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Kobold Looter: Difference between revisions

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| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
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'''Kobold Looter''' is a generic [[Kobold]] enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
'''Kobold Looter''' is a generic [[Kobold]] enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning.  


== Location ==
== Location ==
* [[Act One]]: [[Rosymorn Monastery]]
Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. Kobold Looters can mainly be found in the [[Rosymorn Monastery]] of [[Act One]].


== Combat ==
== Combat ==

Revision as of 20:24, 26 September 2024

Kobold Looter is a generic Kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning.

Location

Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. Kobold Looters can mainly be found in the Rosymorn Monastery of Act One.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Physical.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Tactics

The Kobold Looter is hardly a threat alone, yet with another kobold can be dangerous. The use of Pack Tactics can allow even their low Attack Roll get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.

The kobolds in the Monastery are completely drunk, with a number of them Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.

Notable loot

Notes

  • Grants 75 experience when killed

Gallery