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Holvik: Difference between revisions

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|t hp = 45
|t hp = 45
| ac = 13
| ac = 13
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| movement m = 9
| movement m = 9
| xp = 75
| weight kg = 75
| weight kg = 75
| str = 12
| str = 12
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'''Holvik''' is a [[duergar]] [[ranger]] who is a member of {{CharLink|Gekh Coal|Gekh Coal's}} squad in [[Decrepit Village]].
'''Holvik''' is one of the duergars accompanying {{CharLink|Gekh Coal}} to the [[Decrepit Village]] in [[Act One]].
{{DiQ|Half the squad dead for the sake of one runaway. ''Gh'rack.''|Holvik}}
{{DiQ|Half the squad dead for the sake of one runaway. ''Gh'rack.''|Holvik}}
== Involvement ==
=== Act One ===
Holvik is part of Gekh Coal's task force to retrieve their sergeant's stolen boots. If interacting with a non-[[Drow|drow]] party member, Holvik expresses disgust at their casualties, which were caused by [[Myconid]] hallucinations that led members to leap to their deaths.


== Combat ==
== Combat ==
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{{Feature box|Invisibility (Duergar)}}
{{Feature box|Invisibility (Duergar)}}
{{Feature box|Ranged Attack|item=Heavy Crossbow}}
{{Feature box|Ranged Attack|item=Heavy Crossbow}}
=== Notable loot ===
* {{MdRarityItem|Heavy Crossbow}}
* {{MdRarityItem|Leather Armour}}


==Related Quests==
== Related quests ==
* {{Quest|Defeat the Duergar Intruders}}
* {{Quest|Defeat the Duergar Intruders}}
* {{Quest|Find the Missing Boots}}
* {{Quest|Find the Missing Boots}}

Latest revision as of 00:31, 23 November 2024

Holvik is one of the duergars accompanying Gekh Coal Gekh Coal to the Decrepit Village in Act One.

Portrait Holvik.png
Half the squad dead for the sake of one runaway. Gh'rack.
Holvik

Involvement[edit | edit source]

Act One[edit | edit source]

Holvik is part of Gekh Coal's task force to retrieve their sergeant's stolen boots. If interacting with a non-drow party member, Holvik expresses disgust at their casualties, which were caused by Myconid hallucinations that led members to leap to their deaths.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Heavy Crossbow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Hunter's Mark.webp
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Invisibility.webp
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Recharge: Per battle
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Related quests[edit | edit source]