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{{ up to date | 2023-08-18 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| title = Akabi
| title = Akabi
| description = Akabi is an elemental performer encountered in Chapter Three of Baldur's Gate 3.
| description = Akabi is an elemental performer encountered in Chapter Three of Baldur's Gate 3.
}}
}}
{{CharacterInfo
{{Infobox creature
|title = Destroyer of Planes
| name = Akabi
|name = Akabi
| image = <gallery>
|image=[[File:Akabi.png|350px]]
Akabi.png|In-game
|STR=22
Portrait Akabi.png|Portrait
|DEX=13
</gallery>
|CON=24
| race = [[Djinni]]
|INT=16
| title = Destroyer of Planes
|WIS=15
| faction = [[Circus of the Last Days]]
|CHA=16
| va = Ben Onwukwe
|level=8
| level = 8
|race=[[List_of_Creature_Types#Elemental|Elemental]]
| size = Medium
|type=Elemental
| type = [[Elemental]]
|HP=183
| ac = 17
|AC=17
| e hp = 128
|size=Medium
| hp = 183
|weight=100kg / 200lbs
| t hp = 237
|proficiency=3
| weight kg = 100
|thunder=Immune
| str = 22
|fire=Resistant
| dex = 13
|lightning=Immune
| con = 24
|initiative=+1
| int = 16
|passive= {{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}
| wis = 15
|location = [[Rivington]]}}
| cha = 16


'''Akabi''' is an NPC encountered in '''[[Baldur's Gate 3]]''' during [[Chapter Three]]. He is a performer at the [[Circus of the Last Days]] in [[Rivington]], located at {{Coords|-68|-75}} where he can be found hosting a Spin the Wheel game.
| resistances = Fire resistance full, Thunder immunity, Lightning immunity
| passives = Opportunity Attack
}}
'''Akabi''' is a [[djinni]] encountered in [[Rivington]] during [[Act Three]] of ''[[Baldur's Gate 3]]''. He is a performer at the [[Circus of the Last Days]] in [[Rivington]], located at {{Coords|-68|-75}} where he can be found hosting a Spin the Wheel game.
{{DiQ|APPROACH, UGLY ONE.|Akabi|, when he first greets the player.}}
 
== Involvement ==
When approached, Akabi will invite the party to participate and Spin the Wheel for 500 gold, loudly promoting the allure of winning the jackpot. Akabi magically rigs his game, guaranteeing that participants will only ever get one of the sixteen largely useless [[Akabi#Consolation prizes|consolation prizes]], unless the party manages to cheat the djinn himself.
 
=== Winning the jackpot ===
A successful {{Ability Check|Perception|20}} will reveal that Akabi is cheating, manipulating the wheel to ensure no one wins the jackpot.


When approached, Akabi will invite the player to participate and Spin the Wheel for 500 gold, loudly promoting the allure of winning the jackpot. Players that participate will only ever get one of the 16 largely useless [[Akabi#Consolation Prizes|consolation prizes]], however.
He will deny any accusations, offering the interacting party member to simply spin again instead. If provoked, Akabi will shapeshift the talking party member into a cheese wheel for 20 turns. Akabi will refuse to let anyone play who has been transformed by him in this way, but other party members can still participate.


== Winning the Jackpot ==
Instead, Akabi will need to be pickpocketed for his {{SmRarityItem|Djinni Ring}}, without which he cannot rig the game.  [[Bard|Bards]] can also distract Akabi ({{Ability Check|Performance|15}}) with either a joke or a well-timed fart and win the jackpot. However, both of these options will permanently lock the party out of winning future consolation prizes.
A successful DC20 [[Perception]] [[Ability Check|check]] will reveal that Akabi is cheating, manipulating the wheel to ensure no one wins the jackpot.


He will deny any accusations, offering the player to simply spin again instead. If provoked, Akabi will shapeshift the player into a cheese wheel for 20 turns. Akabi will refuse to let anyone play who has been transformed by him in this way, but other characters can still participate.
Winning Akabi's "game" earns the [[Inspiration|Inspirational Events]] '''Cheating the Cheater''' ([[Charlatan]] background) and '''A Grand Prize!''' ([[Sage]] background).


