Ad placeholder
Rescue the Trapped Man: Difference between revisions
HiddenDragon (talk | contribs) m (→Freeing Benryn) |
|||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Benryn Waukeen Quest.jpg|thumb|Benryn is trapped in the burning inn.]] | {{PageSeo | ||
| description = Rescue the Trapped Man is a Quest in Act One of Baldur's Gate 3. It is initiated once the party comes across the trapped Benryn at the top floor of the burning inn at Waukeen's Rest, during the events of the quest Rescue the Grand Duke. | |||
| image = Benryn Waukeen Quest.jpg | |||
}} | |||
[[File:Benryn Waukeen Quest.jpg|thumb|{{noexcerpt|Benryn is trapped in the burning inn.}}]] | |||
'''Rescue the Trapped Man''' is a [[Quest]] in [[Act One]] of [[Baldur's Gate 3]]. It is initiated once the party come across the trapped {{CharLink|Benryn}} at the top floor of the burning inn at [[Waukeen's Rest]], during the events of {{Quest|Rescue the Grand Duke}}. | |||
__TOC__ | |||
{{clear}} | |||
== Objectives == | |||
==Objectives== | {{Quest objective|Free the Trapped Man.| | ||
* We found a man trapped under a beam in Waukeen's Rest. | * We found a man trapped under a beam in Waukeen's Rest. | ||
}} | |||
{{Quest objective|Get Benryn to safety.| | |||
* We freed Benryn and promised to guide him out of the tavern. | |||
}} | |||
* We freed Benryn and promised to guide him out of the tavern. | {{Quest objective|Speak with Benryn.| | ||
* Benryn got out of the tavern safely. | * Benryn got out of the tavern safely. | ||
}} | |||
{{Quest objective|Find Miri.| | |||
* Benryn is searching for his wife Miri. She has brown hair and was wearing a green blouse. | |||
}} | |||
* Benryn is searching for his wife Miri. She has brown hair and was wearing a green blouse | {{Quest objective|Tell Benryn where Miri is.| | ||
* We found a dead woman that matches Miri's description. | * We found a dead woman that matches Miri's description. | ||
}} | |||
{{Quest objective|Speak with Benryn.| | |||
* Benryn was faced with the dead body of his wife. He must be devastated. | * Benryn was faced with the dead body of his wife. He must be devastated. | ||
}} | |||
{{Quest objective|Find the dowry.| | |||
* Miri told us about her sister's dowry, which she hid before the fire started. It's in a barn somewhere near the tavern. | * Miri told us about her sister's dowry, which she hid before the fire started. It's in a barn somewhere near the tavern. | ||
* Benryn mentioned a dowry for him and his wife. It's worth searching for it. | * Benryn mentioned a dowry for him and his wife. It's worth searching for it. | ||
}} | |||
{{Quest objective|Return to Benryn.| | |||
* The dowry turned out to be a ring. It's probably worth a tidy sum. Benryn will want it back. | * The dowry turned out to be a ring. It's probably worth a tidy sum. Benryn will want it back. | ||
}} | |||
{{Quest objective|Quest Complete| | |||
* We returned the ring to Benryn. | * We returned the ring to Benryn. | ||
* We decided to keep the ring. Benryn was furious. | * We decided to keep the ring. Benryn was furious. | ||
Line 52: | Line 40: | ||
* Benryn is beyond our help. | * Benryn is beyond our help. | ||
* We left before we could tie up loose ends with Benryn. We must press on. | * We left before we could tie up loose ends with Benryn. We must press on. | ||
}} | |||
== Walkthrough == | == Walkthrough == | ||
Waukeen's Rest | Waukeen's Rest is an inn located along [[The Risen Road]] at {{coords|-65|609}}. As the party approach, they smell smoke and hear shouting. There are two ways to reach Benryn, who is trapped in the large burning building. | ||
=== Going | === Going through the front entrance === | ||
At the front entrance | At the front entrance, a group of [[Flaming Fist|Flaming Fists]] attempt to break down the door. Gauntlet {{CharLink|Yeva}} explains that {{CharLink|Ulder Ravengard|Grand Duke Ravengard}} might be inside. | ||
There are | There are several options to respond: | ||
* | * {{Dialogue option|What happened to this place?}} | ||
* | * {{Dialogue option|Grand Duke Ravengard?}} | ||
* | * {{Dialogue option|''Push against the wreckage.''|roll=Strength|dc=10}} | ||
* {{Dialogue option|''Let out a rallying cry as you help the Fists push.'' ONWARD!|tags=Paladin|roll=Strength|dc=10|advantage=y}} | |||
* {{Dialogue option|WE CAN DO IT! PUT YOUR BACKS INTO IT! ''PUSH!''|tags=Bard|roll=Performance|dc=10}} | |||
