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South Span Checkpoint: Difference between revisions
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{{Location page | |||
| prefix = The | |||
| | | name = South Span Checkpoint | ||
| | | alt name = | ||
| | | image = South Span Checkpoint.jpg | ||
|north | | image description = South Span Checkpoint at Wyrm's Crossing | ||
|west | | act = three | ||
|east | | summary = It serves as a intermediate checkpoint just before [[Wyrm's Crossing]]. | ||
| | | region = Rivington | ||
| north = Wyrm's Crossing | |||
| west = Western Beach | |||
| east = | |||
| south = Sword Coast Couriers | |||
}} | }} | ||
== Overview == | |||
[[File:Max-bolotin-rivington-5.jpg|thumb|The guard towers at the checkpoint]] | |||
{{CharLink|Edwynna|Gauntlet Edwynna}} must be spoken to to enter [[Wyrm's Crossing]] via the checkpoint. She will demand 200 gold, then ask that the party approach the nearby [[Steel Watcher]] to be scanned. Allowing to be scanned, results in the party being identified and confronted. | |||
If the party saved {{CharLink|Wulbren Bongle}} and the other [[Clan Ironhand]] [[gnome]]s in [[Moonrise Towers]], then ({{CharLink|Nimble}} and possibly {{CharLink|Laridda}}) make an appearance, using a {{SmRarityItem|Flashblinder}} bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits are overloaded, preventing any future scans at this checkpoint. | |||
[[ | |||
If the gnomes were not saved, the party can accept an imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher recognizes the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing the party to bypass the checkpoint. | |||
If the | If the player character, who is scanned, killed zero people through the playthrough, the steel watcher also lets them pass.{{verify}} | ||
If the | If trying to sneak past the checkpoint and being caught, the party is imprisoned or forced to fight, although it is also possible to force the Steel Watcher to stand down with a successful [[Illithid powers|[ILLITHID]]] {{Ability check|Wisdom|20}}. | ||
{{CharLink|Falcäo|Manip Falcäo}} can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest {{Quest|Deal with the Gnomes}}. | |||
The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards allow the party to pass freely. | |||
==Related locations== | |||
*{{Loc|Rivington}} | |||
*{{Loc|Wyrm's Crossing}} | |||
== | == Related literature == | ||
* {{MdRarityItem|Bounty List - Current Tenday}} | |||
* | * {{MdRarityItem|SPECIAL ORDER}} | ||
* | |||
==Related | == Related quests == | ||
* | * {{Quest|Avenge the Ironhands}} | ||
* | * {{Quest|Deal with the Gnomes}} | ||
== | == Characters == | ||
* | * {{MdCharLink|Edwynna|Gauntlet Edwynna}} | ||
* | * {{MdCharLink|Lens}} | ||
* | * {{MdCharLink|Falcäo|Manip Falcäo}} | ||
==Notable loot== | ==Notable loot== |
Latest revision as of 23:10, 18 February 2025
Rivington | ||||
Wyrm's Crossing | ||||
↑ | ||||
Western Beach | ← | South Span Checkpoint | ||
↓ | ||||
Sword Coast Couriers |
Overview[edit | edit source]
Gauntlet Edwynna must be spoken to to enter Wyrm's Crossing via the checkpoint. She will demand 200 gold, then ask that the party approach the nearby Steel Watcher to be scanned. Allowing to be scanned, results in the party being identified and confronted.
If the party saved Wulbren Bongle and the other Clan Ironhand gnomes in Moonrise Towers, then ( Nimble and possibly Laridda) make an appearance, using a Flashblinder bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes flee to Angleiron's Cellar, and the Steel Watcher's optical circuits are overloaded, preventing any future scans at this checkpoint.
If the gnomes were not saved, the party can accept an imprisonment in Wyrm's Rock Prison, or attack. However, if Karlach is present, the Steel Watcher recognizes the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the Steel Watch Foundry and allowing the party to bypass the checkpoint.
If the player character, who is scanned, killed zero people through the playthrough, the steel watcher also lets them pass.[Needs Verification]
If trying to sneak past the checkpoint and being caught, the party is imprisoned or forced to fight, although it is also possible to force the Steel Watcher to stand down with a successful [ILLITHID] DC 20 Wisdom check.
Manip Falcäo can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest .
The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards allow the party to pass freely.
Related locations[edit | edit source]
Related literature[edit | edit source]
Related quests[edit | edit source]
Characters[edit | edit source]
Notable loot[edit | edit source]
Warhammer +2 - dropped by Edwynna