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List of equipment sets: Difference between revisions

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(→‎Damage type sets: 'heat' has enough equipment and is thematically distinct enough that it deserves its own set, instead of an "all the equipment I can find that mentions fire set" treatment. Arguably the kitchen sink "fire" category could be split into a "burning" set)
(pop sparkstruck set out of 'damage type sets')
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*{{MdRarityItem|Thermodynamo Axe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat.
*{{MdRarityItem|Thermodynamo Axe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat.


=== Sparkstruck set ===
{{main|:Category:Sparkstruck Equipment|Lightning Charges (Condition)}}
The Sparkstruck set consists of of items which grant or interact with [[Lightning Charges]].
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}.
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain  [[Advantage]].
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
*{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges.
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.


=== Radiant ===
=== Radiant ===
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* {{MdRarityItem|Mask of Soul Perception}}
* {{MdRarityItem|Mask of Soul Perception}}
* {{MdRarityItem|Vest of Soul Rejuvenation}}
* {{MdRarityItem|Vest of Soul Rejuvenation}}
=== Sparkstruck set ===
{{main|:Category:Sparkstruck Equipment|Lightning Charges (Condition)}}
The Sparkstruck set consists of of items which grant or interact with [[Lightning Charges]].
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}.
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain  [[Advantage]].
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
*{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges.
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.


== Unwanted set ==
== Unwanted set ==

Revision as of 18:42, 7 October 2024

This article lists sets of equipment. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects.

Damage type sets

Elemental set

Main article: Elemental set

The elemental set confers bonuses when dealing elemental (Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder) damage or adds additional elemental damage. Many items benefit from using a mix of spell and weapon attacks.

It consists of the following pieces:

Acid set

Main article: Acid set

The Acid set is a set of equipment that helps the user deal or resist Damage TypesAcid damage. It consists of the following pieces:

Cold set

Main article: Cold set

The cold set is a set of equipment that helps the user deal or resist Damage TypesCold damage.

Fire set

The Fire Set is a set of equipment that deals or receives Damage TypesFire damage and interacts with the Burning condition.


Heat set

Main article: Heat Set

The Heat Set is a set of equipment that helps the user with Heat (Condition).



Radiant

Main article: Luminous set

The Luminous set is a set of equipment that inflicts Radiating Orb Radiating Orb when the wearer deals Damage TypesRadiant damage.

Poison

Main article: Poisoner's Set

The Poisoner's set is a set of equipment that helps the user do Damage TypesPoison damage.

Thunder / Reverberation set

The Reverberation set are items which inflict or interact with Reverberation Reverberation.

Absolute set

Main article: Absolute set

The Absolute set is a set of armour and equipment themed around the Cult of the Absolute. They provide bonuses to characters who bear the Brand of the Absolute.

Bardic Inspiration set

The Bardic Inspiration set is a set of equipment which grant bonuses when using the bardic skill Bardic Inspiration.

  • Blazer of Benevolence: when you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points.
  • Boots of Brilliance: play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest).
  • Cap of Curing: when you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points.
  • Wondrous Gloves: gain one more use of Bardic Inspiration.

Bhaalist set

Main article: Bhaalist set

The Bhaalist Set is a set of Unholy Assassin gear. These items provide the user myriad benefits, including piercing vulnerability aura, ability to use Garrotte, and inflict bleeding.

Blackguard set

Main article: Blackguard set

The Blackguard equipment is a set of armour themed around Oathbreaker Paladins that grants various bonuses.

Bonespike set

Main article: Bonespike set

Bonespike is a set of equipment that provides useful bonuses for unarmoured, physical hitters such as the Barbarian class, or while Raging. They have no proficiency requirements.

  • Bonespike Boots: grants +1 to AC and saving throws while the user is not wearing armour or using a shield.
  • Bonespike Garb: grants temporary hit points while using Rage.
  • Bonespike Gloves: the wearer's attacks ignore Resistance to physical damage.
  • Bonespike Helmet: possibly deals Psychic damage to nearby creatures when the wearer uses Rage.

Ceremonial weapons

Main article: Ceremonial

Ceremonial weapons are weapons used in the quest Find the Blood of Lathander. They are Uncommon versions of their respective weapon types with a +1 Enchantment and no other special effects. They also glow when placed upon the corresponding ceremonial pedestal.

Dark Justiciar Set

Main article: Dark Justiciar Set

The Dark Justiciar equipment is a set of armour themed after Shar's Dark Justiciars. Their bonuses revolve around being obscured.

Discoverable

These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world.

Pristine

These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar.

Healing set

The Healing set is a set of equipment that increases the effects of healing and offers bonuses when you heal/are healed.

Helldusk set

Main article: Helldusk set

Helldusk armour is a set of equipment that revolves around resisting and dealing Damage TypesFire damage. It is forged from Infernal Iron.

Flawed

The Flawed variants of the Helldusk set can be produced by Dammon, who apprenticed under Carixim, if he is given Infernal Iron.

Perfect

The perfect variants of the Helldusk set are originals produced by Carixim. They have more powerful effects but are harder to acquire.

Homing weapons

Main article: Homing Weapons

Homing weapons and armour return after being Thrown.

Kushigo set

Main article: Kushigo set

Kushigo is a set of equipment. Kushigo equipment generally boosts unarmed and unarmoured characters, such as those classed into Monk.

Obscured set

Main article: Obscured set

Obscured is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily obscured. It overlaps somewhat with the Dark Justiciar Set, but items from that list are not duplicated here.

Relics of Deep Duerra's rebellious children

The Relics of Deep Duerra's rebellious children is set of equipment with a connection to the duergar goddess Deep Duerra and the rebellion her children started in order to escape her control.

Soul set

Soul is a set of equipment that primarily benefits those classed into Monk, with improvements to unarmed attacks.


Sparkstruck set

The Sparkstruck set consists of of items which grant or interact with Lightning Charges.

Unwanted set

Main article: Unwanted set

The Unwanted set is a set of masterwork armour.

Weave set

Main article: Weave set

The Weave Set is a set that boosts its wearer's spell-related rolls through Arcane Enchantment: gain bonus to Spell Save DC and spell attack rolls. Previously worn by wizard Tenser and Edith Cluckle.

Wrath set

Main article: Wrath set

The Wrath set is a set of equipment that generates Wrath Wrath, a stacking condition that grants up to +7 melee damage bonus.

  • Bloodguzzler Garb: when an enemy damages the wearer, the wearer gains Wrath for 1 turn.
  • Cap of Wrath: during combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath for 2 turn.
  • Enraging Heart Garb: while Raging, the wearer generates 2 turns of Wrath.
  • Linebreaker Boots: when the wearer Dash or takes a similar action during combat, they gain Wrath for 2 turns.