Ad placeholder

Last Light Inn - Cellar: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
m (Typo)
 
Line 26: Line 26:


===Selûnite shrine===
===Selûnite shrine===
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven [[Meenlock]]s. The meenlocks can cause {{cond|Frightened}} and {{cond|Paralysed}}, and have a weakness to light. Reading {SmRarityItem|Halfred's Note}} at the shrine begins or advances the quest {{Quest|Investigate the Selûnite Resistance}}.
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven [[Meenlock]]s. The meenlocks can cause {{cond|Frightened}} and {{cond|Paralysed}}, and have a weakness to light. Reading {{SmRarityItem|Halfred's Note}} at the shrine begins or advances the quest {{Quest|Investigate the Selûnite Resistance}}.


By the shrine is a {{SmRarityItem|Last Light Side Entrance Key}} and {{SmRarityItem|Idol of Selûne}}, which triggers a reaction from {{CharLink|Shadowheart}}.
By the shrine is a {{SmRarityItem|Last Light Side Entrance Key}} and {{SmRarityItem|Idol of Selûne}}, which triggers a reaction from {{CharLink|Shadowheart}}.

Latest revision as of 09:37, 6 October 2024

Shadow-Cursed Lands
Ruined Battlefield Last Light Inn - Cellar Last Light Inn
The Last Light Inn - Cellar is a Location within the Shadow-Cursed Lands in Act Two of Baldur's Gate 3. The Last Light Inn's cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of Selûne Selûne.

Overview[edit | edit source]

The cellar can be reached a number of ways: through a wooden door near the inn's docks X: -47 Y: 144, descending down the knotted roots in a house in the Ruined Battlefield across the river from the inn at X: 30 Y: 156, or by being caught in a criminal act and sent to "prison".

Storage[edit | edit source]

The main room of the cellar is a run-down storage area, with several Camp Supplies. To the East is a cell, and to the north is a visible but apparently inaccessible area.

There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the cells, or through the double oak doors at X: 27 Y: -722 which are obscured by a stack of crates and a cobweb.

Cells[edit | edit source]

South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east).

In an adjacent room is a wooden chest with some alchemical ingredients, and a set of Thieves' Tools. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a Coruscation Ring.

Selûnite shrine[edit | edit source]

Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven Meenlocks. The meenlocks can cause Frightened Frightened and Paralysed Paralysed, and have a weakness to light. Reading Halfred's Note at the shrine begins or advances the quest Investigate the Selûnite Resistance Investigate the Selûnite Resistance.

By the shrine is a Last Light Side Entrance Key and Idol of Selûne, which triggers a reaction from Shadowheart Shadowheart.

Creatures[edit | edit source]

Notable loot[edit | edit source]

Hidden treasure[edit | edit source]

  • X: 25 Y: -727: random minor treasure