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Game Over screens: Difference between revisions

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(→‎Act One: detect thoughts fail can also trigger game over)
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==Overview==
==Overview==


Before reaching the narrative ending of ''Baldur's Gate 3'', players can possibly encounter a Game Over screen as the result of a conversation option or failed condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will instead cause a screen to appear that prompts the player to reload from a prior save.
Before reaching the narrative ending of ''Baldur's Gate 3'', players may encounter a Game Over screen as the result of a certain (usually unwise) conversation options or failed conditions during combat encounters. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign. Instead a screen appears prompting the player to reload from a prior save.


Narrative endings that fully conclude the story through the final quest, [[Confront the Elder Brain]], can be found in [[Endings]].
Narrative endings that fully conclude the story through the final quest, [[Confront the Elder Brain]], can be found in [[Endings]].
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When {{CharLink|Gale}} is recruited as a [[Companion]] or chosen as an [[Origin]], a ''large number'' of unique triggers for Game Over screens become available due to the existence of his [[Netherese orb]].
When {{CharLink|Gale}} is recruited as a [[Companion]] or chosen as an [[Origin]], a ''large number'' of unique triggers for Game Over screens become available due to the existence of his [[Netherese orb]].


Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm.
Some game-over triggers may not fire during co-op gameplay. Keep in mind this information is not always accessible for a single contributor to confirm.


==General==
==General==
* Triggered by the entire [[Party]] dying in combat.
* Triggered by the entire [[Party]] dying, in or out of combat.
* Triggered by the entire Party dying outside of combat.
** Triggered by the entire Party jumping or being pushed into a chasm.
** Triggered by the entire Party jumping or being pushed into a chasm.
** Triggered by the entire Party becoming {{Cond|Downed|downed}} (e.g. through fall damage, explosives, or other environmental hazards).
** Triggered by the entire Party becoming {{Cond|Downed|downed}} (e.g. through fall damage, explosives, or other environmental hazards).


==Prologue==
==Prologue==
* Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat). {{Verify}}
* Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat).
* Triggered by the player character attempting to leave the room where combat between Commander Zhalk and the Mind Flayer is underway.


==Act One==
==Act One==
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** Triggered by allowing [[Astarion]] to completely suck the player character's blood during a long rest cutscene. (Only if Astarion and the player character are the only members of the party).
** Triggered by allowing [[Astarion]] to completely suck the player character's blood during a long rest cutscene. (Only if Astarion and the player character are the only members of the party).
* [[Whispering Depths]]: Triggered via cutscene by jumping into the hole leading to the [[Underdark]] without having cast {{SAI|Feather Fall}}, equipped {{SmRarityItem|The Blood of Lathander}}, or used {{SAI|Fly}} to descend. (Only if all members of the party jump).<ref>[https://youtu.be/kGbLSKtMkLk?si=X3IzXkwxI5bS1JsT&t=257 See this video by Proxy Gate Tactician for more information]</ref>
* [[Whispering Depths]]: Triggered via cutscene by jumping into the hole leading to the [[Underdark]] without having cast {{SAI|Feather Fall}}, equipped {{SmRarityItem|The Blood of Lathander}}, or used {{SAI|Fly}} to descend. (Only if all members of the party jump).<ref>[https://youtu.be/kGbLSKtMkLk?si=X3IzXkwxI5bS1JsT&t=257 See this video by Proxy Gate Tactician for more information]</ref>
* [[In Case of Death...]]: Triggered by failing to complete this quest to revive [[Gale]] within ''three'' long rests of when it is started.
* [[In Case of Death...]]: Triggered by failing to complete this quest to revive [[Gale]] within ''three'' long rests of its start.
* [[Overgrown Tunnel]]: Triggered by equipping the {{SmRarityItem|Whispering Mask}} and failing a {{Saving Throw|Wisdom}} to become a slave of [[Auntie Ethel]]. (Only if all members of the party equip the masks).
* [[Overgrown Tunnel]]: Triggered by equipping the {{SmRarityItem|Whispering Mask}} and failing a {{Saving Throw|Wisdom}} to become a slave of [[Auntie Ethel]]. (Only if all members of the party equip the masks).
* [[Find Explosives]]: Triggered by failing a dialogue check or selecting ''"I don't care. Go on, blow us up"'' when [[Philomeen]] threatens to explode the {{SmRarityItem|Runepowder Barrel}}. (Only if all members of the party are in the room).
* [[Find Explosives]]: Triggered by failing a dialogue check or selecting ''"I don't care. Go on, blow us up"'' when [[Philomeen]] threatens to explode the {{SmRarityItem|Runepowder Barrel}}. (Only if all members of the party are in the room).
* [[Crèche Y'llek]]: Triggered during conversation with [[Vlaakith]], by selecting dialogue options that taunt her to "prove her godhood" to the party, or failing a [[Detect Thoughts]] check.
* [[Crèche Y'llek]]: Triggered during conversation with [[Vlaakith]], by selecting dialogue options that taunt her to "prove her godhood" to the party, or failing a [[Detect Thoughts]] check, if {{CharLink|Shadowheart}} is present.
* [[Find the Blood of Lathander]]: Triggered by attempting to take {{SmRarityItem|The Blood of Lathander}} without using {{SmRarityItem|Dawnmaster's Crest}} to deactivate the trap and failing to escape or deactivate it within 4 rounds. (Only if all members of the party are in the Crèche).
* [[Find the Blood of Lathander]]: Triggered by attempting to take {{SmRarityItem|The Blood of Lathander}} without using {{SmRarityItem|Dawnmaster's Crest}} to deactivate the trap and failing to escape or deactivate it within 4 rounds. (Only if all party members are in the Crèche).


