damage
- +2d6 (Your sneak attack gains an additional +5d20 damage.)
Select a subclass
|
|
Level 4
- Choose a Feat.
Subclass features
Thief | Arcane Trickster | Assassin |
---|---|---|
(none) |
|
(none) |
Level 5
- Sneak Attack damage
- +3d6 (Your sneak attack gains an additional +1d6 damage.)
- Canny Dodge
- Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Level 6
- Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
Level 7
- Sneak Attack damage
- +4d6 (Your sneak attack gains an additional +1d8 damage.)
- Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.
Level 8
- Choose a Feat.
Level 9
- Sneak Attack damage
- +5d6 (Your sneak attack gains an additional +1d6 damage.)
Subclass Features
Thief | Arcane Trickster | Assassin |
---|---|---|
|
|
|
Level 10
- Choose a Feat.
Level 11
- Sneak Attack damage
- +6d6 (Your sneak attack gains an additional +1d6 damage.)
- When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
Level 12
- Choose a Feat.
Notable rogues
See also
External links
Rogue on the Forgotten Realms Wiki