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| description = Plants are a type of creature that are plant-like or fungal in nature. They can be found throughout Baldur's Gate 3, most notably in the Underdark in Act One, or in shadow-cursed form during Act Two. | |||
| image = NPC Shadow-Cursed Needle Blight 2.png | |||
}} | |||
[[File:NPC Shadow-Cursed Needle Blight 2.png|thumb|right||{{noexcerpt|A plant creature.}}]] | |||
'''Plants''' are a type of [[List_of_creature_types|creature]] that are plant-like or fungal in nature. They can be found throughout Baldur's Gate 3, most notably in the Underdark in Act One, or in shadow-cursed form during Act Two. | |||
{{Quote race|{{PAGENAME}}}} | |||
{{TOC|limit=3}} | |||
== Characteristics == | |||
Plant creatures are creatures that have plant-like features like wood and bark or fungal features like fruiting bodies, but are able to rapidly move and even attack, unlike typical plants. Most plant creatures are non-sentient, but some of the fungi encountered in ''Baldur's Gate 3'' such as the Myconid are indeed sentient. | |||
Most plant creatures usually have an aversion to fire, and as such are vulnerable to {{DamageType|Fire}} damage. | |||
== Types of plants == | |||
=== Blights === | |||
{{hatnote|Main articles: [[Blight (race)]] and {{FRWiki|Blight|long}}}} | |||
{{Quote race|Blight}} | |||
Blights are twisted, corrupted plants that have been tainted by evil. They resemble dead versions of their original plant form. | |||
==== Blights in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Shadow-Cursed Needle Blight}} | |||
* {{MdCharLink|Shadow-Cursed Vine Blight}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Myconid === | |||
{{hatnote|Main articles: [[Myconid]] and {{FRWiki|Myconid|long}}}} | |||
{{Quote race|Myconid}} | |||
Myconid are a species of sentient fungi that inhabit the Underdark. They typically form communities called circles, and communicate to each other in song form. For other creatures, they communicate telepathically by releasing spores. | |||
==== Myconids in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Glut|Sovereign Glut}} | |||
* {{MdCharLink|Mossy Myconid}} | |||
* {{MdCharLink|Noxious Myconid}} | |||
* {{MdCharLink|Restless Myconid}} | |||
* {{MdCharLink|Spaw|Sovereign Spaw}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Shambling Mound === | |||
{{hatnote|Main articles: [[Shambling Mound]] and {{FRWiki|Shambling mound|long}}}} | |||
{{Quote race|Shambling Mound}} | |||
Shambling mounds are large, rotting masses of plant material that dwells often in swamps. Also known as ''shamblers'', shambling mounds are made of dead plants which can make it difficult for a victim to spot until it's too late. | |||
==== Shambling mounds in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Shadow-Cursed Shambling Mound}} | |||
{{div col end}} | |||
== Other == | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Wood Woad}} | |||
* {{MdCharLink|Giant Shadow Creeper}} | |||
* {{MdCharLink|Grasping Vine (creature)|Grasping Vine}} | |||
* {{MdCharLink|Shadow Creeper}} | |||
{{div col end}} | |||
== Related items == | |||
* {{MdRarityItem|Exterminator's Axe}} - deals {{DamageText|1d6|Fire}} extra damage against plant creatures. | |||
* {{MdRarityItem|Nature's Snare}} - ensnared effect does not work against plant creatures. | |||
== Related spells and abilities == | |||
* {{MdSAI|Blight}} - always deals maximum damage on plant creatures. | |||
* {{MdSAI|Charm Animals and Plants}} - charms plants on success | |||
* {{MdSAI|Slam (Zombie)}} - {{Cond|Crawling Gnaw}} won't apply to plant creatures. | |||
* {{MdSAI|Vampire Bite}}, {{MdSAI|Ascendant Bite}}, and {{MdSAI|Bite (Mother's Loathing)}} - cannot be used on plant creatures. | |||
{{Creatures}} | |||
[[Category:Creatures]] | |||
[[Category:Races]] |
Latest revision as of 18:01, 7 January 2025
Plants are a type of creature that are plant-like or fungal in nature. They can be found throughout Baldur's Gate 3, most notably in the Underdark in Act One, or in shadow-cursed form during Act Two.
Characteristics[edit | edit source]
Plant creatures are creatures that have plant-like features like wood and bark or fungal features like fruiting bodies, but are able to rapidly move and even attack, unlike typical plants. Most plant creatures are non-sentient, but some of the fungi encountered in Baldur's Gate 3 such as the Myconid are indeed sentient.
Most plant creatures usually have an aversion to fire, and as such are vulnerable to Fire damage.
Types of plants[edit | edit source]
Blights[edit | edit source]
Blights are twisted, corrupted plants that have been tainted by evil. They resemble dead versions of their original plant form.
Blights in Baldur's Gate 3[edit | edit source]
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
Myconid[edit | edit source]
Myconid are a species of sentient fungi that inhabit the Underdark. They typically form communities called circles, and communicate to each other in song form. For other creatures, they communicate telepathically by releasing spores.
Myconids in Baldur's Gate 3[edit | edit source]
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
Shambling Mound[edit | edit source]
Shambling mounds are large, rotting masses of plant material that dwells often in swamps. Also known as shamblers, shambling mounds are made of dead plants which can make it difficult for a victim to spot until it's too late.
Shambling mounds in Baldur's Gate 3[edit | edit source]
Other[edit | edit source]
Related items[edit | edit source]
Exterminator's Axe - deals 1d6
Fire extra damage against plant creatures.
Nature's Snare - ensnared effect does not work against plant creatures.
Related spells and abilities[edit | edit source]
- - always deals maximum damage on plant creatures.
- - charms plants on success
- - won't apply to plant creatures.
- , , and - cannot be used on plant creatures.