==Act Two==
==Act Two==
* [[The Wizard of Waterdeep]]: Triggered by activating {{SAI|Netherese Orb Blast}} anytime after it becomes available at the start of [[Act Two]]. The only time this ability does not result in an early game over is when it is triggered ''through dialogue'' at the brain stem before the final battle of [[Act Three]].
* [[The Wizard of Waterdeep]]: Triggered by activating {{SAI|Netherese Orb Blast}} anytime after it becomes available at the start of [[Act Two]]. The only times this ability does not result in an early game over are when:
* [[Shadow-Cursed Lands]]: Triggered by attempting to return to [[Act One]] after completing [[Find the Nightsong]] and [[Find Ketheric Thorm's Relic]].
# It is triggered during the second combet encounter with {{CharLink|Ketheric Thorm}}. ''The game can end at this very moment'', allowing the party to kill Ketheric Thorm, {{CharLink|Enver Gortash}}, {{CharLink|Orin|Orin the Red}} and the [[Absolute]] in one fell swoop. This only works during the cutscene; using the ability outside of the cutscene will trigger a Game Over as usual, though this will not trigger the achivement for completing Honour Mode.
# It is triggered ''through dialogue'' at the brain stem before the final battle of [[Act Three]].
* [[Shadow-Cursed Lands]]: Triggered by attempting to return to [[Act One]] after completing [[Find the Nightsong]] and [[Find Ketheric Thorm's Relic]] (and ignored warnings not to).
* [[The Blade of Frontiers]]: Triggered in the [[Mind Flayer Colony]] by choosing to kill [[Mizora]] in the pod she's held in. (Only if [[Wyll|Wyll Ravengard]] is played as an [[Origin]]).
* [[The Blade of Frontiers]]: Triggered in the [[Mind Flayer Colony]] by choosing to kill [[Mizora]] in the pod she's held in. (Only if [[Wyll|Wyll Ravengard]] is played as an [[Origin]]).
* [[The Wizard of Waterdeep]]: Triggered by allowing Gale to activate the Netherese Orb through dialogue in the [[Mind Flayer Colony]]. Displays a unique game-over cutscene and alternate ending.
* [[The Wizard of Waterdeep]]: Triggered by allowing Gale to activate the Netherese Orb through dialogue in the [[Mind Flayer Colony]]. Displays a unique game-over cutscene and alternate ending.
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== Epilogue ==
== Epilogue ==
* Mind flayer player characters (either when interacting with their third companion OR interacting with the same companion twice) will have to pass a DC 15 Constitution check to avoid succumbing to their hunger and devouring the companion’s brain.  If the save is failed, then [[Withers]] whisks the player away, ending the Epilogue prematurely
* Mind flayer player characters (either when interacting with their third companion OR interacting with the same companion twice) will have to pass a DC 15 Constitution check to avoid succumbing to their hunger and devouring the companion’s brain.  If the save is failed, then [[Withers]] whisks the player away, ending the Epilogue prematurely.


== References ==
== References ==
{{reflist}}
{{reflist}}

Revision as of 01:57, 4 January 2025

Overview

Before reaching the narrative ending of Baldur's Gate 3, players may encounter a Game Over screen as the result of a certain (usually unwise) conversation options or failed conditions during combat encounters. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign. Instead a screen appears prompting the player to reload from a prior save.

Narrative endings that fully conclude the story through the final quest, Confront the Elder Brain, can be found in Endings.

When Gale Gale is recruited as a Companion or chosen as an Origin, a large number of unique triggers for Game Over screens become available due to the existence of his Netherese orb.

Some game-over triggers may not fire during co-op gameplay. Keep in mind this information is not always accessible for a single contributor to confirm.

General

  • Triggered by the entire Party dying, in or out of combat.
    • Triggered by the entire Party jumping or being pushed into a chasm.
    • Triggered by the entire Party becoming downed downed (e.g. through fall damage, explosives, or other environmental hazards).

Prologue

  • Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat).
  • Triggered by the player character attempting to leave the room where combat between Commander Zhalk and the Mind Flayer is underway.

Act One

Act Two

  1. It is triggered during the second combet encounter with Ketheric Thorm Ketheric Thorm. The game can end at this very moment, allowing the party to kill Ketheric Thorm, Enver Gortash Enver Gortash, Orin Orin the Red and the Absolute in one fell swoop. This only works during the cutscene; using the ability outside of the cutscene will trigger a Game Over as usual, though this will not trigger the achivement for completing Honour Mode.
  2. It is triggered through dialogue at the brain stem before the final battle of Act Three.

Act Three

Epilogue

  • Mind flayer player characters (either when interacting with their third companion OR interacting with the same companion twice) will have to pass a DC 15 Constitution check to avoid succumbing to their hunger and devouring the companion’s brain. If the save is failed, then Withers whisks the player away, ending the Epilogue prematurely.

References