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{{PageSeo
{{PageSeo
| description = Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.
| description = Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.
| image =  
| image = Portrait Hell Sphere.png
}}
}}
{{Infobox statistics
{{Infobox creature
| name = Hell Sphere
| name = Hell Sphere
| image = Portrait Hell Sphere.png
| race = [[Elemental]]
| race = [[Elemental]]
| size = Medium
| size = Medium
| type = Elemental
| type = Elemental
| armour_class = 16
| ac = 16
| hit_points = 199
| e hp = 139
| hit_points_tactician = 258
| hp = 199
| movement_speed_meters = 9
| t hp = 258
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 199
| weight kg = 199
| weight_lb = 398
| level = 12
| level = 12
| str = 10
| str = 10
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| wis = 10
| wis = 10
| cha = 10
| cha = 10
 
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full
| resistant1 = Bludgeoning
| conditions = Hellish Sphere
| resistant2 = Piercing
| resistant3 = Slashing
| resistant4 = Acid
| resistant5 = Lightning
| resistant6 = Radiant
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
| condition1_name = Hellish Sphere
| condition1_description = Nearby creatures take 6d6 Fire damage.
 
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Hell Sphere''' are a type of Elemental creature in [[Baldur's Gate 3]]. They are only found in the [[House of Hope]] while attempting to escape the place.
'''Hell Spheres''' are a type of Elemental creature in [[Baldur's Gate 3]].  
==Involvement==
Two Hell Spheres are summoned when the party triggers the alarm within the [[House of Hope]]. They will follow the party until they are defeated.


== Conditions ==
==Combat==
{{Condition|Hellish Sphere}}
=== Attacks and abilities ===
{{Feature box|Ram (Hell Sphere)}}


== Skills and abilities ==  
=== Tactics ===
* {{DamageType|Force}}, {{DamageType|Thunder}}, and {{DamageType|Cold}} attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
* Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the {{Cond|Hellish Sphere}} condition.
* Hell Sphere is immune to certain conditions and spells including: {{Cond|Frightened}}, {{Cond|Prone}}, {{Cond|Stunned}}, {{SAI|Command}}, {{Cond|Hold Monster}}, {{SAI|Banishment}}, {{SAI|Evard's Black Tentacles}}, {{Cond|Hideous Laughter}}.
* {{SAI|Telekinesis}} is effective.


{{Feature box|name=Ram|link=Ram (Hell Sphere)|image name=Ram.webp
==Notes==
|{{DamageInfo|6d6|Fire}}
{{notebegin}}
* Slam into an enemy creature or object. On a successful save, the target still takes half damage.
* Grants 400 experience when killed.
}}
{{noteend}}


[[Category:Elementals]]
[[Category:Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 06:25, 9 October 2024

Hell Spheres are a type of Elemental creature in Baldur's Gate 3.

Involvement[edit | edit source]

Two Hell Spheres are summoned when the party triggers the alarm within the House of Hope. They will follow the party until they are defeated.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ram.webp
Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

DEX Save
 Melee: 1.5 m / 5  ft

Tactics[edit | edit source]

Notes[edit | edit source]

  • Grants 400 experience when killed.