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{{ | {{PageSeo | ||
| | | description = Arfur Gregorio is a Human NPC in Baldur's Gate 3. | ||
| image = Arfurgregorio.jpg | |||
| | |||
}} | }} | ||
{{Infobox creature | |||
| name = Arfur Gregorio | |||
| image = <gallery> | |||
Arfurgregorio.jpg|In-game | |||
Portrait Arfur Gregorio.png|Portrait | |||
</gallery> | |||
| va = John O'Mahony | |||
| race = [[Human]] | |||
| size = Medium | |||
| type = [[Humanoid]] | |||
| hometown = [[Arfur's Mansion]], [[Rivington]] | |||
}} | |||
'''Arfur Gregorio''' is a human in ''Baldur's Gate 3''. He is a toymaker living in [[Rivington]], in his house [[Arfur's Mansion]]. He has a mildly flamboyant personality and questionable business partners. | |||
{{DiQ|I still haven't lived down my last experience with the drow twins and I fear they won't have forgotten my little mishap.|Arfur Gregorio| on [[Nym Orlith|Nym]] and [[Sorn Orlith|Sorn]]}} | |||
== Involvement == | |||
{{main|Investigate the Suspicious Toys}} | |||
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired [[The Guild|Guild]] thugs led by {{CharLink|Zenovia Dawg}} to evict them. The party can solve the quarrel with words or violence, with additional [[Ability check|ability checks]] suggesting that Arfur wants his house back to protect the secret in the basement. | |||
His basement contains proof, in the {{SmRarityItem|Blackmail Letter}}, that he has been blackmailed to stuff toys with [[Smokepowder]] and donate them to the refugees. Following the encounter outside his mansion, he retreats to [[Sharess' Caress]] ({{Coords|23|74}}), where the party can further interrogate him to revealing his extortioners. He will point to [[Felogyr's Fireworks]] as their headquarters and provide the party with an {{SmRarityItem|Archducal Coronation - Admission Pass}}. | |||
The party can leave him alone at this point, further extort him for his gold, convince him to turn himself in, or kill him outright in the name of justice. If he leaves for the prison, the party can find his corpse laying in the cell at the end of Wyrm's Rock Prison. | |||
== Notable loot == | |||
* {{MdRarityItem|Archducal Coronation - Admission Pass}} | |||
* {{MdRarityItem|Dagger +1}} | |||
== Related literature == | |||
* {{MdRarityItem|Arfur's Private Musings}} | |||
* {{MdRarityItem|Letter to Mamzell Amira (draft)}} | |||
* {{MdRarityItem|Prison Log}} | |||
* {{MdRarityItem|Teddybears Ready for Collection}} | |||
== Related quests == | |||
* {{Quest|Investigate the Suspicious Toys}} | |||
{{Rivington}} | |||
{{Wyrm's Crossing}} | |||
[[Category:Humans]] | |||
[[Category:Humanoids]] | |||
[[Category:Characters]] | |||
[[Category:Characters in Rivington]] | |||
[[Category:Characters in Wyrm's Crossing]] | |||
[[Category:Characters in Act Three]] |
Latest revision as of 09:10, 23 October 2024
“I still haven't lived down my last experience with the drow twins and I fear they won't have forgotten my little mishap.„
Involvement[edit | edit source]
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired Guild thugs led by Zenovia Dawg to evict them. The party can solve the quarrel with words or violence, with additional ability checks suggesting that Arfur wants his house back to protect the secret in the basement.
His basement contains proof, in the Blackmail Letter, that he has been blackmailed to stuff toys with Smokepowder and donate them to the refugees. Following the encounter outside his mansion, he retreats to Sharess' Caress (X: 23 Y: 74), where the party can further interrogate him to revealing his extortioners. He will point to Felogyr's Fireworks as their headquarters and provide the party with an Archducal Coronation - Admission Pass.
The party can leave him alone at this point, further extort him for his gold, convince him to turn himself in, or kill him outright in the name of justice. If he leaves for the prison, the party can find his corpse laying in the cell at the end of Wyrm's Rock Prison.