Instead, Akabi will need to be pickpocketed (or traded) for his [[Djinni Ring]], without which he cannot rig the game. However, doing this will permanently lock the player out of winning future consolation prizes.
=== Jackpot "prize" ===
Regardless of how the party member won, Akabi will be enraged and accuse them of cheating. He will transport the contestant, alone, to a [[Jungle]] in the distant land of {{FRWiki|Chult}}. This is the only way to reach this area and obtain the items within, notably the trident {{SmRarityItem|Nyrulna}} and the ring {{SmRarityItem|Band of the Mystic Scoundrel}}. It is recommended to choose a party member for playing with Akabi, who is very capable at heavy combat or stealth, to survive in the jungle; the best reward possible is through combat and being able to kill every enemy in the jungle for the highest amount of XP.


After, paying 500 gold to play will result in the player winning the jackpot. Akabi will be enraged at the player having cheated, and transport the contestant far to the [[Jungle]], in the distant land of [https://forgottenrealms.fandom.com/wiki/Chult Chult]. If the player can survive, they'll find the legendary [[Tridents|trident]] [[Nyrulna]] in a locked chest near the portal back to the circus.
Akabi will permanently close down the game if one character wins the jackpot, all characters are turned to cheese, or if all consolation prizes are claimed by spinning the wheel 16 times. it's not possible to obtain all of the consolation prizes and the jackpot as he shuts down the game on the 16th spin. He does not award the jackpot on the final spin if he still has his ring and the bard option isn't used.


== Consolation Prizes ==
== Consolation prizes ==
There are 16 possible consolation prizes from Akabi. Some have utility, but most are either useless or even harmful.
There are 16 possible consolation prizes from Akabi. Some have utility, but most are either useless or even harmful.
* The [[+1 Breastplate]] is just a normal [[Breastplate]]. The description text reveals it is simply ''named'' "+1 Breastplate."
* {{MdRarityItem|+1 Breastplate}}, a normal Breastplate. The description text reveals it is simply ''named'' "+1 Breastplate."
* [[Bag of Moulding]] turns all inserted food into moldy and rotten versions.
* {{MdRarityItem|Bag of Moulding}} turns all inserted food into moldy and rotten versions.
** These can still be used as camp supplies and can be stacked with each other if the supply value is the same.
** These can still be used as camp supplies and can be stacked with each other if the supply value is the same.
** Drinks are immune to this effect.
** Drinks are immune to this effect.
* [[Boots of Very Fast Blinking]] grants a per turn free casting of {{SmIconLink|Misty Step Icon.png|Misty Step|Misty Step}}, a very powerful item, except the character will be stripped naked down to their underwear on every usage, the stripped articles of clothing will be left on the spot the user teleported from.
* {{MdRarityItem|Boots of Very Fast Blinking}} grants a per turn free casting of {{SAI|Misty Step}}, a very powerful item, except the character will be stripped naked down to their underwear on every usage, the stripped articles of clothing will be left on the spot the user teleported from.
** The inventory, equipped accessories, weapons, and the Boots of Very Fast Blinking themselves are not affected, and will stay with the user.
** The inventory, equipped accessories, weapons, and the Boots of Very Fast Blinking themselves are not affected, and will stay with the user.
* [[Comeback Handaxe]], despite its description, does not return to the user at all when thrown. It is simply a [[Handaxe +1|Handaxe]] with a +1 enchantment.
* {{MdRarityItem|Comeback Handaxe}}, as of patch 5 it will "come back" to the party member that threw it, but it will also hit that party member.
* [[Eternal Carafe of Wine (Or Sometimes Acid)]] will inflict the [[Caustic Brine]] condition on its user, dealing damage.
* {{MdRarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} will inflict the {{cond|Caustic Brine}} condition on its user, dealing damage.
* [[Reverse Rain Cloak]] makes the wearer [[Wet (Condition)|Wet]]. This permanent condition causes them to be immune to [[Burning (Condition)|Burning]], [[Damage Types|resistant]] to fire damage, but vulnerable to cold and lightning damage.
* {{MdRarityItem|Magical Walnut}} contains five {{MdRarityItem|Walnut|walnuts}} for a total of {{Camp Supplies|10}}.
** The wearer will also have their accumulated blood and dirt washed away upon equipping due to the Wet condition.
* {{MdRarityItem|Reverse Rain Cloak}} makes the wearer permanently {{cond|Wet}} while worn. This condition grants immunity to {{cond|Burning}}, [[Damage Types|Resistance]] to fire damage, but [[Vulnerable|Vulnerability]] to cold and lightning damage. The wearer will also have their accumulated blood and dirt washed away upon equipping due to the Wet condition.
** [[Wavemother's Cloak]] is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.
** {{MdRarityItem|Wavemother's Cloak}} is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.
* [[Staff of a Mumbling Wizard]], when equipped, gives the user a 100% hit chance {{SmIconLink|Fire Bolt Icon.png|Fire Bolt|Fire Bolt}} cantrip. But it has a 10% chance of spawning a {{SmIconLink|Fireball Icon.png|Fireball|Fireball}} centered on the caster with every use of the cantrip. Pairs well with the [[Reverse Rain Cloak]].
* {{MdRarityItem|Staff of a Mumbling Wizard}}, when equipped, gives the user a cantrip similar to {{SAI|Fire Bolt}}, except it does not scale with the caster's level and always deals 1d10 damage. It has a 5% chance of instead spawning a {{SAI|Fireball}} centered on the target with every use of the cantrip. Pairs well with the Reverse Rain Cloak.
* [[Unlucky Thief's Gloves]] provides a +2 bonus to [[Sleight of Hand]] checks, and adds a piece of [[Charcoal]] to the wearer's inventory for each item they steal.
* {{MdRarityItem|Unlucky Thief's Gloves}} provides a +2 bonus to [[Sleight of Hand]] checks, and adds a piece of {{MdRarityItem|Charcoal}} to the wearer's inventory for each item they steal.  
** While the description of this item intends for the charcoal to be a punishment, the player can sell them for a small profit.
** While the description of this item intends for the charcoal to be a punishment, the charcoal can be sold for a small profit.
The other possible prizes are all useless:
** There is a chance for a charcoal briquette to be added instead, burning the wearer and possibly forcing pickpocket to end.
 
