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Shiv Dahlia: Difference between revisions
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| feature2_name = Danger Sense | | feature2_name = Danger Sense | ||
| feature2_description = Advantage on DEX saves against traps, spells, surfaces. Cannot be Blind or Incapacitated. | | feature2_description = Advantage on DEX saves against traps, spells, surfaces. Cannot be Blind or Incapacitated. | ||
| feature3_name = | | feature3_name = Eagle Heart | ||
| feature3_description = Enter an [[Rage: Eagle Heart (Condition)|eagle-like rage]]. | | feature3_description = Enter an [[Rage: Eagle Heart (Condition)|eagle-like rage]]. | ||
| feature4_name = Extra Attack | | feature4_name = Extra Attack |
Revision as of 08:55, 10 May 2024
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Shiv Dahlia | |||||||||||||
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Level 8 | |||||||||||||
Information | |||||||||||||
Race | Human | ||||||||||||
Class | Barbarian, Wildheart | ||||||||||||
Faction | Stone Lord | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 14 | ||||||||||||
Hit points | 135 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| When you attack a Bleeding or Poisoned target, you also Maim it for 1 turn. | ||||||||||||
| Advantage on DEX saves against traps, spells, surfaces. Cannot be Blind or Incapacitated. | ||||||||||||
| Enter an eagle-like rage. | ||||||||||||
| Make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| +3m (10ft) to movement while unarmoured. | ||||||||||||
| You gain a +3 to Initiative and can't be Surprised. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Apply Bludgeoning damage, even on a miss. | ||||||||||||
| While unarmoured, +3 to AC. |
Shiv Dahlia is a follower of the Stone Lord, found in the middle of an argument with the Guild on the western shore in Rivington during Act Three.