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== Involvement ==
== Involvement ==
{{main|Investigate the Suspicious Toys}}
{{main|Investigate the Suspicious Toys}}
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired [[The Guild|Guild]] thugs led by [[Zenovia Dawg]] to evict them. The party can solve the quarrel with words or violence, with additional [[Ability check|ability checks]] suggesting that Arfur wants his house back to protect the secret in the basement.
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired [[The Guild|Guild]] thugs led by {{CharLink|Zenovia Dawg}} to evict them. The party can solve the quarrel with words or violence, with additional [[Ability check|ability checks]] suggesting that Arfur wants his house back to protect the secret in the basement.


His basement contains proof, in the ''[[Blackmail Letter]]'', that he has been blackmailed to stuff toys with [[smokepowder]] and donate them to the refugees. Following the encounter outside his mansion, he retreats to [[Sharess' Caress]] ({{Coords|23|74}}), where the party can further interrogate him to revealing his extortioners. He will point to [[Felogyr's Fireworks]] as their headquarters and provide the party with an ''[[Archducal Coronation - Admission Pass]]''.
His basement contains proof, in the {{SmRarityItem|Blackmail Letter}}, that he has been blackmailed to stuff toys with [[Smokepowder]] and donate them to the refugees. Following the encounter outside his mansion, he retreats to [[Sharess' Caress]] ({{Coords|23|74}}), where the party can further interrogate him to revealing his extortioners. He will point to [[Felogyr's Fireworks]] as their headquarters and provide the party with an {{SmRarityItem|Archducal Coronation - Admission Pass}}.


The party can leave him alone at this point, further extort him for his gold, convince him to turn himself in, or kill him outright in the name of justice. If he leaves for the prison, the party can find his corpse laying in the cell at the end of Wyrm's Rock Prison.
The party can leave him alone at this point, further extort him for his gold, convince him to turn himself in, or kill him outright in the name of justice. If he leaves for the prison, the party can find his corpse laying in the cell at the end of Wyrm's Rock Prison.

Revision as of 22:43, 26 July 2024

Arfur Gregorio is a human in Baldur's Gate 3. He is a toymaker living in Rivington, in his house File:Portrait Arfur's Mansion.png Arfur's Mansion. He has a mildly flamboyant personality and questionable business partners.

Portrait Arfur Gregorio.png
I still haven't lived down my last experience with the drow twins and I fear they won't have forgotten my little mishap.

Involvement

The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired Guild thugs led by Zenovia Dawg Zenovia Dawg to evict them. The party can solve the quarrel with words or violence, with additional ability checks suggesting that Arfur wants his house back to protect the secret in the basement.

His basement contains proof, in the Blackmail Letter, that he has been blackmailed to stuff toys with Smokepowder and donate them to the refugees. Following the encounter outside his mansion, he retreats to Sharess' Caress (X: 23 Y: 74), where the party can further interrogate him to revealing his extortioners. He will point to Felogyr's Fireworks as their headquarters and provide the party with an Archducal Coronation - Admission Pass.

The party can leave him alone at this point, further extort him for his gold, convince him to turn himself in, or kill him outright in the name of justice. If he leaves for the prison, the party can find his corpse laying in the cell at the end of Wyrm's Rock Prison.

Notable Loot

Related Literature