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Dalthar: Difference between revisions

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{{Infobox character
{{Infobox creature
| name = Dalthar
| name = Dalthar
| image = Dalthar.png
| image = <gallery>
Dalthar.png|In-game
Portrait Dalthar.png|Portrait
</gallery>
| title = Novice of the Absolute
| race = [[Duergar]]
| race = [[Duergar]]
| class = [[Ranger]]
| level = 5
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| titles = Novice of the Absolute
| va = Jodie Steele
| voice = Jodie Steele
| hp = 44
| level = 5
| ac = 13
 
| t hp = 57
| modules =
| size = [[Medium]]
{{Infobox statistics
| type = [[Humanoid]]
| child = yes
| initiative = +1
| size = Medium
| movement m = 9
| type = Humanoid
| weight kg = 75
| hit_points = 44
| hit_points_tactician = 57
| armour_class = 13
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 5
| str = 12
| str = 12
| dex = 15
| dex = 15
Line 27: Line 25:
| wis = 12
| wis = 12
| cha = 12
| cha = 12
| str_save_proficiency = yes
| str save prof = yes
| dex_save_proficiency = yes
| dex save prof = yes
| resistant1 = Poison
| athletics = 1
 
| acrobatics = 2
| feature1_name = Sunlight Sensitivity
| perception = 1
| feature1_description = Disadvantage on attack rolls and perception checks while in direct sunlight.
| resistances = poison resistance nm
| feature2_name = Duergar Resilience
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
| feature2_description = Advantage on saving throws against illusions, charm, and paralysis.
| feature3_name = Dwarven Resilience
| feature3_description = Resistant to poison damage and advantage on saving throws against poison.
| feature4_name = Extra Attack
| feature4_description = Can make an additional free attack after making an unarmed or weapon attack.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Superior Darkvision
| feature6_description = Can see in the dark up to 24m.
}}
}}
}}
'''Dalthar''' is a [[Duergar]] character in [[Baldur's Gate 3]]. She can be found at the entrance of [[Grymforge]] and is a Novice of the Absolute.
{{DiQ|Saw you arriving - almost put a hole in your boat. Don't make me wish I had.|Dalthar}}


== Combat ==
=== Attacks and abilities ===
{{Feature box|Ensnaring Strike}}
{{Feature box|Invisibility (Duergar)}}
{{Feature box|Piercing Shot}}


== Related quests ==
* {{Quest|Blind the Absolute}}
* {{Quest|Deliver Nere's Head}}
* {{Quest|Free True Soul Nere}}
* {{Quest|Save the Grymforge Gnomes}}
* {{Quest|Rescue Wulbren}}


{{Q|Saw you arriving - almost put a hole in your boat. Don't make me wish I had.}}
== Gallery ==
 
Dalthar is a [[Duergar]] NPC in [[Baldur's Gate 3]]. She can be found at the entrance of [[Grymforge]] and is a Novice of the Absolute.
 
==Attacks and Abilities==
* {{SAI|Ensnaring Strike}}
* {{SAI|Piercing Shot}}
* {{SAI|Trip Attack (Ranged)}}
* {{SAI|Invisibility}}
 
=== Gallery ===
<gallery heights="250">
<gallery heights="250">
Dalthar Model.png|Dalthar's ingame model.
Dalthar Model.png|Dalthar's ingame model.
</gallery>
</gallery>


{{NavUnderdark}}
== External links ==
[[Category:Duergar]]
* {{FRWiki|Dalthar|long}}
[[Category:Followers of the Absolute]]
 
{{Grymforge}}
[[Category: Duergar]]
[[Category: Humanoids]]
[[Category: Characters]]
[[Category: Characters in Grymforge]]
[[Category: Characters in Act One]]
[[Category: Followers of the Absolute]]
[[Category: Rangers]]

Latest revision as of 06:46, 11 November 2024

Dalthar is a Duergar character in Baldur's Gate 3. She can be found at the entrance of Grymforge and is a Novice of the Absolute.

Portrait Dalthar.png
Saw you arriving - almost put a hole in your boat. Don't make me wish I had.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike Ensnaring Strike ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Invisibility.webp
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Recharge: Per battle
Piercing Shot.webp
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Related quests[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]