A successful Strength check smashes the door open | A successful Strength check smashes the door open, causing the Fists to rush inside. If {{CharLink|Wyll}} is in the party, he can be asked to help, and will automatically kick down the door without rolling a check. The party must go directly to the back of the room toward a set of stairs. The two remaining survivors, {{CharLink|Counsellor Florrick}} and {{CharLink|Benryn}}, are trapped in two different rooms upstairs. | ||
=== Going through the adjacent building === | === Going through the adjacent building === | ||
{{CharLink|Mirileth|Mirileth's}} corpse is located upstairs in the adjacent building south of the burning building. Behind her, a bridge leads to a barricaded door. The party can destroy the door to directly enter the room where Benryn is trapped. | |||
=== Freeing Benryn === | === Freeing Benryn === | ||
[[File:Splintered Beams Waukeen Quest.jpg|thumb|The splintered beams must be removed to save Benryn.]] | [[File:Splintered Beams Waukeen Quest.jpg|thumb|The splintered beams must be removed to save Benryn.]] | ||
To | To reach Benryn, the door closest to the top of the stairs must be opened, causing an immediate burst of flames. The party must hurry inside and interact with the splintered beams to rescue him. Due to the rapidly spreading fire, it is recommended to rush in via turn-based mode. | ||
Upon reaching Benryn, the party can attempt to remove the beam: | |||
* | * {{Dialogue option|'''''Grip the wreckage. FLING IT ASIDE.'''''|tags=Berserker|roll=Strength|dc=10|advantage=y}} | ||
* | * {{Dialogue option|''This wreckage is no challenge - cast it aside.''|tags=Barbarian|roll=Strength|dc=10|advantage=y}} | ||
* | * {{Dialogue option|''Brace yourself to lift the wreckage.''|roll=Strength|dc=10}} | ||
* {{Dialogue option|''Find leverage to shift the beam.''|roll=Investigation|dc=15}} | |||
* {{Dialogue option|''Pretend the beam is too heavy to lift.''|tags=Bard|roll=Performance|dc=12}} | |||
Passing a skill check will free Benryn, except for the last bard option which will result in failure. | |||
If | If they fail a check, barbarians get one extra chance to free Benryn. If they fail the second check, he dies immediately: | ||
* {{Dialogue option|'''''No. Harder. LIFT!'''''|tags=Berserker|roll=Strength|dc=15}} | |||
* {{Dialogue option|''You will not be beaten. Try harder - lift.''|tags=Barbarian|roll=Strength|dc=15}} | |||
Once Benryn is freed, he asks how to escape the building. | |||
Once Benryn | * {{Dialogue option|The door's that way.}} | ||
* {{Dialogue option|You're on your own.}} | |||
* {{Dialogue option|Come on, follow me.}} | |||
If | If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up; otherwise, he stays knocked down. There is a barricaded door next to Benryn that can be destroyed, which leads to a safe area. Then, the party can control Benryn and have him dash out of the room. | ||
To complete the quest, the party must find the Dowry Ring | === After saving Benryn === | ||
Once Benryn exits the area, he runs toward his wife's corpse, {{CharLink|Mirileth}}. If another route is taken, Benryn searches for Miri, imploring the party to help him. She can be found in the room south of where Benryn was found. | |||
If speaking to Benryn, he reveals that the reason he and Miri were separated was because they had an argument over a {{SmRarityItem|Dowry Ring}}. The party can learn more about the ring by using {{SAI|Speak with Dead}} on Miri's corpse. She reveals that it hidden in the inn's barn. | |||
To complete the quest, the party must find the Dowry Ring, which is located in a Gilded Chest in a haystack inside the inn's barn. The barn is located in the west compound of Waukeen's Rest at {{coords|-99|619}}. A Perception Check must be passed on the haystack to discover the chest if Mirileth has not told the party. | |||
== Quest rewards == | == Quest rewards == | ||
* {{MdRarityItem|Dowry Ring}}, if the party | * {{MdRarityItem|Dowry Ring}}, if the party decide to keep the ring. | ||
== Notes == | == Notes == | ||
{{notebegin}} | |||
* Long resting or fast traveling to another location (including the camp) after approaching Waukeen's Rest [[Time sensitive activities|results]] in both Counsellor Florrick and Benryn dying. | * Long resting or fast traveling to another location (including the camp) after approaching Waukeen's Rest [[Time sensitive activities|results]] in both Counsellor Florrick and Benryn dying. | ||
{{noteend}} | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Time-Sensitive Quests]] | [[Category:Time-Sensitive Quests]] |
Latest revision as of 23:55, 10 February 2025
Rescue the Trapped Man is a Quest in Act One of Baldur's Gate 3. It is initiated once the party come across the trapped Benryn at the top floor of the burning inn at Waukeen's Rest, during the events of .
