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(→‎Class information: Reorganize section into proficiency and non-proficiency information, add multiclass proficiency information)
m (→‎Level progression: Added swashbuckler stuff)
 
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* {{IconLink|Class Rogue Thief Badge Icon.png|Thief}}
* {{IconLink|Class Rogue Thief Badge Icon.png|Thief}}
* {{IconLink|Class Rogue Assassin Badge Icon.png|Assassin}}
* {{IconLink|Class Rogue Assassin Badge Icon.png|Assassin}}
* {{IconLink|Class Rogue Swashbuckler Badge Icon.png|Swashbuckler}}
}}
}}
== Class Progression ==
== Class Progression ==
{| class="wikitable nomobile" style="max-width: 57em;"
{| class="wikitable nomobile" style="max-width: 57em;"
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: {{Ability|Dexterity}}, {{Ability|Intelligence}}
: {{Ability|Dexterity}}, {{Ability|Intelligence}}
; Equipment proficiencies
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}
: {{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}  
: {{LightArmour}}
: {{LightArmour}}
; Skills with proficiency (Choose 4)
; Skills with proficiency (Choose 4)
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{{Level header|1}}
{{Level header|1}}


; {{Pass|Expertise (passive feature)|Expertise|w=40}}
{{Passive|Expertise (passive feature)}}
: Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in.


; {{SAI|Sneak Attack (Melee)|Sneak Attack|w=40}}
{{HorizontalRuleImage}}
: Once per turn, you can deal an extra {{DamageText|1d6|Physical|drs=t}} damage to an enemy you have {{Advantage}} on, or have an ally next to.
 
: You must have a [[Finesse]] or Ranged weapon equipped.
<dl>
: As you gain Rogue levels, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 dice.
<dt>Sneak Attack</dt>
<dd><dl>
{{Spell action|Sneak Attack (Melee)|nolist=y}}
{{Spell action|Sneak Attack (Ranged)|nolist=y}}
</dl></dd>
</dl>


{{Level header|2}}
{{Level header|2}}


; Cunning Action
<dl>
: {{table list|
<dt>Cunning Action</dt>
:; {{SAI|Cunning Action: Dash|w=30}}
<dd><dl>
:: Your quick thinking and agility allows you to {{SAI|Dash}} using a {{r|bonus}}.
{{Spell action|Cunning Action: Dash|nolist=y}}
:; {{SAI|Cunning Action: Disengage|w=30}}
{{Spell action|Cunning Action: Disengage|nolist=y}}
:: Your quick thinking and agility allows you to {{SAI|Disengage}} using a {{r|bonus}}.
{{Spell action|Cunning Action: Hide|nolist=y}}
:; {{SAI|Cunning Action: Hide|w=30}}
</dl></dd>
:: Your quick thinking and agility allows you to {{SAI|Hide}} using a {{r|bonus}}.
</dl>
}}


