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{{PageSeo
{{PageSeo
| title = Zorru
| title = Zorru
| description = Zorru is a Tiefling NPC in Baldur's Gate 3. He is one of the Tiefling Refugees group in the Druid Grove.
| description = Zorru is a tiefling scout in Act One. He is one of the tiefling refugees sheltered at the Emerald Grove originally sent to scout a road to Baldur's Gate.
| image = Zorru.png
| image = Zorru.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Zorru
| name = Zorru
|image=[[File:Zorru.png|350px]]
| va = Dario Coates
|STR=12
| image =
|DEX=15
<gallery>
|CON=12
Zorru.png|In-game
|INT=10
Zorru Model.png|Model
|WIS=14
Portrait Zorru.png|Portrait
|CHA=12
</gallery>
|level=3
| size = [[Medium]]
|race=[[Tiefling#Asmodeus Tieflings|Asmodeus Tiefling]]
| type = [[Humanoid]]
|type=Humanoid
| race = [[Asmodeus Tiefling]]
|HP=32
| class = [[Ranger]]
|AC=17
| faction = [[Tiefling Refugees]]
|speed=9m / 30ft
| level = 3
|size=Medium
| e hp = 15
|weight=60kg / 120lbs
| hp = 22
|proficiency=2
| t hp = 28
|initiative=+2
| ac = 13
|location = [[Druid Grove]]
| movement m = 9
|fire = Double
| weight kg = 75
|alt-name=3d model|alt-image=[[File:Zorru3dmodel.png|250px]]|str save=Proficient|dex save=Proficient|passive={{SmallIcon|Darkvision Condition Icon.webp}} [[Darkvision]]
| str = 12
| dex = 15
| con = 12
| int = 10
| wis = 14
| cha = 12
| str save prof = yes
| dex save prof = yes
| resistances = fire resistant full
| passives = Darkvision, Hellish Resistance, Opportunity Attack
}}
 
'''Zorru''' is one of the [[tiefling refugees]] seeking shelter at the [[Emerald Grove]] in [[Act One]]. Originally out on a scouting mission with {{CharLink|Yul}}, he encountered a [[Githyanki]] patrol on the [[Risen Road]] before fleeing back to the grove.
{{DiQ|We were s-scouting the road to Baldur's Gate. It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side. And I just... I just ran.|Zorru|, on the [[Githyanki]] patrol killing [[Yul]].}}
 
==Description==
Zorru has a sense of humor, occasionally making fatalistic jokes, and values humor in difficult times.{{ref|Zorru: What do you make of those protestors?
 
Player character: ''I think they're grabbing the wrong end of the rothé.''
 
Zorru: ''Ha! A jest is welcome in times like these. I'm Zorru.''}}
 
He fears githyanki after watching one gut his friend.
 
Zorru often chooses flight over fight, abandoning his fellow scout to die after being attacked by a githyanki patrol as well as fleeing the tiefling refugees after the Absolute Cult's attack in the [[Shadow-Cursed Lands]].
 
==Involvement==
=== Act One ===
When {{CharLink|Nymessa}} and {{CharLink|Damays}} have Lae'zel captured, they'll comment that Zorru was right to describe the gith as "Yellow as a toad, and twice as ugly" and that one of them killed his squad. Upon arrival at the Grove, if {{CharLink|Zaki}} sees Lae'zel, he'll comment that she's one of the toad-people Zorru saw. Either interaction may lead to Lae'zel insisting on finding and questioning him about the gith he saw, with the hopes of finding their Crèche and curing the party of their tadpoles.
 
Zorru can be found in [[The Hollow]], next to the storage hut. If {{CharLink|Lae'zel}} is in the party, he will question her presence. Lae'zel will order Zorru to bow. If the player character allows this to happen, there will be a gain of approval with Lae'zel and disapproval with {{CharLink|Shadowheart}}. If not forcing Zorru to bow, then Shadowheart gains approval instead, and Lae'zel gains disapproval.
 
The player character can also question Zorru over the whereabouts of the [[Crèche Y'llek|Githyanki Crèche]]. He will give information that updates the map with a marker. This will also advance {{Quest|Find the Githyanki Crèche}}.
 
When approaching the Mountain Pass, the party can encounter the corpse of {{CharLink|Yul}}, Zorru's friend and fellow scout. Using {{SAI|Speak with Dead}} will reveal that Zorru left Yul to die. If {{CharLink|Wyll}} is in the party, he will call Zorru a coward.
 
After defeating all three [[Defeat the Goblins|goblin leaders]], Zorru will leave the Grove before most of the tiefling refugees, and travel to [[Baldur's Gate]] on his own.
 
