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Finish the Masterwork Weapon: Difference between revisions
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| description = Finish the Masterwork Weapon is a Quest in Act One of Baldur's Gate 3. It can be acquired by picking up Highcliff's Journal in one of the houses in the Blighted Village or by looting Highcliff's Blueprints in the basement of the same house. | |||
| image = Dread Hollow.jpg | |||
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[[File:Dread Hollow.jpg|thumb|right|{{noexcerpt|The sussur tree glowing in the Underdark.}}]] | |||
'''Finish the Masterwork Weapon''' is a [[Quest]] in [[Act One]] of ''[[Baldur's Gate 3]]''. It can be acquired by picking up {{SmRarityItem|Highcliff's Journal}} in one of the houses in the [[Blighted Village]] or by looting {{SmRarityItem|Highcliff's Blueprints}} in the basement of the same house. | |||
__TOC__ | |||
{{clear}} | |||
== Objectives == | |||
{{Quest objective|Find the blueprints.| | |||
* We found the journal of a blacksmith's apprentice. It mentioned blueprints to create masterwork weapons. They must be nearby. | |||
}} | |||
{{Quest objective|Find a Sussur Tree.| | |||
* We found blueprints for masterwork weapons. All we need to forge one is some bark from a Sussur Tree. | |||
* We found the blueprints the journal mentioned. If we find some bark from a sussur tree, we could forge a masterwork weapon. | |||
}} | |||
{{Quest objective|Take some bark from the Sussur Tree.| | |||
* We found a Sussur Tree. Now we need to take some of its bark. | |||
}} | |||
{{Quest objective|Forge a weapon.| | |||
* We've got the Sussur Bark - now we need to head back to the forge. | |||
}} | |||
{{Quest objective|Quest Completed!| | |||
* We forged a masterwork dagger/sickle/greatsword. | |||
}} | |||
== Walkthrough == | |||
After starting the quest, the {{SmRarityItem|Sussur Tree Bark}} can be obtained from the Sussur Tree in the [[Dread Hollow]] in the {{coords|-14|-138|Underdark}}. | |||
To forge a weapon, use the blacksmith's bellows to light the furnace in the [[Whispering Depths]] / [[Blighted Village]] at {{Coords|-446|-378}}. Once lit, Sussur Tree Bark must be combined with the furnace, which turns the flames from red to blue. Finally, using a plain dagger, greatsword, or sickle in the active furnace results in creating a Sussur weapon with +1 enchantment and the ability to silence on hit. | |||
== Quest rewards == | |||
One of: | |||
* {{MdRarityItem|Sussur Dagger}} | |||
* {{MdRarityItem|Sussur Greatsword}} | |||
* {{ | * {{MdRarityItem|Sussur Sickle}} | ||
* {{ | |||
* {{ | |||
{{NavQuests}} | |||
[[Category:Quests]] | |||
Latest revision as of 11:54, 1 March 2025
Finish the Masterwork Weapon is a Quest in Act One of Baldur's Gate 3. It can be acquired by picking up Highcliff's Journal in one of the houses in the Blighted Village or by looting
Highcliff's Blueprints in the basement of the same house.
Objectives[edit | edit source]
Walkthrough[edit | edit source]
After starting the quest, the Sussur Tree Bark can be obtained from the Sussur Tree in the Dread Hollow in the Underdark X: -14 Y: -138.
To forge a weapon, use the blacksmith's bellows to light the furnace in the Whispering Depths / Blighted Village at X: -446 Y: -378. Once lit, Sussur Tree Bark must be combined with the furnace, which turns the flames from red to blue. Finally, using a plain dagger, greatsword, or sickle in the active furnace results in creating a Sussur weapon with +1 enchantment and the ability to silence on hit.
Quest rewards[edit | edit source]
One of: