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Guardian of Faith (creature): Difference between revisions

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'''Guardian of Faith''' is a [[Construct]] that can be summoned with the [[Spells#Level 4 Spells|level 4 Conjuration spell]], [[Guardian of Faith]]. Acting as immobile sentries, they will attack any enemies that get within range. Guardians of Faith take damage with every attack they make.
'''Guardian of Faith''' is a [[Construct]] that can be summoned with the [[Spells#Level 4 Spells|level 4 Conjuration spell]], [[Guardian of Faith]]. Acting as immobile sentries, they will attack any enemies that get within range. Guardians of Faith take damage with every attack they make.


== Attacks and abilities==
==Combat==
=== Attacks and abilities===


{{feature box|Strike of the Guardian}}
{{feature box|Strike of the Guardian}}

Latest revision as of 23:12, 4 July 2024

This page is about the creature, Guardian of Faith. For other similar pages, see Guardian of Faith (disambiguation).

Guardian of Faith is a Construct that can be summoned with the level 4 Conjuration spell, Guardian of Faith. Acting as immobile sentries, they will attack any enemies that get within range. Guardians of Faith take damage with every attack they make.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Sacred Flame.webp
Strike of the Guardian Strike of the Guardian ()
Damage: 20

Channel the power of your deity in your sword strike to protect the cleric that brought you into being.

DEX Save
 Range: 3 m / 10 ft
Sacred Flame.webp
Divine Retaliation Divine Retaliation ()
Strike back at the enemy that attacked you.

Gallery[edit | edit source]

Notes[edit | edit source]

One can be found in the Rosymorn Monastery guarding a pile of skeletons. The Cleric that summoned it is one of those long dead skeletons (Last Notes of a Monk), and the fact that it is a permanent Guardian is attributed to a blessing of Lathander.