The other possible prizes are [[miscellaneous]] items with no further function:
 
* {{MdRarityItem|Akabi's Old Lamp}}
* {{MdRarityItem|Definitely a Broom of Flying}}
* {{MdRarityItem|Gem of Restitution}}
* {{MdRarityItem|Lonely Left Boot of Elvenkind}}
* {{MdRarityItem|Mirror of Ageing}}
* {{MdRarityItem|Sharess' Caress Voucher}}
* {{MdRarityItem|The Other Hand of Vecna}}
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Conjure Elemental: Air Elemental}}
{{Feature box|Main Hand Attack|item=Scimitar (Akabi)}}
{{Feature box|Shifting Winds}}
{{Feature box|Sweetplum Gales}}
{{Feature box|Thunderwave}}


* [[Akabi's Old Lamp]]
=== Loot ===
* [[Definitely a Broom of Flying]]
* {{MdRarityItem|Djinni Ring}}
* [[Gem of Restitution]]
* {{MdRarityItem|alias=Scimitar|Scimitar (Akabi)}} - A visually-different variation on a common scimitar
* [[Lonely Left Boot of Elvenkind]]
* Any gold spent on spinning the wheel
* [[Magical Walnut]]
* [[Mirror of Ageing]]
* [[Sharess' Caress Voucher]]
* [[The Other Hand of Vecna]]


== Notes ==
== Related literature ==
* {{MdRarityItem|Always Hungry}}
* {{MdRarityItem|Don't Mess With Djinnies}}
* {{MdRarityItem|The Book of Cheesomancy}}


*[[Bard|Bards]] need not even steal or trade for the ring: with a successful check, they can distract Akabi with either a joke or a well-timed fart and win the jackpot. Akabi will accuse the player of cheating anyway.
*Akabi will permanently close down the game if the player attempts to play 17 times. In order to obtain everything, including the jackpot, one must have 8,500 gold in hand, spin the wheel normally 16 times, and on the 17th win the jackpot.


[[Category: Elementals]]
{{Rivington}}
{{CharactersNavbox|three}}
[[Category:Djinni]]
[[Category:Elementals]]
[[Category:Characters]]
[[Category:Characters in Rivington]]
[[Category:Characters in Act Three]]
[[Category:Members of the Circus of the Last Days]]

Latest revision as of 21:02, 20 October 2024

Akabi is a djinni encountered in Rivington during Act Three of Baldur's Gate 3. He is a performer at the Circus of the Last Days in Rivington, located at X: -68 Y: -75 where he can be found hosting a Spin the Wheel game.

Portrait Akabi.png
APPROACH, UGLY ONE.
Akabi, when he first greets the player.

Involvement[edit | edit source]

When approached, Akabi will invite the party to participate and Spin the Wheel for 500 gold, loudly promoting the allure of winning the jackpot. Akabi magically rigs his game, guaranteeing that participants will only ever get one of the sixteen largely useless consolation prizes, unless the party manages to cheat the djinn himself.

