User:Chronofreak: Difference between revisions

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= Retaliation Skills and Gear =  
= Retaliation Skills and Gear =  
{| class="wikitable sortable"
{| class="wikitable sortable"
! Activation !! Category !! Name !! Condition !! Special
! Activation !! Category !! Name !! Condition !! Special
Line 363: Line 362:
== When Attacker HITS ==
== When Attacker HITS ==
=== Clothing ===
=== Clothing ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Bided Time}}''': The wearer gains {{Cond|Arcane Charge}} whenever they are hit by a melee attack.
* {{Rarity item|Bided Time}} ''(melee attack)''
* '''{{Rarity item|Bloodguzzler Garb}}''': When an enemy damages the wearer, the wearer gains {{Cond|Wrath}} for 2 turns.
* {{Rarity item|Bloodguzzler Garb}}
* '''{{Rarity item|Cloth Armour}}''': When an enemy damages the wearer, the wearer gains {{Cond|Wrath}} for 2 turns.
* {{Rarity item|Cloth Armour}}
* '''{{Rarity item|Bonespike Garb}}''': When the wearer is struck by a melee attack, the attacker takes {{DamageText|[[Constitution|Constitution modifier]]|Piercing}} damage.
* {{Rarity item|Bonespike Garb}} ''(melee attack)''
{{div col end}}
=== Medium Armour ===
=== Medium Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Dark Justiciar Mail}}''': While Obscured by shadow, the wearer deals {{DamageText|1d4|Necrotic}} to attackers that hit them with a melee attack.
* {{Rarity item|Dark Justiciar Mail}} ''(melee attack)''
* '''{{Rarity item|The Oak Father's Embrace}}''': Undead creatures that hit the wearer receive {{DamageText|1d6|Radiant}}.
* {{Rarity item|The Oak Father's Embrace}} ''(undead)''
* '''{{Rarity item|The Jolty Vest}}''': When the wearer takes damage while having {{Cond|Lightning Charges}}, the attacker must succeed a [[Dexterity]] {{Saving Throw}} or become {{Cond|Shocked}}.
* {{Rarity item|The Jolty Vest}}
* '''{{Rarity item|Adamantine Scale Mail}}''': When a melee attack hits you, the attacker is sent {{Cond|Reeling}} for 2 turns.
* {{Rarity item|Adamantine Scale Mail}} ''(melee attack)''
* '''{{Rarity item|Dark Justiciar Half-Plate (Very Rare)}}''': While the wearer has {{Cond|Shield of Faith}} active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes {{DamageText|1d4|Necrotic}}.
* {{Rarity item|Dark Justiciar Half-Plate (Very Rare)}}
{{div col end}}
=== Heavy Armour ===
=== Heavy Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Flawed Helldusk Armour}}''': When you are hit by a foe within {{Distance|m=2|ft=7}}, it might take {{DamageText|1d4|Fire}} damage.
* {{Rarity item|Flawed Helldusk Armour}} ''(within 2m/7ft)''
* '''{{Rarity item|Adamantine Splint Armour}}''': When a melee attack hits you, the Attacker is sent {{Cond|Reeling}} for 3 turns.
* {{Rarity item|Adamantine Splint Armour}} ''(melee attack)''
=== Cloaks ===
{{div col end}}
* '''{{Rarity item|Cindermoth Cloak}}''': A creature that damages the wearer within {{Distance|m=2|ft=7}} receives {{Cond|Burning}}.
* '''{{Rarity item|Fleshmelter Cloak}}''': Whenever a creature deals melee damage to the wearer, that creature takes {{DamageText|1d4|Acid}} Damage.
* '''{{Rarity item|Thunderskin Cloak}}''': When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a {{SavingThrow|Constitution}} or become {{Cond|Dazed}}.
=== Shields ===
=== Shields ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Ironvine Shield}}''':  While the wielder is holding a weapon empowered with {{Cond|Shillelagh}}, and when they are hit by a melee attack, the attacker takes {{DamageType|Piercing}} Damage equal to the wielder's [[Wisdom]] modifier.
* {{Rarity item|Ironvine Shield}} ''(melee attack)''
* '''{{Rarity item|Absolute's Protector}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Absolute's Protector}} ''(melee attack)''
* '''{{Rarity item|Adamantine Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Adamantine Shield}} ''(melee attack)''
* '''{{Rarity item|Justiciar's Greatshield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Justiciar's Greatshield}} ''(melee attack)''
* '''{{Rarity item|Ketheric's Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Ketheric's Shield}} ''(melee attack)''
* '''{{Rarity item|Sentinel Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Sentinel Shield}} ''(melee attack)''
* '''{{Rarity item|Shield of Scorching Reprisal}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of Scorching Reprisal}} ''(melee attack)''
* '''{{Rarity item|Shield of Shielding}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of Shielding}} ''(melee attack)''
* '''{{Rarity item|Abdel's Trusted Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Abdel's Trusted Shield}} ''(melee attack)''
* '''{{Rarity item|Shield of Devotion}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of Devotion}} ''(melee attack)''
* '''{{Rarity item|Shield of the Undevout}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of the Undevout}} ''(melee attack)''
* '''{{Rarity item|Swires' Sledboard}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Swires' Sledboard}} ''(melee attack)''
* '''{{Rarity item|Viconia's Walking Fortress}}''': When a foe hits you with a melee attack, you can use your reaction, dealing {{DamageText|2d4|Force}} damage and knock it {{Cond|Prone}} unless they succeed a {{Saving Throw|Dexterity}}.
* {{Rarity item|Viconia's Walking Fortress}} ''(melee attack)''
{{div col end}}
=== Cloaks ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{Rarity item|Cindermoth Cloak}} ''(within 2m/7ft)''
* {{Rarity item|Fleshmelter Cloak}} ''(melee attack)''
* {{Rarity item|Thunderskin Cloak}} ''(reverberating)''
{{div col end}}


