Ad placeholder
Hell Sphere: Difference between revisions
Jump to navigation
Jump to search
m (Added experience when killed) |
m (harmonize) |
||
Line 24: | Line 24: | ||
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full | | resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full | ||
| conditions = Hellish Sphere | | conditions = Hellish Sphere | ||
}} | }} | ||
'''Hell Spheres''' are a type of Elemental creature in [[Baldur's Gate 3]]. | '''Hell Spheres''' are a type of Elemental creature in [[Baldur's Gate 3]]. |
Latest revision as of 06:25, 9 October 2024
Hell Spheres are a type of Elemental creature in Baldur's Gate 3.
Involvement[edit | edit source]
Two Hell Spheres are summoned when the party triggers the alarm within the House of Hope. They will follow the party until they are defeated.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
- Force, Thunder, and Cold attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
- Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the condition.
- Hell Sphere is immune to certain conditions and spells including: , , , , , , , .
- is effective.
Notes[edit | edit source]
- Grants 400 experience when killed.