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Grumm: Difference between revisions
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m (Added combat-relevant skills to infobox) |
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| str save prof = y | | str save prof = y | ||
| dex save prof = y | | dex save prof = y | ||
| athletics = 1 | |||
| acrobatics = 2 | |||
| perception = 1 | |||
| resistances = Poison resistant full | | resistances = Poison resistant full | ||
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision | | passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision |
Revision as of 07:18, 11 November 2024
Grumm is a special replacement character in the Grymforge who takes control of the gnome slaves if the party sided with Nere and both Nere and Thrinn die during the munity on Nere.
“Listen up, bastards - I'm taking charge. Clean your 'nads and pack up.„
Involvement
Grumm only shows up if both Nere and Thrinn are dead, saying he's taking the gnomes to Moonrise Towers. The party can try to convince him to release the gnomes:
- [BERSERKER] [INTIMIDATION] Let. Them. Go. (DC 5 )
- [BARBARIAN] [INTIMIDATION] The gnomes are free. Now walk away, while I'm feeling generous. (DC 5 )
- [ILLITHID] [WISDOM] Enter his mind. 'Release the gnomes.' (DC 10)
- [DETECT THOUGHTS] [WISDOM] Read the duergar's mind. (DC 10)
- It's a tough journey. The gnomes will be a burden.