== When Attacker MISSES ==
== When Attacker MISSES ==
=== Clothing ===
=== Clothing ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Armour of Uninhibited Kushigo}}''': While {{Cond|Patient Defence}} is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses.
* {{Rarity item|Armour of Uninhibited Kushigo}}
* '''{{Rarity item|Obsidian Laced Robe}}''': On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them.
* {{Rarity item|Obsidian Laced Robe}} ''(saving throw)''
* '''{{Rarity item|Moon Devotion Robe}}''': While the wearer has {{Cond|Mage Armour}}, each successful {{Saving Throw}} causes the source of the Saving Throw to take {{DamageText|1-4|Radiant}} damage.
* {{Rarity item|Moon Devotion Robe}} ''(saving throw)''
* '''{{Rarity item|Robe of the Weave}}''': Whenever the wearer succeeds a {{Saving Throw}} against a spell, they regain {{DamageText|1d6|Healing}}.
* {{Rarity item|Robe of the Weave}} ''(saving throw)''
* '''{{Rarity item|Vest of Soul Rejuvenation}}''': Whenever the wearer succeeds on a {{SavingThrow}} against a [[Spells|Spell]], they regain {{DamageText|1d4|Healing}}. The wearer can use a {{Action|reaction}} to make an {{SAI|Unarmed Strike|w=30}} against any attacker that misses.
* {{Rarity item|Vest of Soul Rejuvenation}} ''(saving throw)''
{{div col end}}
=== Medium Armour ===
=== Medium Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Psionic Ward Armour}}''': Whenever the wearer succeeds on a {{Saving Throw}} against a spell, they regain {{DamageText|1d4|Healing}}.
* {{Rarity item|Psionic Ward Armour}} ''(saving throw)''
{{div col end}}
=== Heavy Armour ===
=== Heavy Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Helldusk Armour}}''': When you succeed a {{Saving Throw}}, the caster receives {{Cond|Burning}} for 3 turns.
* {{Rarity item|Helldusk Armour}} ''(saving throw)''
{{div col end}}
=== Weapon ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{Rarity item|Staff of the Emperor}} ''(saving throw)''
{{div col end}}
=== Headwear ===
=== Headwear ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Circlet of Psionic Revenge}}''': When you succeed a {{SavingThrow}}, the foe that caused the throw takes {{DamageText|1d4|Psychic}}.
* {{Rarity item|Circlet of Psionic Revenge}} ''(saving throw)''
* '''{{Rarity item|Holy Lance Helm}}''': Creatures who miss their {{Attack Roll}}s against the wearer must make a {{Saving Throw|Dexterity|dc=14}} or take {{DamageText|1d4|Radiant}} damage.
* {{Rarity item|Holy Lance Helm}} ''(attack roll)''
=== Weapons ===
{{div col end}}
* '''{{Rarity item|Staff of the Emperor}}''': When the wielder succeeds a {{Saving Throw}}, the foe that caused the throw needs to make an {{Saving Throw|Intelligence}} or be {{cond|Stunned}} for 1 turn.
=== Shields ===
* '''{{Rarity item|Adamantine Shield}}''': When a melee attack misses you, the attacker is sent {{Cond|Reeling}} for 2 turns.
* '''{{Rarity item|Shield of Scorching Reprisal}}''': Once per [[Short Rest]], use a {{Action|Bonus}} to huddle behind your shield to increase your {{Armour Class}} by 1 and reap scorching retaliation upon attackers who miss you. When an attacker misses you with a melee attack, they take {{DamageText|1d6|Fire}} damage.


= Qir'ra =
= Qir'ra =

Revision as of 15:54, 21 May 2024

I'm putting my custom characters here. Work in progress.