Winning the jackpot[edit | edit source]

A successful DC 20 Perception check will reveal that Akabi is cheating, manipulating the wheel to ensure no one wins the jackpot.

He will deny any accusations, offering the interacting party member to simply spin again instead. If provoked, Akabi will shapeshift the talking party member into a cheese wheel for 20 turns. Akabi will refuse to let anyone play who has been transformed by him in this way, but other party members can still participate.

Instead, Akabi will need to be pickpocketed for his Djinni Ring, without which he cannot rig the game. Bards can also distract Akabi ( DC 15 Performance check) with either a joke or a well-timed fart and win the jackpot. However, both of these options will permanently lock the party out of winning future consolation prizes.

Winning Akabi's "game" earns the Inspirational Events Cheating the Cheater (Charlatan background) and A Grand Prize! (Sage background).

Jackpot "prize"[edit | edit source]

Regardless of how the party member won, Akabi will be enraged and accuse them of cheating. He will transport the contestant, alone, to a Jungle in the distant land of Chult. This is the only way to reach this area and obtain the items within, notably the trident Nyrulna and the ring Band of the Mystic Scoundrel. It is recommended to choose a party member for playing with Akabi, who is very capable at heavy combat or stealth, to survive in the jungle; the best reward possible is through combat and being able to kill every enemy in the jungle for the highest amount of XP.

Akabi will permanently close down the game if one character wins the jackpot, all characters are turned to cheese, or if all consolation prizes are claimed by spinning the wheel 16 times. it's not possible to obtain all of the consolation prizes and the jackpot as he shuts down the game on the 16th spin. He does not award the jackpot on the final spin if he still has his ring and the bard option isn't used.

Consolation prizes[edit | edit source]

There are 16 possible consolation prizes from Akabi. Some have utility, but most are either useless or even harmful.

  • +1 Breastplate, a normal Breastplate. The description text reveals it is simply named "+1 Breastplate."
  • Bag of Moulding turns all inserted food into moldy and rotten versions.
    • These can still be used as camp supplies and can be stacked with each other if the supply value is the same.
    • Drinks are immune to this effect.
  • Boots of Very Fast Blinking grants a per turn free casting of Misty Step Misty Step, a very powerful item, except the character will be stripped naked down to their underwear on every usage, the stripped articles of clothing will be left on the spot the user teleported from.
    • The inventory, equipped accessories, weapons, and the Boots of Very Fast Blinking themselves are not affected, and will stay with the user.
  • Comeback Handaxe, as of patch 5 it will "come back" to the party member that threw it, but it will also hit that party member.
  • Eternal Carafe of Wine (Or Sometimes Acid) will inflict the Caustic Brine Caustic Brine condition on its user, dealing damage.
  • Magical Walnut contains five walnuts for a total of 10 Camp Supplies.
  • Reverse Rain Cloak makes the wearer permanently Wet Wet while worn. This condition grants immunity to Burning Burning, Resistance to fire damage, but Vulnerability to cold and lightning damage. The wearer will also have their accumulated blood and dirt washed away upon equipping due to the Wet condition.
    • Wavemother's Cloak is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.
  • Staff of a Mumbling Wizard, when equipped, gives the user a cantrip similar to Fire Bolt Fire Bolt, except it does not scale with the caster's level and always deals 1d10 damage. It has a 5% chance of instead spawning a Fireball Fireball centered on the target with every use of the cantrip. Pairs well with the Reverse Rain Cloak.
  • Unlucky Thief's Gloves provides a +2 bonus to Sleight of Hand checks, and adds a piece of Charcoal to the wearer's inventory for each item they steal.
    • While the description of this item intends for the charcoal to be a punishment, the charcoal can be sold for a small profit.
    • There is a chance for a charcoal briquette to be added instead, burning the wearer and possibly forcing pickpocket to end.

The other possible prizes are miscellaneous items with no further function:

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Conjure Elemental Air Elemental.webp
Conjure Elemental: Air Elemental Conjure Elemental: Air Elemental ()
The air elemental can use Primordial Gales Primordial Gales, Gushing Air Gushing Air, and can Shock Shock your foes.
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar (Akabi)
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shifting Winds.webp
Shifting Winds Shifting Winds ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Sweetplum Gales.webp
Sweetplum Gales Sweetplum Gales
Coalesce the air in a fragrant but vicious whirlwind that Restrains Restrains those within.
STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Loot[edit | edit source]

  • Djinni Ring
  • Scimitar - A visually-different variation on a common scimitar
  • Any gold spent on spinning the wheel

Related literature[edit | edit source]