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Redcap (creature): Difference between revisions

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| description =
| description =
| image = Redcap.jpg
| image = Redcap.jpg
}}
{{Infobox creature
|name=Redcap
|image=<gallery>
Redcap Model.png|Model
Redcap.jpg|Early Access
</gallery>
| size = [[Small]]
|type=[[Fey]]
|race=[[Redcap]]
|movement m=9
|weight kg=35
| xp = 40
|level=4
|ac=14
|str=18
|dex=13
|con=18
|int=10
|wis=12
|cha=9
|e hp=31
|hp=45
|t hp=58
|passives = Darkvision, Multiattack: Bloodlust, Opportunity Attack
| t passives = Darkvision, Multiattack: Bloodlust, Opportunity Attack, Steeped in Slaughter
}}
}}
{{hatnote|This page is for the creature. For the Redcap race, see [[Redcap]].}}
{{hatnote|This page is for the creature. For the Redcap race, see [[Redcap]].}}
{{Infobox statistics
'''Redcaps''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature in the service of {{CharLink|Auntie Ethel}}. They can be found in the [[Sunlit Wetlands]] during [[Act One]]. Small, homicidal creatures born of bloodlust, they must keep their caps steeped in blood to survive.
| race = [[Redcap]]
| image = Redcap Model.png
| imagesize = 0.6
| size = Small
| type = Fey
| armour_class = 14
| hit_points = 45
| hit_points_tactician = 58
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 35
| weight_lb =
| level = 4
| str = 18
| dex = 13
| con = 18
| int = 10
| wis = 12
| cha = 9
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Multiattack: Bloodlust
| feature3_description = Can Multiattack while under the effects of Bloodlust.
| feature4_name = Steeped in Slaughter
| feature4_description = Advantage on Attack Rolls made against Bleeding foes.
}}
'''Redcaps''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]], being in the service of [[Auntie Ethel]]. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.  


Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their high health, attack and damage.
They are not initially hostile, as they pretend to be sheep if the party have not overcome the illusion of the wetlands. However, they become hostile if Ethel is hostile to the party.


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Ironbound Pursuit}}
{{Feature box|Main Hand Attack|item=Sickle}}
Only usable while under the effect of {{Cond|Bloodlust}}:
{{Feature box|Multiattack (Redcap)}}


* {{SAI|Main Hand Attack}} - {{RarityItem|Sickle}}
=== Tactics ===
* {{SAI|Multiattack (Redcap)|Multiattack}} - Can only be used when under the effect of {{Cond|Bloodlust}}
'''Redcaps''' are dangerous enemies to cross early in [[Act One]] due to their high [[Strength]] and [[Hit Points]]. They will likely receive Bloodlust from a [[Redcap Blood Sage|Blood Sage]], allowing them to [[Multiattack]]. Their dropkick knocks enemies down and they gain [[Advantage]] against bleeding foes, which can be caused by Blood Sages.
* {{SAI|Ironbound Pursuit}}
** A successful {{Saving Throw|DEX|dc=14}} fully prevents damage.


== Loot ==
While powerful combatants, they lack resistance to most spells and abilities that target [[Dexterity]], [[Intelligence]], and [[Wisdom]]. Ranged attacks work well against them because they need to traverse [[Difficult Terrain]] to reach the party.


* {{RarityItem|Bonecap}}
=== Notable loot ===
* {{RarityItem|Wispweed}}
* {{MdRarityItem|Bonecap}}
* 40 exp
* {{MdRarityItem|Wispweed}}
 
== Tactics ==
'''Redcaps''' are quite dangerous enemies to cross early into [[Act One]], since they have quite high [[Strength]] and [[Hit Points]]. They will likely be given Bloodlust from a [[Redcap Blood Sage|Blood Sage]], allowing them to use a powerful three strike [[Multiattack]]. They also have a devastating dropkick that can knock enemies down as well. They also will gain [[Advantage]] against anyone who is bleeding, which the Blood Sages can cause.
 
While powerful combatants, they are quite lacking resisting most spells or abilities that target [[Dexterity]], [[Intelligence]] or [[Wisdom]]. Attacking them from range also works well, since they have to move through the [[Difficult Terrain]] of the swamp to reach you.


== Companion approval ==
== Companion approval ==
<!-- Verified in game data files: HAG_ForestIllusion_IllusionRedcap -->
<!-- Verified in game data files: HAG_ForestIllusion_IllusionRedcap -->
* Bleat at a redcap {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}
* Bleat at a redcap {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}
** Bleat at a redap a second time {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}
** Bleat at a redcap a second time {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}


==Gallery==
== Gallery ==
<gallery heights="250">
<gallery heights="200px">
File:Redcap.jpg|Early Access appearance
Nikolai-chugunov-sahuagin-nikolai-chugunov-low-11.jpg|Render by Nikolai Chugunov
Nikolai-chugunov-sahuagin-nikolai-chugunov-low-09.jpg|Render by Nikolai Chugunov
Jane-katsubo-red-cap-fin.jpg|Concept art by Jane Katsubo
</gallery>
</gallery>
[[Category: Redcaps]]
 
[[Category: Fey]]
{{NavCreatures}}
{{NavCreatures}}
[[Category:Redcaps]]
[[Category:Fey]]

Latest revision as of 20:15, 9 January 2025

This page is for the creature. For the Redcap race, see Redcap.

Redcaps are a type of Fey creature in the service of Auntie Ethel Auntie Ethel. They can be found in the Sunlit Wetlands during Act One. Small, homicidal creatures born of bloodlust, they must keep their caps steeped in blood to survive.

They are not initially hostile, as they pretend to be sheep if the party have not overcome the illusion of the wetlands. However, they become hostile if Ethel is hostile to the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ironbound Pursuit.webp
Ironbound Pursuit Ironbound Pursuit ()

Launch a flying kick that pushes the target back 2m and knocks it Prone Prone.

DEX Save
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Sickle
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Only usable while under the effect of Bloodlust Bloodlust:

Multiattack Earth Elemental.webp
Multiattack Multiattack ()
Normal weapon damage + Normal weapon damage + Normal weapon damage Aim multiple attacks at a target
 Melee: 1.5 m / 5  ft
Recharge: per turn

Tactics[edit | edit source]

Redcaps are dangerous enemies to cross early in Act One due to their high Strength and Hit Points. They will likely receive Bloodlust from a Blood Sage, allowing them to Multiattack. Their dropkick knocks enemies down and they gain Advantage against bleeding foes, which can be caused by Blood Sages.

While powerful combatants, they lack resistance to most spells and abilities that target Dexterity, Intelligence, and Wisdom. Ranged attacks work well against them because they need to traverse Difficult Terrain to reach the party.

Notable loot[edit | edit source]

Companion approval[edit | edit source]

  • Bleat at a redcap Astarion approves +1 Karlach approves +1 Shadowheart approves +1
    • Bleat at a redcap a second time Astarion approves +1 Karlach approves +1 Shadowheart approves +1

Gallery[edit | edit source]