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Avenge Glut's Circle: Difference between revisions
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== Notes == | == Notes == | ||
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* Looting Spaw's corpse is considered a crime by the colony. If caught, Glut and the rest of the colony will turn hostile. | * Looting Spaw's corpse is considered a crime by the colony. If caught, Glut and the rest of the colony will turn hostile. | ||
* If the party has already resolved {{Quest|Defeat the Duergar Intruders}} before recruiting Glut, there is no option to turn in Glut to Spaw.{{Noteend}} | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Underdark Quests]] | [[Category:Underdark Quests]] |
Latest revision as of 00:49, 1 August 2024
Avenge Glut's Circle is a Quest in Act One of Baldur's Gate 3. It can be started by talking to Glut in Ebonlake Grotto.
Objectives[edit | edit source]
Objectives and journal entries may vary pending player decisions and outcomes.
Walkthrough[edit | edit source]
Sovereign Glut X: 59 Y: -110 is south of Derryth Bonecloak and west of Sovereign Spaw in Ebonlake Grotto in the Underdark. If the party moves near him after accepting . He asks the party to share a vision of home with them, and shares a vision of his circle being slaughtered by duergar in return. Glut's request depends on whether the party has dealt with the duergar or not. If the party has already defeated the duergar, it asks to see their corpses from itself. If the duergar have not yet been defeated, it asks to join the party in slaying them. If the party refuses to have Glut tag along, he remains in the Grotto and the quest is incomplete until he is taken to see the duergar.
Once the duegar have been defeated and Glut has seen their corpses for himself, he tells the party that he doesn't belong in the circle of Spaw. He also blames Spaw for hiding away in the Grotto while Glut begged him for help to fight against the duergar. Glut asks the party to aid him in taking down Spaw, so he can raise the circle of Glut. If the party outright refuses or says they don't want to get involved, Glut becomes hostile.
If Glut is sided with, return to Spaw. Spaw initially thanks the party for defeating the duergar, but Glut interjects about how no one listened to Glut's song when it sang for help. Spaw asks the party to explain what is going on, and the player has an opportunity to betray Glut and side with Spaw after all, triggering a fight. Spaw and the other Myconids in the grotto will assist in the battle.
If the party chooses to still attack Spaw, a fight is triggered and the whole Grotto becomes hostile. Only Spaw needs to be taken down - the other Myconids cease combat once Spaw is defeated.
Causing Glut to stage a coup, then picking a side, earns the Inspirational Event Warmonger (Charlatan background). Supporting Glut to kill Spaw earns the Inspirational Event New Management (Haunted One background).
If Glut is sided with, it names the party Kingbringer. If Spaw is sided with, it names the party Kin Spirit. Regardless of which Sovereign is sided with, they both ask for help getting revenge on a drow named Nere, starting .
Quest Rewards[edit | edit source]
- If siding with Glut
- If siding with Spaw, Glut's inventory contents:
Companion approval[edit | edit source]
- Refusing to kill Spaw; "I'll have no part in this." or "If you're so eager for blood..."
- Agreeing to kill Spaw; "Why not. Spaw's time is done."
-1 and +1, and killing Spaw: -
Notes[edit | edit source]
- Looting Spaw's corpse is considered a crime by the colony. If caught, Glut and the rest of the colony will turn hostile.
- If the party has already resolved before recruiting Glut, there is no option to turn in Glut to Spaw.