{{Level header|3}}
{{Level header|3}}
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! style="width: 250px;" |{{ImageLink|Class Rogue Arcane Trickster Badge Icon.png|Arcane Trickster|w=150|h=150}}
! style="width: 250px;" |{{ImageLink|Class Rogue Arcane Trickster Badge Icon.png|Arcane Trickster|w=150|h=150}}
! style="width: 250px;" |{{ImageLink|Class Rogue Assassin Badge Icon.png|Assassin|w=150|h=150}}
! style="width: 250px;" |{{ImageLink|Class Rogue Assassin Badge Icon.png|Assassin|w=150|h=150}}
! style="width: 250px;" |{{ImageLink|Class Rogue Swashbuckler Badge Icon.png|Swashbuckler|w=150|h=150}}
|-
|-
| style="vertical-align:top;" |
| style="vertical-align:top;" |
*{{Pass|Fast Hands|w=40}}
{{Ublist|
*{{Pass|Second-Story Work|w=40}}
{{LgPass|Fast Hands}}
{{LgPass|Second-Story Work}}
}}
| style="vertical-align:top;" |
| style="vertical-align:top;" |
*{{Pass|Mage Hand Legerdemain|w=40}}
{{Ublist|
*Gain {{SAI|Mage Hand}}
{{LgPass|Mage Hand Legerdemain}}
*Choose 2 [[Arcane Trickster#Level 3|Cantrips]]
}}
*Choose 3 [[Arcane Trickster#Level 3|Spells]]
Gain a free cantrip:
* {{SAI|Mage Hand}}
{{Ublist|
* Choose 2 [[Arcane Trickster#Level 3|Cantrips]]
* Choose 3 [[Arcane Trickster#Level 3|Spells]]
}}
| style="vertical-align:top;" |
{{Ublist|
* {{LgPass|Assassin's Alacrity}}
* {{LgPass|Assassinate: Ambush}}
* {{LgPass|Assassinate: Initiative}}
}}
| style="vertical-align:top;" |
| style="vertical-align:top;" |
*{{Pass|Assassin's Alacrity|w=40}}
{{Ublist|
*{{Pass|Assassinate: Ambush|w=40}}
* {{LgPass|Fancy Footwork}}
*{{Pass|Assassinate: Initiative|w=40}}
* {{LgPass|Rakish Audacity}}
}}
|}
|}


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* Choose a [[Feat]].
* Choose a [[Feat]].
{{HorizontalRuleImage}}


==== Subclass features ====
==== Subclass features ====
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! style="width: 250px;" |[[Arcane Trickster]]
! style="width: 250px;" |[[Arcane Trickster]]
! style="width: 250px;" |[[Assassin]]
! style="width: 250px;" |[[Assassin]]
! style="width: 250px;" |[[Swashbuckler]]
|-
|-
| style="text-align:center;" |(none)
| style="text-align:center;" | (none)
| style="vertical-align:top;" |
* Choose a new [[Arcane Trickster#Level 4|Spell]]
| style="text-align:center;" | (none)
| style="vertical-align:top;" |
| style="vertical-align:top;" |
*Choose a new [[Arcane Trickster#Level 4|Spell]]
{{Ublist|
| style="text-align:center;" |(none)
* {{LgSAI|Dirty Trick: Flick o' the Wrist}}
* {{LgSAI|Dirty Trick: Sand Toss}}
* {{LgSAI|Dirty Trick: Vicious Mockery}}
}}
|}
|}


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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{Pass|Uncanny Dodge|w=40}}
{{Passive|Uncanny Dodge}}
: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.


{{Level header|6}}
{{Level header|6}}


; {{Pass|Expertise (passive feature)|Expertise|w=30}}
{{Passive|Expertise (passive feature)}}
: Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in.


{{Level header|7}}
{{Level header|7}}
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{Pass|Evasion|w=40}}
{{Passive|Evasion}}
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail.


{{Level header|8}}
{{Level header|8}}
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{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" |[[Thief]]
! scope="col" style="width: 250px;" | [[Thief]]
! style="width: 250px;" |[[Arcane Trickster]]
! scope="col" style="width: 250px;" | [[Arcane Trickster]]
! style="width: 250px;" |[[Assassin]]
! scope="col" style="width: 250px;" | [[Assassin]]
! scope="col" style="width: 250px;" | [[Swashbuckler]]
|-
|-
| style="text-align:left;" |
|
*{{SAI|Supreme Sneak|w=40}}
{{LgSAI|Supreme Sneak}}
| style="text-align:left;" |
|
*{{Pass|Magical Ambush|w=40}}
{{LgPass|Magical Ambush}}
| style="text-align:left;" |
|
*{{SAI|Infiltration Expertise|w=40}}
{{LgSAI|Infiltration Expertise}}
|
{{LgSAI|Panache}}
|}
|}



Latest revision as of 20:14, 20 February 2025

Rogue is a character Class in Baldur's Gate 3.

Overview[edit | edit source]

Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.

