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Ghoul: Difference between revisions

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==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp
{{Feature box|Claws (Ghoul)}}
|Lash out with deadly claws and possibly {{cond|Paralysed|Paralyse}} the target.
 
{{Action}}
 
{{Attack Roll}}
 
{{Range|melee}}
 
{{DamageInfo|2d4+1|Slashing}}
 
{{SavingThrow|CON|11}} to prevent {{cond|Paralysed|Paralyse}}.
}}


== Ghoul characters ==
== Ghoul characters ==

Revision as of 09:17, 28 April 2024

For the Animate Dead ghoul summon, see Ghoul (Animate Dead).

Ghouls are an Undead Humanoid creature and non-playable race in Baldur's Gate 3. They can be found along the Rosymorn Monastery Trail.

About

Driven by their insatiable hunger for humanoid flesh, ghouls usually roam the night in packs.

Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause paralysis paralysis, and they are immune to Damage TypesPoison.


Ghouls can be created by the level 5 Necromancy spell, Animate Dead: Ghoul, which can be learnt by a wizard or cleric. These ghouls have a higher level and differing abilities. See Ghoul (Animate Dead).

The Ghouls summoned by the special spell Danse Macabre, which is acquired from reading the Necromancy of Thay, is yet another distinct variant. See Ghoul (Danse Macabre).

Attacks and abilities

Generic Physical.webp
Claws Claws ()

Lash out with deadly claws and possibly Paralyse Paralyse the target.

CON Save
 Melee: 1.5 m / 5  ft

Ghoul characters

Ghoul enemy variants

Ghoul summons

External links