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==Notes == | ==Notes == | ||
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*The party can still track down Lyrthindor's ritual circle and make a deal with him (or kill him) even if Yurgir is killed. | *The party can still track down Lyrthindor's ritual circle and make a deal with him (or kill him) even if Yurgir is killed. | ||
*It is possible to learn a little about Lyrthindor by casting {{SAI|Speak with Dead}} on Yurgir's bed, which is made of Dark Justiciar corpses. If asked whether any Dark Justiciars survived Yurgir's attack, they will say that one survived and became many. | *It is possible to learn a little about Lyrthindor by casting {{SAI|Speak with Dead}} on Yurgir's bed, which is made of Dark Justiciar corpses. If asked whether any Dark Justiciars survived Yurgir's attack, they will say that one survived and became many. | ||
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{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] |
Latest revision as of 00:04, 30 September 2024
Break Yurgir's Contract is a sub-quest of in Act Two of Baldur's Gate 3. It can be started by speaking with Yurgir in the Gauntlet of Shar and agreeing to help him break his contract.
Objectives[edit | edit source]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit | edit source]
This quest occurs if the party manages to successfully convince Yurgir to stand down by offering to look into the terms of his contract. After convincing Yurgir, he sings the terms of his contract:
“Spill all the blood sworn to the night. Silence all prayers; smother each rite
Wander Shar's halls; hungry to slay; Leave no Justiciar alive to obey.
Leave none to hear it, then be set free; This song is your oath, swear, swear it to me.
„
Based on his contract, it appears that there is still a remaining Dark Justiciar somewhere in the Gauntlet of Shar. Of all the suspicious things in the Gauntlet, the most noticeable are the rats who, when spoken to with
, tells the party they aren't worthy to walk on sacred ground.To find more information on the rats, the party needs to travel down to the base of the statue of Shar. Two possible routes are the following:
- Across from the Silent Library is a craggy rock that can be climbed down. Then follow another set of craggy rocks to climb down the the feet of the Shar statue.
- If the party exits west of Yurgir's throne, there are a set of broken stones the party can climb down from slightly to the north (X:-684, Y:-737). After this, the party can climb down one set of cragged rock (X:-699, Y:-735) and move slightly to the north to find another set (X:-731, Y:-750) to get to the feet.
Below the feet is a ritual circle. The party must read the book One Becomes Many and then light the candles around the circle. A rat appears and offers a bargain - if the party leave them alone, then it will show them the location of a secret treasure cache. The party can technically still complete the quest while getting the location of the cache, but it requires very quickly targeting the rat before it scurries off. Otherwise, if the party deny the deal, simply attack the rat and several waves of rats appear to fight. There are normal rats, but also necrotic rats and somniatic rats. Defeat all the waves of rats and Lyrthindor returns to his human form. Enraged, he attacks the party.
Upon returning to Yurgir, Raphael appears, and points out that Yurgir is in breach of his contract for recruiting the party to deal with the remaining dark justiciar. Raphael then convinces Yurgir to sign a new contract, and tells him he should give his "sub-contractors" a reward for finishing the job, to which Yurgir says the party can take whatever he leaves at the Gauntlet. Unfortunately, this does not provide any unique loot and choosing to go this route means missing out on the Hellfire Hand Crossbow looted from Yurgir's corpse. Regardless, the quest completes with Raphael and Yurgir going to the House of Hope to discuss his new contract.
Lyrthindor can also be killed before encountering Yurgir in the first place, if the party heads towards Balthazar and the Gauntlet's trials first instead of encountering the displacer beast and attacks the rats along the way. If the party then goes to Yurgir's hideout, he will be encountered in the process of leaving the temple, and will not attack unless prompted. If left alone, Raphael will still show up, ending the quest as above, and Astarion will react as though the party had knowingly aided Yurgir.
Quest Rewards[edit | edit source]
- Boots of Brilliance
- Justiciar's Greatshield - looted from Lyrthindor's corpse
- Justiciar's Scimitar - looted from Lyrthindor's corpse
- Umbral Gem
Consequences[edit | edit source]
If, in Act Three, the party undertakes as part of or otherwise visits the House of Hope, then the party has a much lower roll to recruit Yurgir for . It's still possible to recruit Yurgir if he's killed, though.
If Yurgir is spared, Astarion is deeply upset, particularly if he's in the party. He requires either a Persuasion (DC 14) or Deception (DC 16) Check to remain in the party.
Notes[edit | edit source]
- The party can still track down Lyrthindor's ritual circle and make a deal with him (or kill him) even if Yurgir is killed.
- It is possible to learn a little about Lyrthindor by casting on Yurgir's bed, which is made of Dark Justiciar corpses. If asked whether any Dark Justiciars survived Yurgir's attack, they will say that one survived and became many.