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('May' is the more appropriate use here since the blessing is rendered by Shar based on her approval (or not) the the player character.)
 
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Sharran Sanctuary is a [[List of Locations|Location]] found under [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Chapter Two]].
{{Location page
| prefix = The
| name = Sharran Sanctuary
| alt name =
| image = Sharran Sanctuary.webp
| image description = The statues in the Sharran Sanctuary.
| act = two
| summary =
| region = Reithwin Town
| north =
| west =
| east =
| south =
}}
== Accessing the Sharran Sanctuary ==
In [[Reithwin Town]], north of the {{SmallIcon|Waypoint Map Icon.png}} [[Moonrise Towers]] waypoint is a statue of {{CharLink|Ketheric Thorm}} at {{coords|-152|-30}}. Interacting with the plaques on the statue in the following order: north, west, and then east - opens a hidden staircase on the south side of the statue which leads down into the sanctuary.


{{Stub}}
== The Dark Lady's ritual ==
Inside the sanctuary are three statues the party can interact with. Each may provide a unique blessing of {{CharLink|Shar}} until the next [[Long Rest]]:
* {{Cond|Dark Lady's Grace}} (+5 to [[Charisma]]) - Center statue
* {{Cond|Dark Lady's Awareness}} (+5 to [[Wisdom]]) - South-eastern statue (on the right as viewed from the center statue)
* {{Cond|Dark Lady's Erudition}} (+5 to [[Intelligence]]) - North-eastern statue (on the left as viewed from the center statue)


==Related Locations==
A {{SavingThrow|dc=14}} for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing is given only once. As a cleric of Shar, {{CharLink|Shadowheart}} can bypass the saving throws using a unique dialogue option which guarantees success. However, if the {{CharLink|Aylin|Nightsong}} has been freed, then Shadowheart rolls with [[Advantage#Disadvantage|Disadvantage]]. [[Warlock|Warlocks]] also get a special interaction option with [[Advantage]] to the Charisma check statue.
* [[Reithwin Town]]


==Notable Loot==
Succeeding all three saving throws opens a door to a hidden chamber, where a sacrificial ritual can be performed. It is not necessary for all three saving throws to be made by the same character.
 
Failing a saving throw results in a debuff condition which lasts until the next Long Rest:
* {{Cond|Dark Lady's Ire}} (-5 to [[Charisma]])
* {{Cond|Dark Lady's Fool}} (-5 to [[Wisdom]])
* {{Cond|Dark Lady's Reckoning}} (-5 to [[Intelligence]])
 
Interacting with the altar in the hidden chamber allows to perform a blood sacrifice ritual to Shar. Completing this ritual reveals some scrolls and potions, as well as earning approval from Shadowheart. The ritual has no negative effects.
 
Stealing the {{SmRarityItem|Ritual Dagger of Shar}} or attacking any of the Statues of Shar, even after the ritual is successfully completed, triggers combat against a {{CharLink|Charismatic Sentinel}}, a {{CharLink|Wise Sentinel}} and an {{CharLink|Intelligent Sentinel}}. Taking the dagger also yields disapproval from Shadowheart (unless she is the one picking it up).
 
If Shadowheart interacts with the statues after freeing the Nightsong, she will have disadvantage on the saving throw(s), which can be countered by having {{SmRarityItem|Selûne's_Spear_of_Night|Selûne's Spear of Night}} equipped for advantage, thereby canceling each other out. Aside from the scrolls and potions that may be revealed, the Ritual Dagger of Shar is the only item in the hidden chamber.
 
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:


Each of the three statues provides a unique Shar blessing that will last until the next [[Long Rest]]:
* In the hidden ritual chamber:
* Dark Lady's Grace (+5 to [[Charisma]])
** {{MdRarityItem|Ritual Dagger of Shar}}
* Dark Lady's Awareness (+5 to [[Wisdom]])
* Additional loot revealed by completing the ritual:
* Dark Lady's Erudition (+5 to [[Intelligence]])
** {{MdRarityItem|Elixir of Necrotic Resistance}}
An appropriate Ability Check (DC14) is required at each of the statues to receive the blessing. Succeeding all three will open a secret door.
** {{MdRarityItem|Potion of Angelic Reprieve}}
 
** {{MdRarityItem|Scroll of Blight}}
* [[Ritual Dagger of Shar]] (taking the dagger spawns three Sentinels)
** {{MdRarityItem|Scroll of Revivify}}


Finishing the ritual (Cleric of Shar ca succeed automatically) will reveal the following items:
==Creatures==
*[[Scroll of Revivify]]
* {{MdCharLink|Charismatic Sentinel}}
*[[Scroll of Blight]]
* {{MdCharLink|Intelligent Sentinel}}
*[[Potion of Angelic Reprieve]]
* {{MdCharLink|Wise Sentinel}}
*[[Elixir of Necrotic Resistance]]
{{Reithwin Town}}
[[Category:Locations]]
[[Category:Act Two Locations]]

Latest revision as of 23:21, 7 February 2025

The Sharran Sanctuary is a Location within Reithwin Town in Act Two of Baldur's Gate 3.

Accessing the Sharran Sanctuary[edit | edit source]

In Reithwin Town, north of the Moonrise Towers waypoint is a statue of Ketheric Thorm Ketheric Thorm at X: -152 Y: -30. Interacting with the plaques on the statue in the following order: north, west, and then east - opens a hidden staircase on the south side of the statue which leads down into the sanctuary.

The Dark Lady's ritual[edit | edit source]

Inside the sanctuary are three statues the party can interact with. Each may provide a unique blessing of Shar Shar until the next Long Rest:

A DC 14  Saving throw for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing is given only once. As a cleric of Shar, Shadowheart Shadowheart can bypass the saving throws using a unique dialogue option which guarantees success. However, if the Aylin Nightsong has been freed, then Shadowheart rolls with Disadvantage. Warlocks also get a special interaction option with Advantage to the Charisma check statue.

Succeeding all three saving throws opens a door to a hidden chamber, where a sacrificial ritual can be performed. It is not necessary for all three saving throws to be made by the same character.

Failing a saving throw results in a debuff condition which lasts until the next Long Rest:

Interacting with the altar in the hidden chamber allows to perform a blood sacrifice ritual to Shar. Completing this ritual reveals some scrolls and potions, as well as earning approval from Shadowheart. The ritual has no negative effects.

Stealing the Ritual Dagger of Shar or attacking any of the Statues of Shar, even after the ritual is successfully completed, triggers combat against a Charismatic Sentinel Charismatic Sentinel, a Wise Sentinel Wise Sentinel and an Intelligent Sentinel Intelligent Sentinel. Taking the dagger also yields disapproval from Shadowheart (unless she is the one picking it up).

If Shadowheart interacts with the statues after freeing the Nightsong, she will have disadvantage on the saving throw(s), which can be countered by having Selûne's Spear of Night equipped for advantage, thereby canceling each other out. Aside from the scrolls and potions that may be revealed, the Ritual Dagger of Shar is the only item in the hidden chamber.

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Creatures[edit | edit source]