Objectives[edit | edit source]
Walkthrough[edit | edit source]
Waukeen's Rest is an inn located along The Risen Road at X: -65 Y: 609. As the party approach, they smell smoke and hear shouting. There are two ways to reach Benryn, who is trapped in the large burning building.
Going through the front entrance[edit | edit source]
At the front entrance, a group of Flaming Fists attempt to break down the door. Gauntlet Yeva explains that Grand Duke Ravengard might be inside.
There are several options to respond:
- What happened to this place?
- Grand Duke Ravengard?
- [STRENGTH] Push against the wreckage. (DC 10)
- [PALADIN] [STRENGTH] Let out a rallying cry as you help the Fists push. ONWARD! (DC 10
)
- [BARD] [PERFORMANCE] WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH! (DC 10)
A successful Strength check smashes the door open, causing the Fists to rush inside. If Wyll is in the party, he can be asked to help, and will automatically kick down the door without rolling a check. The party must go directly to the back of the room toward a set of stairs. The two remaining survivors, Counsellor Florrick and Benryn, are trapped in two different rooms upstairs.
Going through the adjacent building[edit | edit source]
Mirileth's corpse is located upstairs in the adjacent building south of the burning building. Behind her, a bridge leads to a barricaded door. The party can destroy the door to directly enter the room where Benryn is trapped.
Freeing Benryn[edit | edit source]
To reach Benryn, the door closest to the top of the stairs must be opened, causing an immediate burst of flames. The party must hurry inside and interact with the splintered beams to rescue him. Due to the rapidly spreading fire, it is recommended to rush in via turn-based mode.
Upon reaching Benryn, the party can attempt to remove the beam:
- [BERSERKER] [STRENGTH] Grip the wreckage. FLING IT ASIDE. (DC 10
)
- [BARBARIAN] [STRENGTH] This wreckage is no challenge - cast it aside. (DC 10
)
- [STRENGTH] Brace yourself to lift the wreckage. (DC 10)
- [INVESTIGATION] Find leverage to shift the beam. (DC 15)
- [BARD] [PERFORMANCE] Pretend the beam is too heavy to lift. (DC 12)
Passing a skill check will free Benryn, except for the last bard option which will result in failure.
If they fail a check, barbarians get one extra chance to free Benryn. If they fail the second check, he dies immediately:
- [BERSERKER] [STRENGTH] No. Harder. LIFT! (DC 15)
- [BARBARIAN] [STRENGTH] You will not be beaten. Try harder - lift. (DC 15)
Once Benryn is freed, he asks how to escape the building.
- The door's that way.
- You're on your own.
- Come on, follow me.
If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up; otherwise, he stays knocked down. There is a barricaded door next to Benryn that can be destroyed, which leads to a safe area. Then, the party can control Benryn and have him dash out of the room.
After saving Benryn[edit | edit source]
Once Benryn exits the area, he runs toward his wife's corpse, Mirileth. If another route is taken, Benryn searches for Miri, imploring the party to help him. She can be found in the room south of where Benryn was found.
If speaking to Benryn, he reveals that the reason he and Miri were separated was because they had an argument over a Dowry Ring. The party can learn more about the ring by using on Miri's corpse. She reveals that it hidden in the inn's barn.
To complete the quest, the party must find the Dowry Ring, which is located in a Gilded Chest in a haystack inside the inn's barn. The barn is located in the west compound of Waukeen's Rest at X: -99 Y: 619. A Perception Check must be passed on the haystack to discover the chest if Mirileth has not told the party.
Quest rewards[edit | edit source]
Dowry Ring, if the party decide to keep the ring.
Notes[edit | edit source]
- Long resting or fast traveling to another location (including the camp) after approaching Waukeen's Rest results in both Counsellor Florrick and Benryn dying.