Ad placeholder

Ghoul (Danse Macabre): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(created)
 
(Updated infobox)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{hatnote|For the non-playable Race and enemy see [[Ghoul]].}}
{{hatnote|For the non-playable Race and enemy see [[Ghoul]].}}
{{Infobox statistics
{{Infobox creature
| name = Ghoul
| name = Ghoul
| image = Ghoul.png
| image = Ghoul.png
| imagesize = 0.6
| race = [[Ghoul]]
| race = [[Ghoul]]
| size = Medium
| size = Medium
| type = Undead
| type = [[Undead]]
| armour_class = 17
| ac = 17
| hit_points = 20
| e hp = 40
 
| hp = 20
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 50
| weight_kg = 50
| weight_lb =
| level = 6
| level = 6
| str = 16
| str = 16
Line 21: Line 18:
| wis = 10
| wis = 10
| cha = 8
| cha = 8
 
| e str save prof = y
| immune1 = Poison
| e dex save prof = y
| feature1_name = Opportunity Attack
| e con save prof = y
| feature1_description = Automatically attack an enemy moving out of your reach.
| e int save prof = y
| feature2_name = Darkvision
| e wis save prof = y
| feature2_description = Can see in the dark up to 12m.
| e cha save prof = y
| resistances = Poison immunity
| passives = Opportunity Attack, Darkvision
}}
}}
'''Ghouls''' are an [[Undead]] creature in ''[[Baldur's Gate 3]]''. This particular [[Ghoul]] type can be created through the special spell [[Danse Macabre]].
'''Ghouls''' are an [[Undead]] creature in ''[[Baldur's Gate 3]]''. This particular [[Ghoul]] type can be created through the special spell [[Danse Macabre]].


==Spells and abilities==
==Spells and abilities==
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp
{{Feature box|Claws (Ghoul)}}
|Lash out with deadly claws and possibly {{cond|Paralysed|Paralyse}} the target.
{{DamageInfo|2d6+3|Slashing}}
 
{{Action}}
 
{{Attack Roll}} {{Range|melee}}


{{SavingThrow|CON|5}} to prevent {{cond|Paralysed|Paralyse}}.
}}


{{Feature box|Devour (Ghoul)}}


{{Feature box|name=Devour|link=Devour (Ghoul)|image name=Generic Damage.webp
|* Bite a knocked out, prone, or sleeping target, and deal {{DamageText|3d10 + Strength Modifier|Slashing}} damage. Heal that many hit points.
{{action}}
}}
== Notes ==
== Notes ==
* These Ghouls have the Condition '''Gnawing Horde''', but what, if anything, it does is unknown.
* These Ghouls have the Condition '''Gnawing Horde''', but what, if anything, it does is unknown.

Latest revision as of 18:22, 25 June 2024

For the non-playable Race and enemy see Ghoul.

Ghouls are an Undead creature in Baldur's Gate 3. This particular Ghoul type can be created through the special spell Danse Macabre.

Spells and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()

Lash out with deadly claws and possibly Paralyse Paralyse the target.

CON Save
 Melee: 1.5 m / 5  ft


Bite.webp
Devour Devour ()
Devour a Downed Downed creature, killing it instantly.
 Melee: 1.5 m / 5  ft
Recharge: Per turn

Notes[edit | edit source]

  • These Ghouls have the Condition Gnawing Horde, but what, if anything, it does is unknown.
  • These Ghouls have a variation of Death Burst which deals 6d6Damage TypesNecrotic with a Dexterity saving throw for half. This affects allies and enemies alike, and can cause a chain reaction with other Ghouls. This does not have a name or icon or appear under Notable Features.
  • Ghouls are immune to Demonspirit Madness Demonspirit Madness. This prevents them from being driven Mad Mad due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners.