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Hell Sphere: Difference between revisions

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m (Added experience when killed)
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| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full
| conditions = Hellish Sphere
| conditions = Hellish Sphere
| passives = Opportunity Attack
}}
}}
'''Hell Spheres''' are a type of Elemental creature in [[Baldur's Gate 3]].  
'''Hell Spheres''' are a type of Elemental creature in [[Baldur's Gate 3]].  

Latest revision as of 06:25, 9 October 2024

Hell Spheres are a type of Elemental creature in Baldur's Gate 3.

Involvement[edit | edit source]

Two Hell Spheres are summoned when the party triggers the alarm within the House of Hope. They will follow the party until they are defeated.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ram.webp
Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

DEX Save
 Melee: 1.5 m / 5  ft

Tactics[edit | edit source]

Notes[edit | edit source]

  • Grants 400 experience when killed.