=== Act Three ===
Zorru can be found with several other tieflings in the refugee camp near the [[Requisitioned Barn]], within [[Rivington]]. His dialogue with either {{CharLink|Cerys}}, {{CharLink|Bex}}, or {{CharLink|Danis}} reveal that he mysteriously made it to the city all on his own, but had some close calls with [[Cult of the Absolute|Absolutist]] cultists on the way there; nevertheless, he acquiesces that he did not have it as hard as the rest of the remaining refugees.{{ref|Dialogue with Cerys:<br>''Zorru! You made it here all on your own?'' - Cerys<br>''It was touch and go. Some close calls - the cult have claimed every road between Baldur's Gate and Elturgard.<br>But from what you tell me, I had it easy compared to the rest of you.'' - Zorru}}
 
Despite his own cowardice, he despises Zevlor for failing to act under pressure during the attack by Absolute Cultists.{{ref|Zorru: ''Spare me your sanctimony. He died a failure, with the blood of the tieflings he should have protected on his hands.''}} Depending on the player character's conversation with him, he may change his point of view to understand that he tried his best in a terrible situation.{{ref|Player character: ''I wanted to ask you about Zevlor.''
 
Zorru: ''That loser? Don't bother. I don't even want to think about him after what he did.'#
 
OR
 
Zorru: ''It's all right, I'm not mad about it anymore. He tried his best to lead us in a terrible situation. I see that now.''}}
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|ranged attack|item=Longbow}}


{{IconLink|Hellish Resistance Icon.png|Hellish Resistance|size=24}}
=== Noteable loot ===
* {{MdRarityItem|Storage Key}}


{{IconLink|Opportunity Attack Icon.png|Opportunity Attack|size=24}}}}'''Zorru''' is a [[Tiefling]] NPC in [[Baldur's Gate 3]]. He can be found at the [[Druid Grove]] near to the entrance of the secluded chamber.
==Companion approval==
First interaction between the party and [[Zorru]] in [[The Hollow]]. [[Laezel]] must be in the party.


== Act One ==
Approach Zorru with Lae'zel in the group
{{SpoilerWarning}}
::{{Approval|Laezel|+5}}
If the player has [[Lae'zel]] in your party Zorru will question her presence. [[Lae'zel]] will order Zorru to bow, if the player allows this to happen you will gain approval with [[Lae'zel]] and disapproval with [[Shadowheart]]. If you do not force Zorru to bow then [[Shadowheart]] gains approval instead, and [[Lae'zel]] gains disapproval.


The player can also question Zorru over the whereabouts of the nearby Githyanki Crèche. He will give information that updates the players map with a marker. This will also update the the quest [[Find the Githyanki Crèche]].
* "Yes. And I suggest you do as she says" OR "You heard the woman. Bow."
::{{Approval|Astarion|+1}} {{Approval|Laezel|+5}} {{Approval|Shadowheart|-1}}{{Approval|Karlach|-1}}
**''Wait for the tiefling to obey.'' OR "She's serious. You'd better get on your knees. ''Fast''."
::{{Approval|Astarion|+1}} {{Approval|Laezel|+5}} {{Approval|Shadowheart|-1}}{{Approval|Karlach|-1}}


==Companion Approval==
*Take over the interrogation AND order Lae'zel to stand down. (Might be an option to take over without approval changes before Zorru is bowing.)
::{{Approval|Laezel|-5}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
**Tell Zorru to take a breath or stand back up AND get the information.
::{{Approval|Laezel|+5}}
**Tell Zorru to take a breath or stand back up AND let him leave
::{{Approval|Laezel|-5}}


Interaction: First interaction between the player and [[Zorru]] in [[The Hollow]]. [[Laezel]] must be the the party.
Talking to Lae'zel after the interrogation (Some options vary depending on who did the interrogation)
*"Do you plan to be that rough with everyone we meet?"
*Halfling - "Goodness me - that's a terrible way to make friends. Must you be so rough?"
::{{Approval|Astarion|-1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
*"You're a dab hand at interrogations . we might need that skill again."
:: {{Approval|Astarion|+1}} {{Approval|Laezel|+5}} {{Approval|Shadowheart|-1}}
<!-- This should be complete options not counting racial and class specific extra options tested with Dark Urge Halfling Bard -M1m2e3 -->


== Related quests ==
* {{Quest|Find the Githyanki Crèche}}
* {{Quest|Raid the Grove}}
* {{Quest|Save the Refugees}}


"Yes. And I suggest you do as she says"
== References ==
:: {{Approval|Laezel|+5}} {{Approval|Astarion|+1}} {{Approval|Shadowheart|-1}}
{{reflist}}


==External links==
* {{FRWiki|Zorru|long}}


{{NavCharacters|one}}
{{Emerald Grove}}
[[Category: Humanoids]]
{{Rivington}}
[[Category: Tieflings]]
[[Category:Asmodeus Tieflings]]
[[Category: Characters in Act 1]]
[[Category:Tieflings]]
[[Category:Tiefling Refugees]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Rivington]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Three]]
[[Category:Rangers]]

Latest revision as of 09:26, 13 November 2024

Zorru is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. Originally out on a scouting mission with Yul Yul, he encountered a Githyanki patrol on the Risen Road before fleeing back to the grove.

