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Akabi: Difference between revisions

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* {{MdRarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} will inflict the {{cond|Caustic Brine}} condition on its user, dealing damage.
* {{MdRarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} will inflict the {{cond|Caustic Brine}} condition on its user, dealing damage.
* {{MdRarityItem|Magical Walnut}} contains five {{MdRarityItem|Walnut|walnuts}} for a total of {{Camp Supplies|10}}.
* {{MdRarityItem|Magical Walnut}} contains five {{MdRarityItem|Walnut|walnuts}} for a total of {{Camp Supplies|10}}.
* {{MdRarityItem|Reverse Rain Cloak}} makes the wearer permanently {{cond|Wet}} while worn. This condition grants immunity to {{cond|Burning}}, [[Damage Types|Resistance]] to fire damage, but [[Vulnerable|Vulnerability]] to cold and lightning damage. The wearer will also have their accumulated blood and dirt washed away upon equipping due to the Wet condition.{{ref|{{SmRarityItem|Wavemother's Cloak}} is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.}}
* {{MdRarityItem|Reverse Rain Cloak}} makes the wearer permanently {{cond|Wet}} while worn. The wearer will also have their accumulated blood and dirt washed away upon equipping due to the Wet condition.{{ref|{{SmRarityItem|Wavemother's Cloak}} is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.}}
* {{MdRarityItem|Staff of a Mumbling Wizard}}, when equipped, gives the user a cantrip similar to {{SAI|Fire Bolt}}, except it does not scale with the caster's level and always deals 1d10 damage. It has a 5% chance of instead spawning a {{SAI|Fireball}} centered on the target with every use of the cantrip. Pairs well with the Reverse Rain Cloak.
* {{MdRarityItem|Staff of a Mumbling Wizard}}, when equipped, gives the user a cantrip similar to {{SAI|Fire Bolt}}, except it does not scale with the caster's level and always deals 1d10 damage. It has a 5% chance of instead spawning a {{SAI|Fireball}} centered on the target with every use of the cantrip. Pairs well with the Reverse Rain Cloak.
* {{MdRarityItem|Unlucky Thief's Gloves}} provides a +2 bonus to [[Sleight of Hand]] checks, and adds a piece of {{MdRarityItem|Charcoal}} to the wearer's inventory for each item they steal.{{ref|While the description of this item intends for the charcoal to be a punishment, the charcoal can be sold for a small profit. There is a chance for a charcoal briquette to be added instead, burning the wearer and possibly forcing pickpocket to end.}}
* {{MdRarityItem|Unlucky Thief's Gloves}} provides a +2 bonus to [[Sleight of Hand]] checks, and adds a piece of {{MdRarityItem|Charcoal}} to the wearer's inventory for each item they steal.{{ref|While the description of this item intends for the charcoal to be a punishment, the charcoal can be sold for a small profit. There is a chance for a charcoal briquette to be added instead, burning the wearer and possibly forcing pickpocket to end.}}

Latest revision as of 00:13, 14 December 2024

Akabi is a djinni encountered in Rivington during Act Three of Baldur's Gate 3. He is a performer at the Circus of the Last Days in Rivington, located at X: -68 Y: -75 where he can be found hosting a Spin the Wheel game.

Portrait Akabi.png
APPROACH, UGLY ONE.
Akabi, when he first greets the player.

Involvement[edit | edit source]

When approached, Akabi invites the party to participate and Spin the Wheel for 500 gold, loudly promoting the allure of winning the jackpot. Akabi magically rigs his game, guaranteeing that participants only ever get one of the sixteen largely useless consolation prizes, unless the party manages to cheat the djinn himself.

Winning the jackpot[edit | edit source]

A successful DC 20 Perception check reveals that Akabi is cheating, manipulating the wheel to ensure no one wins the jackpot.

He denies any accusations, offering the interacting party member to simply spin again instead. If provoked, Akabi shapeshifts the talking party member into a cheese wheel for 20 turns. Akabi refuses to let anyone play who has been transformed by him in this way, but other party members can still participate.

To win the jackpot, it is necessary to pickpocket Akabi for his Djinni Ring, without which he cannot rig the game. Bards can also distract Akabi ( DC 15 Performance check) with either a joke or a well-timed fart and win the jackpot. However, stealing the ring or the Bard distraction permanently locks the party out of winning future consolation prizes.

Winning Akabi's "game" earns the Inspirational Events Cheating the Cheater (Charlatan background) and A Grand Prize! (Sage background).

Jackpot "prize"[edit | edit source]

Regardless of how the party member won, Akabi is enraged and accuses them of cheating. He transports the talking party member, alone, to a Jungle in the distant land of Chult. This is the only way to reach this area and to obtain the items within, notably the trident Nyrulna and the ring Band of the Mystic Scoundrel. It is recommended to choose a party member for playing with Akabi, who is very capable at heavy combat or stealth, to survive in the jungle.

Akabi permanently closes down the game, if one character wins the jackpot, all characters are turned to cheese, or if all consolation prizes are claimed by spinning the wheel 16 times.

It is not possible to obtain all of the consolation prizes and the jackpot as he shuts down the game on the 16th spin. He does not award the jackpot on the final spin, if he still has his ring or the bard option is not used.

Consolation prizes[edit | edit source]

There are 16 possible consolation prizes from Akabi. Some have utility, but most are either useless or even harmful.

The other possible prizes are miscellaneous items with no further function:

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Conjure Elemental Air Elemental.webp
Conjure Elemental: Air Elemental Conjure Elemental: Air Elemental ()
The air elemental can use Primordial Gales Primordial Gales, Gushing Air Gushing Air, and can Shock Shock your foes.
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar (Akabi)
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shifting Winds.webp
Shifting Winds Shifting Winds ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Sweetplum Gales.webp
Sweetplum Gales Sweetplum Gales
Coalesce the air in a fragrant but vicious whirlwind that Restrains Restrains those within.
STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Loot[edit | edit source]

  • Djinni Ring
  • Scimitar - A visually-different variation on a common scimitar
  • Any gold spent on spinning the wheel

Related literature[edit | edit source]

Notes and references[edit | edit source]

  1. These can still be used as camp supplies and can be stacked with each other if the supply value is the same. Drinks are immune to this effect.
  2. The inventory, equipped accessories, weapons, and the Boots of Very Fast Blinking themselves are not affected, and will stay with the user.
  3. Wavemother's Cloak is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.
  4. While the description of this item intends for the charcoal to be a punishment, the charcoal can be sold for a small profit. There is a chance for a charcoal briquette to be added instead, burning the wearer and possibly forcing pickpocket to end.