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Champion of Mahkloompah: Difference between revisions

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(Created page with "{{PageSeo | description = Sahuagin Champions are a type of Sahuagin that can be found primary in Act Three. | image = Sahuagin Champion Model.png }} {{Infobox creature | name = Sahuagin Champion | image = <gallery> Sahuagin Champion Model.png|Model Portrait Champion of Mahkloompah.png|Portrait </gallery> | race = Sahuagin | size = Medium | type = Humanoid | ac = 18 | e hp = 69 | hp = 99 | t hp = 128 | movement m = 9 | weight kg = 90 | level = 9 | str = 20 | dex =...")
 
m (Added combat-relevant skills to infobox)
 
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{{PageSeo
{{PageSeo
| description = Sahuagin Champions are a type of Sahuagin that can be found primary in Act Three.
| description = The Champion of Mahkloompah is a special Sahuagin Champion that can be summoned from Kuo-Toa Acolytes during the game's final sequence.
| image = Sahuagin Champion Model.png
| image = Sahuagin Champion Model.png
}}
}}
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| wis = 13
| wis = 13
| cha = 15
| cha = 15
| conditions = Aura of Protection, Invigorating Fanaticism,  
| str save extra = +2
| dex save extra = +2
| con save extra = +2
| int save extra = +2
| wis save extra = +2
| cha save extra = +2
| conditions = Aura of Protection (Aura), Invigorating Fanaticism,  
| passives = Extra Attack, Fishfolk Faithful, Opportunity Attack, Scenting Blood
| passives = Extra Attack, Fishfolk Faithful, Opportunity Attack, Scenting Blood
| athletics = 5
| acrobatics = 2
| perception = 6
}}
}}
The '''Champion of Mahkloompah''' is a special [[Sahuagin Champion]] that can be summoned from {{SAI|Kuo-Toa Acolytes}} during the game's final sequence.  
The '''Champion of Mahkloompah''' is a special [[Sahuagin Champion]] that can be summoned from {{SAI|Kuo-Toa Acolytes}} during the game's final sequence.  
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{{Feature box|Blood Frenzy}}
{{Feature box|Blood Frenzy}}
{{Feature box|Claws (Action)}}
{{Feature box|Claws (Action)}}
{{Feature box|Divine Smite}}


== External links ==
== External links ==

Latest revision as of 01:50, 11 November 2024

The Champion of Mahkloompah is a special Sahuagin Champion that can be summoned from Kuo-Toa Acolytes Kuo-Toa Acolytes during the game's final sequence.

Involvement[edit | edit source]

In order to summon him, the party must kill BOOOAL BOOOAL, which reveals him as a fake and frightens the Kuo-Toa into declaring the current party member "Mahkloompah", their new god.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Rage Wild Magic.webp
Blood Frenzy Blood Frenzy ()

The scent of blood sends the sahuagin into a Blood-scent Frenzy Blood-scent Frenzy!

Blood-scent Frenzy Blood-scent Frenzy grants the sahuagin Advantage Icon.png Advantage on melee Attack rolls against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant or an elemental.

 Range: 12 m / 40 ft
Recharge: Per turn
Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range

External links[edit | edit source]