Portrait Zorru.png
We were s-scouting the road to Baldur's Gate. It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side. And I just... I just ran.
Zorru, on the Githyanki patrol killing Yul.

Description[edit | edit source]

Zorru has a sense of humor, occasionally making fatalistic jokes, and values humor in difficult times.[1]

He fears githyanki after watching one gut his friend.

Zorru often chooses flight over fight, abandoning his fellow scout to die after being attacked by a githyanki patrol as well as fleeing the tiefling refugees after the Absolute Cult's attack in the Shadow-Cursed Lands.

Involvement[edit | edit source]

Act One[edit | edit source]

When Nymessa Nymessa and Damays Damays have Lae'zel captured, they'll comment that Zorru was right to describe the gith as "Yellow as a toad, and twice as ugly" and that one of them killed his squad. Upon arrival at the Grove, if Zaki Zaki sees Lae'zel, he'll comment that she's one of the toad-people Zorru saw. Either interaction may lead to Lae'zel insisting on finding and questioning him about the gith he saw, with the hopes of finding their Crèche and curing the party of their tadpoles.

Zorru can be found in The Hollow, next to the storage hut. If Lae'zel Lae'zel is in the party, he will question her presence. Lae'zel will order Zorru to bow. If the player character allows this to happen, there will be a gain of approval with Lae'zel and disapproval with Shadowheart Shadowheart. If not forcing Zorru to bow, then Shadowheart gains approval instead, and Lae'zel gains disapproval.

The player character can also question Zorru over the whereabouts of the Githyanki Crèche. He will give information that updates the map with a marker. This will also advance Find the Githyanki Crèche Find the Githyanki Crèche.

When approaching the Mountain Pass, the party can encounter the corpse of Yul Yul, Zorru's friend and fellow scout. Using Speak with Dead Speak with Dead will reveal that Zorru left Yul to die. If Wyll Wyll is in the party, he will call Zorru a coward.

After defeating all three goblin leaders, Zorru will leave the Grove before most of the tiefling refugees, and travel to Baldur's Gate on his own.

Act Three[edit | edit source]

Zorru can be found with several other tieflings in the refugee camp near the Requisitioned Barn, within Rivington. His dialogue with either Cerys Cerys, Bex Bex, or Danis Danis reveal that he mysteriously made it to the city all on his own, but had some close calls with Absolutist cultists on the way there; nevertheless, he acquiesces that he did not have it as hard as the rest of the remaining refugees.[2]

Despite his own cowardice, he despises Zevlor for failing to act under pressure during the attack by Absolute Cultists.[3] Depending on the player character's conversation with him, he may change his point of view to understand that he tried his best in a terrible situation.[4]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Noteable loot[edit | edit source]

Companion approval[edit | edit source]

First interaction between the party and Zorru in The Hollow. Laezel must be in the party.

Approach Zorru with Lae'zel in the group

Laezel approves +5
  • "Yes. And I suggest you do as she says" OR "You heard the woman. Bow."
Astarion approves +1 Laezel approves +5 Shadowheart disapproves -1Karlach disapproves -1
    • Wait for the tiefling to obey. OR "She's serious. You'd better get on your knees. Fast."
Astarion approves +1 Laezel approves +5 Shadowheart disapproves -1Karlach disapproves -1
  • Take over the interrogation AND order Lae'zel to stand down. (Might be an option to take over without approval changes before Zorru is bowing.)
Laezel disapproves -5 Shadowheart approves +1 Wyll approves +1
    • Tell Zorru to take a breath or stand back up AND get the information.
Laezel approves +5
    • Tell Zorru to take a breath or stand back up AND let him leave
Laezel disapproves -5

Talking to Lae'zel after the interrogation (Some options vary depending on who did the interrogation)

  • "Do you plan to be that rough with everyone we meet?"
  • Halfling - "Goodness me - that's a terrible way to make friends. Must you be so rough?"
Astarion disapproves -1 Laezel disapproves -1 Shadowheart approves +1
  • "You're a dab hand at interrogations . we might need that skill again."
Astarion approves +1 Laezel approves +5 Shadowheart disapproves -1

Related quests[edit | edit source]

References[edit | edit source]

  1. Zorru: What do you make of those protestors? Player character: I think they're grabbing the wrong end of the rothé. Zorru: Ha! A jest is welcome in times like these. I'm Zorru.
  2. Dialogue with Cerys:
    Zorru! You made it here all on your own? - Cerys
    It was touch and go. Some close calls - the cult have claimed every road between Baldur's Gate and Elturgard.
    But from what you tell me, I had it easy compared to the rest of you.
    - Zorru
  3. Zorru: Spare me your sanctimony. He died a failure, with the blood of the tieflings he should have protected on his hands.
  4. Player character: I wanted to ask you about Zevlor. Zorru: That loser? Don't bother. I don't even want to think about him after what he did.'# OR Zorru: It's all right, I'm not mad about it anymore. He tried his best to lead us in a terrible situation. I see that now.

External links[edit | edit source]