Retaliation Skills and Gear

Activation Category Name Condition Special
On hit Clothing Bided Time Melee attack
On hit Clothing Bloodguzzler Garb -
On hit Clothing Cloth Armour -
On hit Clothing Bonespike Garb Melee attack
On hit Medium Armour Dark Justiciar Mail Melee attack
  • Nightsinger's Reply
    While Obscured by shadow, the wearer deals 1d4Damage TypesNecrotic to attackers that hit them with a melee attack.
On hit Medium Armour The Oak Father's Embrace Undead
  • Order of Nature
    Undead creatures that hit the wearer receive 1d6Damage TypesRadiant. Beasts that hit the wearer deal an additional 1d6Damage TypesRadiant.
On hit Medium Armour The Jolty Vest -
On hit Medium Armour Adamantine Scale Mail Melee attack
On hit Medium Armour Dark Justiciar Half-Plate (Very Rare) -
Shar's Aegis Shar's Aegis ()
Cast as a level 1 spell ( Recharge: Long rest.)
On hit Heavy Armour Flawed Helldusk Armour Within 2 m / 7 ft
On hit Heavy Armour Adamantine Splint Armour Melee attack
On hit Shield Ironvine Shield Melee attack
  • Ironvine
    While the wielder is holding a weapon empowered with Shillelagh Shillelagh, and when they are hit by a melee attack, the attacker takes Damage TypesPiercing Damage equal to the wielder's Wisdom modifier.
On hit Shield Absolute's Protector Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Fire Shield: Chill Fire Shield: Chill ()
Cast as a level 4 spell ( Recharge: Long rest.)
On hit Shield Adamantine Shield Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
On hit Shield Justiciar's Greatshield Melee attack
Darkness Cloak Darkness Cloak ()
Create a cloud of magical darkness and immediately attempt to Hide Hide. ( Recharge: Short rest.)
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
On hit Shield Ketheric's Shield Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
On hit Shield Sentinel Shield Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
On hit Shield Shield of Scorching Reprisal Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Blazing Retaliation Blazing Retaliation ()
Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you. ( Recharge: Short rest.)
On hit Shield Shield of Shielding Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
Shield (spell) Shield ()
Cast as a level 1 spell ( Recharge: Long rest.)
On hit Shield Abdel's Trusted Shield Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
Protection from Missiles Protection from Missiles ()
Cast as a level 2 spell ( Recharge: Short rest.)
On hit Shield Shield of Devotion Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Shield of Devotion: Aid Shield of Devotion: Aid ()
Cast as a level 3 spell ( Recharge: Long rest.)
On hit Shield Shield of the Undevout Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
On hit Shield Swires' Sledboard Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
On hit Shield Viconia's Walking Fortress Melee attack
Bulwark Rebuke Bulwark Rebuke ()
When a foe hits you with a melee attack, deal it 2d4Damage TypesForce and possibly knock it Prone Prone. at will.
Reflective Shell Reflective Shell ()
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. ( Recharge: Short rest.)
Warding Bond Warding Bond ()
Cast as a level 2 spell ( Recharge: Long rest.)
On hit Cloak Cindermoth Cloak Within 2 m / 7 ft
On hit Cloak Fleshmelter Cloak Melee attack
  • Caustic Reprisal
    Whenever a creature deals melee damage to the wearer, that creature takes 1d4Damage TypesAcid Damage.
On hit Cloak Thunderskin Cloak Reverberating


When Attacker HITS

Clothing

Medium Armour

Heavy Armour

Cloaks

Shields

When Attacker MISSES

Clothing

Medium Armour

Heavy Armour

Headwear

Weapons

Shields

Qir'ra

TBD
Qir'ra
Stats
Level 5

(College of Lore Bard 5)

STR

8
(-1)

DEX

14
(+2)

CON

16
(+3)

INT

10

WIS

12
(+1)

CHA

16
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race Githyanki Githyanki
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 43
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9 m / 30 ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 68 kg / 150 lb
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +2
Passive features
Character information
Class College of Lore College of Lore
Background Urchin
Allies Shadowheart, Wyll, Lae'zel
Additional information
Voice actor TBD
Models


Description for Qir'ra here.

Gameplay

As a Bard, Qir'ra excels at learning and casting a wide variety of arcane Spells. Using his Arcane Recovery ability, he can keep casting spells long after other spellcasters have run out of Spell Slots.

Proficiencies

Equipment
Saving Throws
Skills

Racial Traits

Class Features

Spells Known

Cantrips Icon.png Cantrips
4 Level 1 Spell Slots.png Level 1 Spells
3 Level 2 Spell Slots.png Level 2 Spells
2 Level 3 Spell Slots.png Level 3 Spells
Short rest icon.png Once Per Short Rest
Long rest icon.png Once Per Long Rest

Valric

TBD
Valric
Stats
Level 3

STR

8
(-1)

DEX

14
(+2)

CON

16
(+3)

INT

17
(+3)

WIS

12
(+1)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Strongheart Halfling Strongheart Halfling
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP ?
Creature AC Icon.png  AC ?
Creature Speed Icon.png  Movement Speed 7.5 m / 25 ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 68 kg / 150 lb
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Class [[ College of Lore College of Lore Lv.4 | College of Lore College of Lore Lv.4 ]] [[Category:College of Lore College of Lore Lv.4s]]
Background Urchin
Allies Shadowheart, Wyll, Laezel
Additional information
Voice actor TBD
Models


Description for Valric here.

numba 2

sdf

test 1

sagadg

testing

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