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Arfur Gregorio: Difference between revisions

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* {{SmItemIcon|Arfur's Private Musings}}
* {{SmItemIcon|Arfur's Private Musings}}


{{NavRivington}}
{{Rivington}}
{{Wyrm's Crossing}}
{{Wyrm's Crossing}}
[[Category: Humanoids]]
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in Rivington]]
[[Category:Characters in Wyrm's Crossing]]
[[Category:Characters in Act Three]]

Revision as of 06:08, 4 June 2024

Arfur Gregorio is a human in Baldur's Gate 3. He is a toymaker living in Rivington, in his house Arfur's Mansion. He has a mildly flamboyant personality and questionable business partners.

Involvement

The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired Guild thugs led by Zenovia Dawg to evict them. The party can solve the quarrel with words or violence, with additional ability checks suggesting that Arfur wants his house back to protect the secret in the basement.

His basement contains proof, in the Blackmail Letter, that he has been blackmailed to stuff toys with smokepowder and donate them to the refugees. Following the encounter outside his mansion, he retreats to Sharess' Caress (X: 23 Y: 74), where the party can further interrogate him to revealing his extortioners. He will point to Felogyr's Fireworks as their headquarters and provide the party with an Archducal Coronation - Admission Pass.

The party can leave him alone at this point, further extort him for his gold, convince him to turn himself in, or murder him outright in the name of justice. If he turns himself in, the party can find his corpse laying in the cell at the end of Wyrm's Rock Prison.

Notable loot

Related literature