Subclasses[edit | edit source]

The Rogue Subclasses are:

Class Progression[edit | edit source]

Rogue Class Progression
Level Proficiency Bonus Features Sneak Attack Damage
1st +2 Expertise Expertise, Sneak Attack (Melee) Sneak Attack (Melee), Sneak Attack (Ranged) Sneak Attack (Ranged) 1d6
2nd Cunning Action: Dash Cunning Action: Dash, Cunning Action: Disengage Cunning Action: Disengage, Cunning Action: Hide Cunning Action: Hide
3rd #Level 3 Choose a subclass 2d6
4th Feat Feat
5th +3 Uncanny Dodge Uncanny Dodge 3d6
6th Expertise Expertise
7th Evasion Evasion 4d6
8th Feat Feat
9th +4 #Level 9 Subclass feature 5d6
10th Feat Feat
11th Reliable Talent Reliable Talent 6d6
12th Feat Feat

Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.

Class information[edit | edit source]

Attributes[edit | edit source]

Rogue's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key abilities
Dexterity Dexterity for physical attacks and Armour Class
Constitution Constitution for Hit Points
Intelligence Intelligence for Spells (Arcane Trickster only)
Spellcasting Ability
Intelligence Intelligence for the effective use of items, scrolls, and equipment.

Starting Proficiencies[edit | edit source]

Saving throw proficiencies
Dexterity Dexterity, Intelligence Intelligence
Equipment proficiencies
Simple weapons, Hand Crossbows Hand Crossbows, Longswords Longswords, Rapiers Rapiers, Shortswords Shortswords
Light armour Light armour
Skills with proficiency (Choose 4)
Acrobatics Acrobatics, Athletics Athletics, Deception Deception, Insight Insight, Intimidation Intimidation, Investigation Investigation, Perception Perception, Performance Performance, Persuasion Persuasion, Sleight of Hand Sleight of Hand, Stealth Stealth
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Class Starting Equipment
Shortsword, Leather Armour (purple variant), Leather Boots, Thieves' Tools, Grease Bottle x2

Multiclass Proficiencies[edit | edit source]

Equipment proficiencies
Light armour Light armour
Skills with proficiency (Choose 1)
Same list as Starting Proficiencies

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Expertise Expertise
Choose two Skills you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make that uses either Skill.
Bg3 content hr.png
Sneak Attack
Sneak Attack (Melee) Sneak Attack (Melee) ()
Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. ( Recharge: Per turn.)
Sneak Attack (Ranged) Sneak Attack (Ranged) ()
Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. ( Recharge: Per turn.)

Level 2

Cunning Action
Cunning Action: Dash Cunning Action: Dash ()
Cover more distance this turn: double your movement speed.
Cunning Action: Disengage Cunning Action: Disengage ()
Retreat safely. Moving won't provoke Opportunity Attacks.
Cunning Action: Hide Cunning Action: Hide ()
Hide from enemies by succeeding at Stealth Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.

Level 3

Sneak Attack damage
+2d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png

Select a subclass[edit | edit source]

Gain a free cantrip:

Level 4

Bg3 content hr.png

Subclass features[edit | edit source]

Thief Arcane Trickster Assassin Swashbuckler
(none) (none)

Level 5

Sneak Attack damage
+3d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png
Uncanny Dodge Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Level 6

Expertise Expertise
Choose two Skills you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make that uses either Skill.

Level 7

Sneak Attack damage
+4d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png
Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.

Level 8

Level 9

Sneak Attack damage
+5d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png

Subclass Features[edit | edit source]

Thief Arcane Trickster Assassin Swashbuckler

Supreme Sneak Supreme Sneak

Magical Ambush Magical Ambush

Infiltration Expertise Infiltration Expertise

Panache Panache

Level 10

Level 11

Sneak Attack damage
+6d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png
Reliable Talent Reliable Talent
When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.

Level 12

Notable rogues[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]

Rogue on the Forgotten Realms Wiki