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Water Elemental: Difference between revisions

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(Patch 6 change, it is now not possible to kill water elementals and myrmidons with water chasms.)
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== Attacks and abilities ==
== Attacks and abilities ==


==== {{SAI|Slam (Water Elemental)|Slam|w=40}} ====
{{Feature box|Slam (Water Elemental)}}
* Slam into a foe dealing {{DamageText|5|Bludgeoning}} + {{DamageText|1d6|Cold}} and create a puddle of water around the impact site.


==== {{SAI|Winter's Breath|w=40}} ====
{{Feature box|Winter's Breath}}
* Exhale a freezing torrent of ice upon your enemies dealing {{DamageText|4d6|Cold}} damage. {{Cond|Burning}} targets undergo rapid cooling and become {{Cond|Brittle}}.


==== {{SAI|Multiattack (Water Elemental)|Multiattack|w=40}} ====
{{Feature box|Multiattack (Water Elemental)}}
* Descend on a creature to buffet it with your hardy aqueous fists, dealing {{DamageText|2d4 + Strength Modifier|Bludgeoning}} + {{DamageText|2d4|Cold}} twice.


==== {{SAI|Elemental Warp|w=40}} ====
{{Feature box|Elemental Warp}}
* Surrounded by silver mist, you teleport to an unoccupied space you can see.


== Notes ==
== Notes ==

Revision as of 08:09, 22 May 2024

Water Elementals are a type of Elemental creature that can be found via the spell Conjure Elemental Conjure Elemental.

Attacks and abilities

Slam Water Elemental.webp
Slam Slam ()
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Slam into a foe and create a puddle of water around the impact site.

 Melee: 1.5 m / 5  ft
AoE: 1 m / 3 ft (Radius)
Winter's Breath.webp
Winter's Breath Winter's Breath ()
D6 Cold.png 4d6 (4~24) Damage TypesCold

Exhale a freezing torrent of ice. Burning Burning creatures undergo rapid cooling and become Brittle Brittle. Has no effect on inanimate objects.

CON Save
 Range: Self
AoE: 6 m / 20 ft (Cone)
Multiattack Water Elemental.webp
Multiattack Multiattack ()
D4 Bludgeoning.png 2d4 + 4 (6~12) Damage TypesBludgeoning
+
D4 Cold.png 2d4 (2~8) Damage TypesCold
+
D4 Bludgeoning.png 2d4 + 4 (6~12) Damage TypesBludgeoning
+
D4 Cold.png 2d4 (2~8) Damage TypesCold

Descend on a creature to buffet it with your hardy aqueous fists.

Chilled Chilled targets take double damage.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notes

  • If thrown into a water chasm, the Water Elemental will float back into safety.

Gallery

External links